Candy's Dream Egg by CosmicCrystalGames

[raw]
made by CosmicCrystalGames for Ludum Dare 46 (JAM)

https://youtu.be/lWhiTfuElsk


Join the adventure with Candy and her mysterious egg friend in this cute retro puzzle-platformer!

A strange dream world full of head-scratching puzzles and deadly challenges awaits you :)

Note: Windows only, sorry!


*[ KEYBOARD CONTROLS ] *

Arrow Keys - Move

Z - Jump

X - Grab Egg / Throw Egg

Hold X - Aim Throw

Hold Up - Call Egg

Down + Throw - Bounce on Egg

R - Restart

Enter - Pause

*[ GAMEPAD CONTROLS ] *

Dpad - Move

A - Jump

B - Grab Egg / Throw Egg

Hold B - Aim Throw

Hold Up - Call Egg

Down + Throw - Bounce on Egg

Select - Restart

Start - Pause

[ OTHER ]

F1 - Resize Window

Esc - Quit Game


[ Update: Post-jam hotfixes! ]

Hey all, hope you are all enjoying my little game about eggs and dreams!

I jumped back into GameMaker today and ironed out a few minor collision issues and checks. No new content or anything just fixes and tweaks! This should all fall into the LD Jam post-jam fix rules so here we go: - Smoothed out player movement; - Fixed platform masks and collision checks; - Adjusted egg call radius and corresponding collision checks; - Fixed spring triggers; - Fixed button block collision mask switching; - Locked egg movement on conveyor belts; - Minor text and background drawing fixes.

Thanks again everyone! And don't forget to rate :D

CosmicCrystal

Ratings

Overall 505th 3.808⭐ 54🧑‍⚖️
Fun 783th 3.538⭐ 54🧑‍⚖️
Innovation 1103th 3.343⭐ 53🧑‍⚖️
Theme 1718th 3.423⭐ 54🧑‍⚖️
Graphics 604th 4.038⭐ 54🧑‍⚖️
Audio 613th 3.578⭐ 53🧑‍⚖️
Humor 1300th 2.778⭐ 47🧑‍⚖️
Mood 887th 3.571⭐ 51🧑‍⚖️
Given 42🗳️ 30🗨️

Feedback

yokuday
21. Apr 2020 · 12:30 UTC
Woah, this game reminded me of many old retro games, but with a little sprinkle of dazzling effects. It was quite relaxing and overall a joyful experience. Good job!
vartagh
21. Apr 2020 · 12:36 UTC
i like the gfx :-)
DanilShekarev
21. Apr 2020 · 12:37 UTC
The retro visual style is done very well. Interesting gameplay. But you could have come up with more game mechanics.
robertino
21. Apr 2020 · 12:41 UTC
Cool game!
Very polished project!
ToC
21. Apr 2020 · 12:45 UTC
Best game I played so far! Very charming, nice amount of levels, great style! Takes me back to my classic Gameboy days :smile:

Carrying the egg around reminded me of my entry, though mine isn't as polished as this one.
If you are interested, check it out here:
https://ldjam.com/events/ludum-dare/46/eggcuse-me
CyclonicHeart51
21. Apr 2020 · 12:46 UTC
Really love the retro style, reminds me of the sewer level from Fez!
Tommeh
21. Apr 2020 · 12:50 UTC
Wow you really went all out with the levels. This game has so much content and its all high quality. I was pleasantly surprised how many different mechanics you had implemented! The final boss was also epic. Everything about this was an absolute treat! Keep up the good work!
Reiqy
21. Apr 2020 · 12:51 UTC
Instantly gave me that old Gameboy Pokemon vibe when the music started. Nice aesthetics. The only thing is that the controls is bit clunky. In our country we don't have classical QWERTY keyboard.
hadesfury
21. Apr 2020 · 12:52 UTC
Well made. Sometime it could be more precise (especially for jumps). Congratulation
pandepic
21. Apr 2020 · 12:58 UTC
Really fun puzzle platformer with a cute egg mechanic. I love the whole presentation, look and feel of this game and it feels very polished for a jam game. The levels are also pretty well designed and fun to get through.
CookieRA
21. Apr 2020 · 13:51 UTC
Fun, but I'm not much for puzzle plat-former. Couldn't find any problems. Very nice game.
IronyGames
21. Apr 2020 · 14:39 UTC
Great execution! It really felt like something you could find on the GBC.

