Planet Z33 by LanaLux

[raw]
made by LanaLux for Ludum Dare 45 (COMPO)

Screenshot3.jpg

Screenshot2.jpg

Screenshot1.jpg

Made for the 48-hour compo.

Made on live Twitch. Come say hi! https://www.twitch.tv/lana_lux :)

Note: Bug fixed the broken cursor on menu on game loss/win and post processing bug.

Ratings

Overall 115th 3.724⭐ 100🧑‍⚖️
Fun 213th 3.309⭐ 99🧑‍⚖️
Innovation 303th 3.094⭐ 98🧑‍⚖️
Theme 91th 3.887⭐ 99🧑‍⚖️
Graphics 40th 4.102⭐ 100🧑‍⚖️
Audio 45th 3.818⭐ 98🧑‍⚖️
Mood 17th 4.113⭐ 99🧑‍⚖️
Given 42🗳️ 53🗨️

Feedback

badoomtch
06. Oct 2019 · 22:47 UTC
I watched the development of this game. Graphically it's one of the best I've played in the competition. It's a fun game, I would love to see it expanded upon.
reves
06. Oct 2019 · 22:51 UTC
The game is amazing, it reminded of the game Unreal 2 the awakening. Where to poke 11/10 points here?
StoneMonkeyMark
06. Oct 2019 · 22:56 UTC
I liked it. Looks very nice. Best so far. I wanted to move quicker in the start as the overall feel is one of waiting to do what you want to. Could be a winner. Good luck.
Santantas
06. Oct 2019 · 23:09 UTC
Watched the development of this game from day one, it turned out amazing. I've played it to the end very fun game.
AdroitConceptions
07. Oct 2019 · 00:44 UTC
SSAO seems to be glitching out really bad on Linux (I had to go to Unity 2019.2 or 3 get it to work correctly)
Zos42
07. Oct 2019 · 00:48 UTC
Had fun playing it, wish this game will be finished
PROJECTaroid
07. Oct 2019 · 03:28 UTC
Cool concept, well put together, and enjoyable. Nice work!
Jasper Hansen
07. Oct 2019 · 03:40 UTC
Great mood and look. Though, the text is small and hard to read, at least on the web version.
burnedkirby
07. Oct 2019 · 03:41 UTC
I can't leave a rating because this game crashed my nearly-decade-old-computer since I feel it wouldn't be fair to leave a rating without experiencing the game fully. If there was a way to reduce the graphics quality of the game so that lesser computers can play it, I would gladly do so and leave a rating. Seems interesting though, with resource collecting and base building.

EDIT: I fixed my problem, gave the game a rating, good job!
leonalchemist
07. Oct 2019 · 03:52 UTC
Pretty cool idea and gameplay is simple but works well enough as a concept with room for more to expand on, I literally ran back in with 0 second on the clock pretty much every night haha.
Netherlab
07. Oct 2019 · 04:01 UTC
Absolutely beautiful, you sure know your stuff. One of my favourites thus far!
diaonic
07. Oct 2019 · 04:34 UTC
Nice work, you really killed it with the mood and audio... I was scared to go outside, then night 4 happened and I had to see what was pounding on my base...I won't sleep well tonight.
congusbongus
07. Oct 2019 · 04:44 UTC
This has outstanding mood and sound design. It's a shame that the pacing is very slow and when you restart, there are no more attacks. Overall very great presentation.
Inventivum Games
07. Oct 2019 · 05:30 UTC
Reminds me of planet noveo and for that I love it, also I accidentally died on the first day and upon restarting never got attacked but I didn't realise until reading the above comment
Inventivum Games
07. Oct 2019 · 05:30 UTC
Reminds me of planet noveo and for that I love it, also I accidentally died on the first day and upon restarting never got attacked but I didn't realise until reading the above comment
geoff.nagy
07. Oct 2019 · 05:41 UTC
The atmosphere in this game was really great. I found myself panicking about getting to the base before nightfall! Audio design and graphics were very good. Will likely pick it up again some time to see how far in the game I can get.
jk5000
07. Oct 2019 · 05:47 UTC
The game idea, sounds/music and graphics is all pretty good. I did not see a lot stuff happening in this game bedside collecting materials and building the different things. I sadly stopped play when I got stuck in the training machine. Overall is this a pretty good combo game, with an interesting atmosphere.
Tadeas Paule
07. Oct 2019 · 07:50 UTC
Great atmosphere and mood, the combination of the music, the attack sounds during the night, and the desolate landscape.

