Candy's Dream Egg by CosmicCrystalGames
https://youtu.be/lWhiTfuElsk
Join the adventure with Candy and her mysterious egg friend in this cute retro puzzle-platformer!
A strange dream world full of head-scratching puzzles and deadly challenges awaits you :)
Note: Windows only, sorry!
*[ KEYBOARD CONTROLS ] *
Arrow Keys - Move
Z - Jump
X - Grab Egg / Throw Egg
Hold X - Aim Throw
Hold Up - Call Egg
Down + Throw - Bounce on Egg
R - Restart
Enter - Pause
*[ GAMEPAD CONTROLS ] *
Dpad - Move
A - Jump
B - Grab Egg / Throw Egg
Hold B - Aim Throw
Hold Up - Call Egg
Down + Throw - Bounce on Egg
Select - Restart
Start - Pause
[ OTHER ]
F1 - Resize Window
Esc - Quit Game
[ Update: Post-jam hotfixes! ]
Hey all, hope you are all enjoying my little game about eggs and dreams!
I jumped back into GameMaker today and ironed out a few minor collision issues and checks. No new content or anything just fixes and tweaks! This should all fall into the LD Jam post-jam fix rules so here we go: - Smoothed out player movement; - Fixed platform masks and collision checks; - Adjusted egg call radius and corresponding collision checks; - Fixed spring triggers; - Fixed button block collision mask switching; - Locked egg movement on conveyor belts; - Minor text and background drawing fixes.
Thanks again everyone! And don't forget to rate :D
CosmicCrystal
Ratings
| Overall | 505th | 3.808⭐ | 54🧑⚖️ |
| Fun | 783th | 3.538⭐ | 54🧑⚖️ |
| Innovation | 1103th | 3.343⭐ | 53🧑⚖️ |
| Theme | 1718th | 3.423⭐ | 54🧑⚖️ |
| Graphics | 604th | 4.038⭐ | 54🧑⚖️ |
| Audio | 613th | 3.578⭐ | 53🧑⚖️ |
| Humor | 1300th | 2.778⭐ | 47🧑⚖️ |
| Mood | 887th | 3.571⭐ | 51🧑⚖️ |
| Given | 42🗳️ | 30🗨️ |
Very polished project!
Carrying the egg around reminded me of my entry, though mine isn't as polished as this one.
If you are interested, check it out here:
https://ldjam.com/events/ludum-dare/46/eggcuse-me
As feedback, I do wish there was some acceleration to the character's movement to make it more natural to control.

Occasionally the mechanics of this game led to unexpected situations. In this image, why can't the egg get to me? Pressing up does nothing.

Same question here...
Also, I personally enjoy platformers where the character has acceleration & a higher max velocity. That makes jumping over spikes more of a matter of timing and less of a matter of memorizing hitboxes.
So in the first image, that is an intentional rule of the design. The egg can be called up through platforms but not down through them. So the correct solution would be to hold the egg and jump down through the platform.
Now as for the second image, that is in fact a bug! The radius for calling the egg is a bit tricky. Being a 72 hour jam, not everything is going to be perfect, right? Haha
But the good news is, I have just uploaded a new build with fixes for this specific issue and a few other collision-related glitches! Calling the egg is now much more responsive :D
And speaking of interesting, you managed to squeeze quite a few mechanics in there in such a short time. Kept me wanting to move forwards to see what's next (and glad I did because you even got a boss fight in there!)
I know this isn't supposed to be a difficult game, but the boss was a little on the easy side since you could just stand on the top buttons and throw the egg up while easily dodging the one projectile he throws. Perhaps if he stopped appearing in the place you last hit him, it would make the fight just a little more challenging without ramping the difficulty up too much.
That aside, the movement of the egg seemed a little janky. Sometimes it would come, sometimes it wouldn't. Sometimes I'd pick it up, sometimes I wouldn't. But you're probably aware of it, so I won't fuss too much. :stuck_out_tongue: All things considered, this game was quite nice!
What tools did you use to make the game by the way?
Yeah I'd really like to build the game out in the future with some Super Mario-style 'Worlds' to sort of group the mechanics and flesh them out more individually. Add some new mechanics and bosses too!
As for tools, coded in GMS2; art was made in Aseprite and Tilesetter Lite; I used Abundant Music generator for the music with a Gameboy soundfont applied through SynthFont; and I made all the sound fx with bfxr :)
If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
Would love to see this being developed as a full game !
- Off the bat, very fun little puzzle game.
- Follows the theme well.
- Very nice gameboy-esque style, with some nice art.
- Game plays very nicely with gamepad.
- My only actual recommendation would probably be to have the character catch the egg if it drops from above them, instead of it landing under them and bouncing them up. That being said, this being a jam project I can see why it wouldn't be on the top of the priority list :D
- The levels could use some updating. A lot of the same solutions were used multiple times without much added mechanics, which made level progression get boring quickly, and it felt like the most complex levels had maybe a two-step solution tops. Perhaps part of it is because you're confined to such a small space. Maybe slightly larger levels would help.
- On that note, "tunnels" that you can't carry the egg through is an interesting concept, but far too many of the levels are based off of it.
- More scenarios that require Candy and the egg feel like different entities that have their own abilities would be nice. Since the egg seems pretty rugged, enemies that you throw the egg at might be a nice add (admittedly, I didn't beat the game, so I suppose it's possible they showed up eventually).
- "calling the egg" felt clunky and in most cases, like it was too difficult to get it to come to me. Perhaps just making Candy auto-pickup the egg when it gets close enough would help.
- The jump arc feels very sluggish. I understand that it's probably to prevent Candy from jumping over some gaps, but it feels a bit like the rug is pulled from under you when you lose so much momentum during jumps.
- The music and the call sound effect clashes pretty badly.
I hope that helps! Thanks for sharing!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=9h31m09s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The music, on the other hand, felt really annoying to me, especially after several loops. I wish there was a way to turn it off without turning off the sound effects.
