Ouroboros by FlatKiwi

Ouroboros is a tough-as-nails roguelike game, made for Ludum Dare 47.
You are inside of Ouroboros, the serpent of infinity. Cycles of life and death run much quicker here. However, you have a way to cheat the system.
You play as your enemy. Use your hook to latch onto and control the bodies of other creatures, to escape the natural decay imposed upon your current host. Make sure to get out of each chamber fast- or you won't live to see the next loop.
TEAM
Cakeprediction - Programming, game design
Squp - Art, game design, additional programming
PeaMix - Music
Landy - Sound effects, additional help

| Youtube | https://squp.itch.io/ouroboros |
| Original URL | https://ldjam.com/events/ludum-dare/47/ouroboros-2 |
Ratings
| Overall | 372th | 3.813⭐ | 26🧑⚖️ |
| Fun | 589th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 280th | 3.813⭐ | 26🧑⚖️ |
| Theme | 555th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 130th | 4.354⭐ | 26🧑⚖️ |
| Audio | 158th | 3.957⭐ | 25🧑⚖️ |
| Mood | 106th | 4.146⭐ | 26🧑⚖️ |
| Given | 9🗳️ | 15🗨️ |
One minor thing is that you don't turn immediately when pressing left and right, and that you can't turn mid-air, which makes it harder to control.
The graphics and sounds are really well made and fits the mood too!
I also see we weren't the only ones who went with an Ouroboros theme for this LD :joy: It was a nice touch to your game - I liked the serpent's mouth in particular.
But from the design perspective, there are some problems. Your mechanics kinda work against each other. You need to traverse the room quickly, otherwise you lose a heart. But you also need to clear a room, and since enemies die in at least 2 hits, I'm pretty sure it's impossible to clear a room and not lose a heart.
So, yeah, if you could actually run through rooms quickly, this game would be loads more fun!
What a nice surprise!