The only thing I found lacking was that the movement when you're running around during the day can get boring. Maybe with a stamina bar and sprinting, it could spice it up, as well as add to that surivival management mood ("should I sprint for that rock, or save stamina for running back to shelter").

All in all it's amazing, the models are cool, the mood is great, just great job!
iozsaygi
07. Oct 2019 · 07:55 UTC
It caught me for a while. I think it is not looking like a game jam game, it looks better. It was fun to explore environment and even move around.
Some texts were overlapping with the ground. I don't know if it was intended.
Very good entry!
Corrade
07. Oct 2019 · 08:59 UTC
I couldn't for the life of me figure out how to progress. I've just been collecting resources. Could anyone throw me a bone?
Sozey
07. Oct 2019 · 09:10 UTC
Very fun game, the background audio really makes it immersive. The base building system is very nice too!
Hajden
07. Oct 2019 · 10:34 UTC
Died on my first night, didn't have enough materials to repair. That was good, it reinforced the already well established mood. Subsequent nights were spent hiding in the shelter. Nothing attacked. A bit weird, but at least I'm safe.

Now I'm traveling at night across abandoned wasteland, destined to forever hunt the scarce red rocks.

Overall I enjoyed my time with it, but didn't finish. Took me a while to figure out restarting bugged out the enemy attacks.
NachtWitch
07. Oct 2019 · 12:51 UTC
Really love the colour scheme you picked out
WashingMachinae
07. Oct 2019 · 13:28 UTC
I like the theme and the audio. Though it was weird to hear dripping noises in space, but it kept up the theme.
patvanmackelberg
07. Oct 2019 · 14:13 UTC
That's basically how I would imagine Mars would sound. Really set the mood, all around very enjoyable!
GoldenEvolution
07. Oct 2019 · 14:25 UTC
The mood in this game is quite amazing. You feel that you are alone and that you need to do something to survive. The graphics look aesthetically pleasing.

Two points of productive criticism:
1. The attacks at night seem to bug out my movement quite a bit, I nearly got stuck in a wall once.
2. The running option seems unnecessary. I am pretty sure I want to run at all times, apart from maybe in my little base. The main thing the running option did for me was hurt my pinky.
Xacur
07. Oct 2019 · 15:37 UTC
I didn't understand what I had to do, I just walked, collected material, build and upgraded stuff, but nothing happened. And I played for very long. After a while, I needed that sheet of metal and I couldn't find any for days so I couldn't upgrade anything else.
Graphics are great, the ambiance was the best, felt like in danger all the time.
miss_sagittarius
07. Oct 2019 · 16:14 UTC
Followed the development on her channel through the two days. The game worked, looked fine and I am amazed how much got completed in two days.

Minor bug experienced: After completing the game, it faded to black with some audio playing, the audio is cut a little short at the current version.
Attala
07. Oct 2019 · 16:37 UTC
I also followed the development. There is no doubt that you know what you are doing. I especially like your art and design. Very nice game!
Kubeec
07. Oct 2019 · 17:06 UTC
I really like a mood and crafting of this game but I had problem with the text. It was too small :P.
Ktao
07. Oct 2019 · 17:23 UTC
Really well crafted! The text was a bit too small. The musics great and adds to the atmosphere a lot. The gameplay is fun, but also a bit slow, which is both a positive and a negative. I played for about 20 minutes (having fun 90% of the time) but then it got kind've monotonous. All in all good job!
TJOSOFT
07. Oct 2019 · 18:17 UTC
Nice game! Graphically awesome.
Milestone Games
07. Oct 2019 · 20:41 UTC
Great game!
evgenimp
07. Oct 2019 · 21:03 UTC
Wow! So much stuff for 48 hours. I'm blown away.
The purple stones looked like shader missing, but that's like the only negative comment I could give.
evgenimp
07. Oct 2019 · 21:03 UTC
Oh and hats off for the slurp pickup sound.
Enver Arco
07. Oct 2019 · 21:10 UTC
Nice mood, run speed is a little slow. Nice amount of content for a jam
Lars-Erik
07. Oct 2019 · 23:05 UTC
Really well put together. Died first night, but will return.
Sounds was especially well done in the given time.
el_fideo_rubio
08. Oct 2019 · 02:11 UTC
the game looks great, I played it for 15m I upgraded several things however I didn't see any enemies did you run out of time for those or did I ran into a weird bug ?
SuperLee
08. Oct 2019 · 02:47 UTC
Excellent atmosphere and environment.
pRoFiT
08. Oct 2019 · 03:14 UTC
Great game. loved everything about it.

