Hamster Simulator by snowinn
Play as a hamster stuck on a hamster wheel! Use the right key to speed up and go as fast as you can, leveling up your hamster’s different skills ! How fast and how far can you go ? 

Changelog: Fixed UI elements not showing up properly in browser.
| Youtube | https://snowinn.itch.io/hamster-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/47/hamster-simulator-2 |
Ratings
| Overall | 960th | 3.388⭐ | 105🧑⚖️ |
| Fun | 753th | 3.383⭐ | 105🧑⚖️ |
| Innovation | 935th | 3.223⭐ | 105🧑⚖️ |
| Theme | 302th | 4.049⭐ | 105🧑⚖️ |
| Graphics | 1157th | 3.165⭐ | 105🧑⚖️ |
| Audio | 771th | 3.173⭐ | 103🧑⚖️ |
| Humor | 157th | 3.809⭐ | 104🧑⚖️ |
| Mood | 1039th | 3.17⭐ | 96🧑⚖️ |
| Given | 99🗳️ | 179🗨️ |

I found myself wanting to watch the hamster go crazy fast once I got its speed high enough and felt that the mouse controls for the menus took away from my mashing of W and the right arrow to reach max speed, perhaps the upgrades could have been mapped to some button presses when you made enough loops instead of needing to open a window with the mouse, that way the hamster animation is never blocked by anything and if you're still building up speed you no longer need to take your hand off the keyboard to upgrade
Yours is my favorite game so far.
Funny coincidence:
Prior to deciding on my own concept, I had debated making a game almost identical to this one...
That is, a game based on leveling up a hamster (with a menu system).
Essentially the only difference in my mind, was that the hamster would earn sponsorships from spoof companies (bubbly cola, speedy beans) to pay for upgrades; also, that there would be a little square dedicated to displaying the hamster's current facial expression (varying levels of intensity).
At one point the sprite has 5 legs though....
I think I need a doctor... 5/5
Run little fluffy buddy, run as fast as you can! :)
Simple but addictive game that could get me hooked for a while. Felt as though I owned a tamagotchi again. "Must keep the hamster going!"
Music was entertaining, I never got sick of it but I appreciate adding the mute option in there. Excellent work!
Maybe make it an idle kind of game where you can level and autofarm.
Many things have been said before, e.g. the clever choice of art over image, which was new to me; I'd also love to have a hotkey/upgrade button as you and @kassie-kitsune mentioned. I was wondering whether it would be possible to frame the game somehow after I read about your tournament idea, maybe sth like story("why am I doing this to this hamster?"), races, managing a team of hamsters, etc. would be worth pursuing for further development? (this experience really got into my head, did I just write "managing a team of hamsters"? :grin: ) Seriously, great job!
@unhandyred: Whaaaat?!? :rofl: :thumbsup:
There's something hypnotizing about this game. :laughing:
I introduced my brother to this. The game is afoot
A little more visual feedback and gameplay variety would be nice.
@jbduenol Nice job! @matthewjd389 @fonics thanks for the feedback! I found myself playtesting it for longer than I should too
Kinda lacks the depth of clicker games (even though it really isn't even a one). There is a complete lack of any goal to aim for really. If you wanna go for a good single try, only get endurance. If you wanna go far in a long run, balance all the stats. Really basic and void of any strategy.
This was my first sprint.

Obviously would need to also run in the background. A classic trope for idle/clicker games. Actually, weirdly enough it kinda does run even while on an inactive tab but the timing is way slower.
The upgrade menu should be open all the time so the whole UI would need some reordering. Currently the best way to play was to just keep it always open (cause you could still click the speed increase button) which then hid the main focus of the game, the hamster.
So I think it could have been made better by first of all just making it one shot so that you can't do another run (without restarting) if the endurance runs out. Then add way more stuff and attributes that can be bought (varying prices too)! At least a thing that would replenish the used endurance. Maybe something like upgrades to the wheel so it would accumulate "currency" faster. Maybe even bring hydration to the mix. The possibilities are endless!
The control setup also was super awkward too. Having just one key to do the speed increase while everything else was mouse controlled was not great. And made it even worse that the selected key resigned on the right side of the keyboard. Especially bad while playing on laptop.
The color selection could have been improved too. The hamster itself looked fine but the UI didn't really. Pure primary colors on the endurance bar (never a good look) and was that even the default Unity blue on the background? :nauseated_face: Your color selection on the itch page was more harmonious and thousand percent better looking even.
Anyway, good job! :thumbsup:
I concur with those who said that some sort of achievement system would give you more incentive to keep playing. I'd also suggest an autosave system so the user's progress is persistent between gameplay sessions, and you can grind away a bit at a time.
As it is, it's a silly game, but it works. Nice job!
I played this for far longer than I intended. Quite addictive and funny. Music is great, and the virtual hamster is really cool. Surprisingly good game for how simple it is. Good job
Edit: Put a leaderboard in this and you have an instant classic
https://gyazo.com/fa5f5f77514a0419505299fa7aa4c42b
The only flaw is that if your hamser is really fast the waiting time at the slowing down fase is really long ):
I was stuck... in the compulsion loop. *rimshot*
Although general rules is clear for me, I didn't get the main goal of the game - is this run max distance without stopping? Or maybe just run total distance as far as you can?
I also would suggest some improvements:
- though it's really hard to make cool visual in such game genre, I would like get more graphics feedback from hamster and wheel generally: maybe some effects, working with camera and so on
- there are soo many letters and digits, and it's easy to get confused. I would make speed info as speedometer / some other visual kind of speed representation. Remain cycles to level up can be also converted into something visual, like filling circle image; and so on..
Still, good job!
1000 hamster levels closer to death

Like others said, it'd be cool ( if you continue to develop ) to see
Dial / Bars / Visual things instead of numbers.
The hamster stops / whizzes around the wheel if you let the endurance bar max out, but the ability to slow down should be possible, so it doesn't.
Add a database/leaderboard :smile:

Small nitpick, the synth bass instrument seems to be a little off in terms of quantization/timing, especially when it first kicks in. Everything else seemed fine though, so probably just that one instrument is off.
I was actually thinking about Miziziz(iziz?)'s tutorial when I saw the RL hamster overlaid with the tracing :laughing:

Not the first hamster-on-a-wheel game I've played on this jam, yet I continue to be impressed by how different each game with the same concept can be. This one is simple and to the point, but with a lot of value for anyone that wants to get a highscore. I found a lot of satisfaction by constantly leveling up, watching the cute pixelated fellah go faster and faster. The animation was too adorable!
Very engaging experience! Thanks a lot for sharing it around! :whale:
This is a fun little idle game that weirdly felt anything but as I was absolutely ABUSING my right key in order to get up to speed. :smile: I kind of like that there's no fail state, makes it a much more chill experience. Nice job all-around!
