Keep pizza alive by Sergey Myachin
Retro racing gfx in Unity shaders%)
Controls: Arrows

| Youtube | https://www.dropbox.com/s/8ddau39gsxu4qr2/LD46_KeepPizzaAlive.zip?dl=0 |
| Youtube | https://myachin.itch.io/keep-pizza-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-pizza-alive |
Ratings
| Overall | 354th | 3.6⭐ | 22🧑⚖️ |
| Fun | 127th | 3.85⭐ | 22🧑⚖️ |
| Innovation | 638th | 3.15⭐ | 22🧑⚖️ |
| Theme | 522th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 468th | 3.524⭐ | 23🧑⚖️ |
| Audio | 261th | 3.475⭐ | 22🧑⚖️ |
| Humor | 230th | 3.4⭐ | 22🧑⚖️ |
| Mood | 144th | 3.738⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 1🗨️ |
Things that worked:
- The sense of speed is great
- The hyperspeed after you beat a level is great
- Controls well
Things that didn't work so well:
- Sometimes I spawned on top of a bumpy bit and immediately took pizza damage
- The level text disappeared so fast that I didn't catch all the pizza names.
- I got stuck on the side of the road and had to like...shimmy over. Lost a lot of time. Might be intentional? Felt like I got stuck on some geometry.
Good work!
Sometimes after a delivery the character would spawn into one of those bumps and I would immediately lose up to 60% life, so give the player a safe start would be nice. Also I missed having some trees, or houses to deliver that pizza to, throwing the pizza out in the desert feels like a waste of pizza.
Nice entry, good job.
Delivered all pizzas and happy, now.