~cstrachn
lizelive
08. Oct 2019 · 04:57 UTC
Hey lanna!!!! <3 your game esp the graphics!
shieldgenerator7
08. Oct 2019 · 06:33 UTC
definitely felt creepy and like there was impending danger

unfortunately i didnt get too far into it

looks like it was probably going to be a cool game, but i died at night at it was still light out and i couldn't be arsed to walk all the way back to the base from the beginning again
GeneralBeans
08. Oct 2019 · 07:17 UTC
Nice work Lana!
I played on my stream and had fun! I am going to play more and try and survive awhile!
This one is difficult! You gotta manage your time WELL!
Do you plan on working on this any more?
Artyom Volkov
08. Oct 2019 · 07:28 UTC
Apretty neat game with strong vibes of 2001: Space Odyssey.
Zerofever
08. Oct 2019 · 07:31 UTC
I watched this get made on Twitch. Breakneck speed, I dont know how she made it look this polished in just 2 days, firm handshakes all around.
AdamCYounis
08. Oct 2019 · 09:50 UTC
I loved the atmosphere of this game. I got a great sense of place and felt like the environment design did a good job of communicating scope. Great marriage of level design, audio and visual. I believe the .exe version I played had issues (so I was told by my chat). I thought the interaction was a little bit thin. I would have liked to have seen more engaging short-term goals while walking about. Maybe environmental obstacles or hazards, or other values to balance (oxygen, fatigue, etc). Great work overall for the 48 hours, I'd love to see this project taken further.
Drums
08. Oct 2019 · 20:17 UTC
Very cool. Loved the mood and style, nice job!
LillyByte
08. Oct 2019 · 20:30 UTC
This game looks great, and has some down to the wire gameplay, that's for sure! I think a couple addition mechanics (like oxygen levels while out and about, etc) would make this golden!
Florian Oster
08. Oct 2019 · 21:03 UTC
very cool game with great graphics but i don't know what i have to do but building a shelter and why i died.
GreenDinoGames
08. Oct 2019 · 21:42 UTC
Great concept. Looks really good! The atmosphere is kinda disturbing, especially with the sound when night starts, but thats cool!
chrissx2
08. Oct 2019 · 23:19 UTC
Great and atmospheric game! Wouldn't mind seeing more of it!

