Unraveling Nothing by Zachary Shah
You live in a family of four, well almost four. Your youngest sibling, Nothing is only partially in reality, causing havoc wherever he goes. You must guide your brother to the void of impurity to bring him back to your world while together being bound by rope. This is unraveling nothing
CONTROLS:
-Use keys [A] and [D] to move left and right.
-Use key [W] to jump.
-Hold the left mouse button to charge nothing and release to launch him in the direction of your mouse.
-Press keys [Q] and [E] to rotate nothing and ravel/unravel the rope.
BUG FIXES:
-Fixed audio listener issue
-Seperated tutorial and level 1 to avoid accidental death
| Youtube | https://cloudtech.itch.io/unraveling-nothing |
| Original URL | https://ldjam.com/events/ludum-dare/45/unraveling-nothing |
Ratings
| Overall | 356th | 3.175⭐ | 42🧑⚖️ |
| Fun | 384th | 2.863⭐ | 42🧑⚖️ |
| Innovation | 78th | 3.813⭐ | 42🧑⚖️ |
| Theme | 345th | 3.1⭐ | 42🧑⚖️ |
| Graphics | 127th | 3.688⭐ | 42🧑⚖️ |
| Audio | 251th | 3⭐ | 38🧑⚖️ |
| Mood | 152th | 3.449⭐ | 41🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
beside that it is a very cool game and innovation.
The ideas are great and the presentation is beautiful but the gameplay felt like a chore - not because it's badly designed but because everything takes a long time and doesn't always respond well.
When it does its awesome though. Some snappy controls with frantic, fast levels would make this a banger though!
On the whole I think this was a really cool concept and it made for a pretty decent entry. Nice work!
The timer seems unnecessary as well.
I'd love to see a post-jam bugfix version of the game, though, it _seems_ like it'd be really cool, if it worked as intended.
If you have time, check out my entry at https://ldjam.com/events/ludum-dare/45/broken-broom-adventure
The physics felt promising, but it's a bit hard for me.
Also, noting that the controls listed don't include SPACE, which dismissed the before I could read it in-game on my first playthrough... and so I couldn't figure out why I couldn't make any progress.
Also, I repeatedly failed the tutorial level because I died (jumping off the edge looking for land) before the game auto-advanced. Probably more graceful ways to advance the player, like putting a target area in, rather than an invisible time countdown.
The mechanics are pretty innovative, however its kinda tricky to master and the controls doesnt respond very well. The rotation keys are way too slow in my opinion and i could get past first area. It was fun to swing around anyway.
Very interesting and innovative entry. Congrats!