Last Night in France by halfboltGames
A puzzle adventure platformer where you play as Jerry the Greaser in 1950s Paris France.

CONTROLS
- A, D - move left, right
- SPACE - jump
- J or S - throw
- ESC - menu

| Youtube | https://halfbolt.itch.io/last-night-in-france |
| Original URL | https://ldjam.com/events/ludum-dare/47/last-night-in-france |
Ratings
| Overall | 1186th | 3.225⭐ | 22🧑⚖️ |
| Fun | 1465th | 2.643⭐ | 23🧑⚖️ |
| Innovation | 1257th | 2.881⭐ | 23🧑⚖️ |
| Theme | 1185th | 3.214⭐ | 23🧑⚖️ |
| Graphics | 119th | 4.37⭐ | 25🧑⚖️ |
| Audio | 210th | 3.881⭐ | 23🧑⚖️ |
| Humor | 688th | 2.842⭐ | 21🧑⚖️ |
| Mood | 93th | 4.19⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 7🗨️ |
Since it is short, it's obviously not a huge deal, but I didn't realize hitting Escape would restart instead of pause. I beat the puzzle even though I actually died - I think when I bounced off the basketball it triggered the end cutscene, even though the character then fell to his death. (This is purely to satisfy my curiosity: I get why the initial large drop kills him, but why the short drop off of the car :D ?)
- The floor is lava
- The game somehow combined zombie, thriller and detective/spy feel into one, which is neat.
What I think could be improved:
- The goal was unclear. Maybe show the girl in trouble, or the "Get to the balcony" hint right at the beginning. That way player know immediately "what" they want to do, and can get on to figuring "how".
- Dying immediately at the beginning is very frustrating, which can turn off people. I think it can be solved by making it humorous in someway to ease the pain (it's very common in "impossible" games like Getting Over It - the guy himself is funny, or the Impossible mario-like game I forgot name)
- Maybe make a logical/understandable reason for "The floor is lava"? At first I thought it was because the character fell from height, but then I realized he dies whenever he touch the ground and I was like "That was no sense at all!?"
Nitpicking:
Game is too short. I was like "Oh! I finally get how to play this g... WHAT it's already over?!".
Maybe add 1 or 2 more levels? You see, I finally managed to beat the zombie and got into the girl's room, maybe a level about unbuttoning your shirt could be a good follow up :p
And J just felt logical as space was taken for jumping and I wanted to keep the controls more simple and efficient by having them all on keyboard. What would you switch the shooting/throwing key to?