As feedback, I do wish there was some acceleration to the character's movement to make it more natural to control.
BlaiseRascal
21. Apr 2020 · 16:38 UTC
I was really hyped to play this when I saw your beautiful progress screenshots on discord! Really, you should be proud of the art, and of the impressive number of rooms you created.

![candydreamegg.png](///raw/adc/03/z/31bab.png)

Occasionally the mechanics of this game led to unexpected situations. In this image, why can't the egg get to me? Pressing up does nothing.

![candydreamegg2.png](///raw/adc/03/z/31bd1.png)

Same question here...

Also, I personally enjoy platformers where the character has acceleration & a higher max velocity. That makes jumping over spikes more of a matter of timing and less of a matter of memorizing hitboxes.
indieaustin
21. Apr 2020 · 20:58 UTC
Really cool game. It is very polished and i love the art style. The controls are a little weird for me but good game overall.
svntax
22. Apr 2020 · 00:13 UTC
Great core mechanic with the egg, charming pixel art, and I really like how the later mechanics were introduced. The only issue I had was with the jumping, which sometimes felt weird when trying to get over gaps.
cheesepencil
22. Apr 2020 · 04:01 UTC
Epic. I love the ending. It has a BOSS!!!
🎤 CosmicCrystalGames
22. Apr 2020 · 04:05 UTC
@blaiserascal Thank you and thanks for checking out the game! :)
So in the first image, that is an intentional rule of the design. The egg can be called up through platforms but not down through them. So the correct solution would be to hold the egg and jump down through the platform.

Now as for the second image, that is in fact a bug! The radius for calling the egg is a bit tricky. Being a 72 hour jam, not everything is going to be perfect, right? Haha
But the good news is, I have just uploaded a new build with fixes for this specific issue and a few other collision-related glitches! Calling the egg is now much more responsive :D
GuitarBro
22. Apr 2020 · 04:07 UTC
Very charming! Even though the game was very minimal, all the assets felt very consistent. I like how the palette changed over the game to keep things interesting.

And speaking of interesting, you managed to squeeze quite a few mechanics in there in such a short time. Kept me wanting to move forwards to see what's next (and glad I did because you even got a boss fight in there!)

I know this isn't supposed to be a difficult game, but the boss was a little on the easy side since you could just stand on the top buttons and throw the egg up while easily dodging the one projectile he throws. Perhaps if he stopped appearing in the place you last hit him, it would make the fight just a little more challenging without ramping the difficulty up too much.

That aside, the movement of the egg seemed a little janky. Sometimes it would come, sometimes it wouldn't. Sometimes I'd pick it up, sometimes I wouldn't. But you're probably aware of it, so I won't fuss too much. :stuck_out_tongue: All things considered, this game was quite nice!
🎤 CosmicCrystalGames
22. Apr 2020 · 04:07 UTC
Big thanks to everyone who has played the game so far! Thank you all for your kind words and feedback :)
JavaSaurus
22. Apr 2020 · 20:38 UTC
I really had a retro feeling playing this earlier today. It all fits together very nicely, well done ! I hope you'll consider making this a full game. Well done ! :) Thank you for making this game
Fat cat
22. Apr 2020 · 20:41 UTC
Amazing graphics and music, love the different palettes
Artyom Volkov
22. Apr 2020 · 20:45 UTC
A nice tiny puzzle platformer. It resembles our submission, but have an absolutely different approach to core gameplay and polished very well.
Herman Chau
23. Apr 2020 · 02:20 UTC
Great puzzle platformer! The retro aesthetic was on point and the puzzles were well-designed! I also thought the music and sound effects matched the game really well. One minor complaint was that towards the end it felt like a lot of new mechanics were introduced but they weren't fully developed. I'd love to see some more conveyor belt levels and levels that involve the falling platforms.

What tools did you use to make the game by the way?
🎤 CosmicCrystalGames
23. Apr 2020 · 06:09 UTC
@herman-chau
Yeah I'd really like to build the game out in the future with some Super Mario-style 'Worlds' to sort of group the mechanics and flesh them out more individually. Add some new mechanics and bosses too!