P.S. those buildings in the background gives me chills!
Joseph Yannessa
09. Oct 2019 · 03:00 UTC
Like a No Man's Sky but with some purpose. 3rd day a rock spawned on my head. Once I noticed nothing kills you at night if you're outside I discovered most of the resources fall through the ground when they're spawned, or shoot off into orbit.
Brallex
09. Oct 2019 · 05:31 UTC
Visually pleasing, really well done, great job!:)
BrokenMirrorMedia
09. Oct 2019 · 06:08 UTC
Very neat game, I kinda wish I could sleep in the bed to skip the remainder of the night, but at the same time something might have gone wrong with my second playthrough because no monsters were attacking my house at all.
W0lfEnstein
09. Oct 2019 · 06:51 UTC
Good graphics and great atmosphere. Cool!
veer
09. Oct 2019 · 09:37 UTC
Good atmosphere and music, The whole lost feeling really adds to the mood, UI could have been a bit more bigger so its easier to see your resources/upgrades. Graphically good as well.
4quet
09. Oct 2019 · 13:51 UTC
Very impressive for a Compo game ! Loved the minimalistic art and the monsters design.
The ambient sounds create a nice atmosphere, great work :)
jusw85
10. Oct 2019 · 08:16 UTC
I loved the mood, and how the graphics, music, and design enforced the sense of hopelessness of trying to survive in a bleak wasteland. Gameplay wise, I'm not entirely sure what I was supposed to do...? I figured that I could gather resources by clicking on them, but I'm not how to begin using or crafting these resources. Tried 3 times, but always died when night started.
Emily Ghostbreze
10. Oct 2019 · 15:46 UTC
it was nice! the upgrade system was good. Though for some reason nothing happened during the night after dying once.. if that bug was fixed it would a great game =)
Marcin J
11. Oct 2019 · 17:58 UTC
- Picking up resources sounds like you're sucking them in. Sweet.
- Nice moody desert sounds, a bit like a distant horn
- The planet surface is a bit boring, an occasional cliff or hill would have helped a lot.
- At first I thought the player movement is too slow, but I'm not against slow games so I think it's more of a case of having some more to do.
- Better than no man's sky on launch.
- I make lists now apparentally.
- I caught your stream a few times when I was taking a break from my own entry. Pretty fun to watch. And yes, to take a break from my ludum dare coding I watched others work on their entries. Wow.
sver
11. Oct 2019 · 20:22 UTC
Awesome work! Really impressive what you achieved in just 48 hours.
mharring
12. Oct 2019 · 02:28 UTC
Nice work! Visually impressive. The clock at the top really had my heart pounding when night was about to fall. I died my first night after my base was destroyed, but after that I think I hit a bug because no more enemies would spawn (I could stay outside all night without anything happening). The atmosphere was great - you really felt alone and creeped out. The light didn't change at night which felt a little odd. It was also a little cumbersome to hold the run key down all the time - since there's no reason not to run, why not always run? Great game though, could definitely see this growing into a larger project. Well done!
netmute
12. Oct 2019 · 16:50 UTC
That was pretty spectacular!

I think I found a bug tho :sweat_smile: In my first game, I didn't survive the first night. The attacks were pretty intense and I didn't have enough material to repair the shelter.

I then started my second game, and wasn't attacked once, until I was rescued eventually.

This was a really really superb entry :ok_hand:
daria-toni
13. Oct 2019 · 10:28 UTC
Very impressive how much you've done in such a short time! Game has a great mood and a good choice of colors. So far it has been the game that has gripped me for the longest. Yes, I had a bug without enemies after the first death (as many of players). One more thing, I survived for a very long time, but then screen just went black and menu appeared. Was it a loss? There was no indicator of that =/ But I really enjoyed the gameplay, great job! I'm sure a big project could grow out of this.
Hcursino
13. Oct 2019 · 17:27 UTC
What a catchy game! I really feel like completing everything! Clear level design, UI is neat and well done, graphics are ok, sound effects are amazing, and the overall feeling of the game is fantastic. My only problem with the game is that I died inside the house and I have no idea why. Other than that, all good. Great job!
nsadie
14. Oct 2019 · 18:45 UTC
Very good effort, I enjoyed it. The UI is minimalist but easy to understand. Would have loved to move a little bit faster!
Franciszek Pyrć
15. Oct 2019 · 06:07 UTC
This was amazing! What a nice sandbox!
Autumn Schutt
15. Oct 2019 · 14:56 UTC
I watched some of the development for this, and I just finally played it. Very fun! I played for ~30 minutes and may start a new game. I really enjoyed it!
croewens
17. Oct 2019 · 10:08 UTC
Very impressive work for such a short time! Atmosphere and overal aesthetics felt great in combination with the ambiant sound / music. Surface of the planet felt a bit boring, but I do realise it was made in a very short time! Great Submission @lanalux !
Solah
21. Oct 2019 · 20:20 UTC
Pretty good game, it is really interesting. Well done!
Wakobu
23. Oct 2019 · 19:38 UTC
Congratulations for making this game!
My first playthrough ended day 1 because the enemies were way too angry, and the next playthrough there was no enemis whatsoever, so the mood took a serious hit. But without this problem it would have been really neat.
lilkrit
26. Oct 2019 · 23:29 UTC
Very cool game. I'm gonna play it again when I have more free time!