As for tools, coded in GMS2; art was made in Aseprite and Tilesetter Lite; I used Abundant Music generator for the music with a Gameboy soundfont applied through SynthFont; and I made all the sound fx with bfxr :)
Herman Chau
23. Apr 2020 · 06:20 UTC
Cool, thanks! I haven't heard of Abundant Music generator. I might try using it next time I do a game jam so I don't keep just using public domain songs :P
shadow30
23. Apr 2020 · 17:50 UTC
Nice game. Really well polished! So many levels and a nice boss battle! I had fund! Good job!
ursagames
24. Apr 2020 · 04:36 UTC
Hello! Your game was played during my stream!

If you want to know the timestamp of when your game was played you can see it in this spreadsheet:
https://tinyurl.com/yau8hjzn

And then look in my latest videos and find your game being play (after the current stream ends)
https://www.twitch.tv/ursagames/videos
AdamCYounis
24. Apr 2020 · 05:56 UTC
Hey! Your game is really well-rounded. I had a great time with it and was continually pleasantly surprised with what new little tricks in level design and mechanics you'd throw at me. I thought the presentation was very suitable and overall, just felt delighted to play it. A few niggling physics / collider issues here and there, but your game wasn't so dependent on them that they created any real problems. Thanks for the game, I had a lot of fun with it :)
Jenny Bourke
24. Apr 2020 · 06:27 UTC
This game is really fun, and I love the graphics and music!!
stanlkm
24. Apr 2020 · 07:30 UTC
Super amazing puzzle game, I played it all in one go, totally engaged throughout the whole session
Would love to see this being developed as a full game !
Finn_Tr
24. Apr 2020 · 07:58 UTC
Great game! Love the art and music, the levels are so well-design and polish! One of the best game I've played. Excellent entry!
Guyincognito
24. Apr 2020 · 09:19 UTC
Alrighty so, comments about Candy's Dream Egg:

- Off the bat, very fun little puzzle game.
- Follows the theme well.
- Very nice gameboy-esque style, with some nice art.
- Game plays very nicely with gamepad.
- My only actual recommendation would probably be to have the character catch the egg if it drops from above them, instead of it landing under them and bouncing them up. That being said, this being a jam project I can see why it wouldn't be on the top of the priority list :D
Arden
24. Apr 2020 · 13:10 UTC
Pretty interesting as a jam entry. Theme and coloring is fun. If you want to improve the game (as I think I saw you asking for in the discord), here are some things I thought could use improvement:

- The levels could use some updating. A lot of the same solutions were used multiple times without much added mechanics, which made level progression get boring quickly, and it felt like the most complex levels had maybe a two-step solution tops. Perhaps part of it is because you're confined to such a small space. Maybe slightly larger levels would help.
- On that note, "tunnels" that you can't carry the egg through is an interesting concept, but far too many of the levels are based off of it.
- More scenarios that require Candy and the egg feel like different entities that have their own abilities would be nice. Since the egg seems pretty rugged, enemies that you throw the egg at might be a nice add (admittedly, I didn't beat the game, so I suppose it's possible they showed up eventually).
- "calling the egg" felt clunky and in most cases, like it was too difficult to get it to come to me. Perhaps just making Candy auto-pickup the egg when it gets close enough would help.
- The jump arc feels very sluggish. I understand that it's probably to prevent Candy from jumping over some gaps, but it feels a bit like the rug is pulled from under you when you lose so much momentum during jumps.
- The music and the call sound effect clashes pretty badly.

I hope that helps! Thanks for sharing!
Chase of Bass
26. Apr 2020 · 04:00 UTC
fun and some really clever design! very well done!! :D
elysiagriffin
09. May 2020 · 20:01 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/615937007?t=9h31m09s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
joe40001
10. May 2020 · 05:27 UTC
The controls felt a little stiff but otherwise it is a very impressive game. Crazy amount of levels and lots of mechanics kept being introduced. Plus it had a very well done retro style. Really enjoyed it and made it all the way to the end. Good job!
Flying Dog Fish
10. May 2020 · 14:39 UTC
Very solid gameplay and a surprising amount of levels. I'd rather see a bit less but more challenging puzzles though.

The music, on the other hand, felt really annoying to me, especially after several loops. I wish there was a way to turn it off without turning off the sound effects.
Catalystl
11. May 2020 · 01:08 UTC
Played this game on Newgrounds, so I decided to rate it here. Nice job!
GameOverMexico
12. May 2020 · 01:03 UTC
When the egg is on the head it has a glitch that does not let you out, good job!
![glitch.jpg](///raw/aa6/03/z/34069.jpg)