Crypt Loop by Los
Solve the puzzle
Will you be able to solve the Crypt Loop? :unlock:
How to play
- Control the loops by color or shape.
- There's only one correct position for each element.
- Levels are procedurally generated.
Source code
- Install with
yarn installornpm install. - Start with
yarn startornpm start. - Visit
localhost:4200on the browser.




| Youtube | https://cryptloop.ketz.io |
| Youtube | https://cryptloop.ketz.io/source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/crypt-loop |
Ratings
| Overall | 193th | 3.636⭐ | 72🧑⚖️ |
| Fun | 299th | 3.303⭐ | 73🧑⚖️ |
| Innovation | 84th | 3.868⭐ | 74🧑⚖️ |
| Theme | 117th | 4.007⭐ | 73🧑⚖️ |
| Graphics | 159th | 3.785⭐ | 74🧑⚖️ |
| Humor | 455th | 1.775⭐ | 53🧑⚖️ |
| Mood | 411th | 2.944⭐ | 65🧑⚖️ |
| Given | 46🗳️ | 49🗨️ |
it's a little bit weird that the star and the triangle have slightly blocky points in the sidebar when they're pointy in the game.
also, should there be audio?
@indivicivet thanks for your feedback! no, sadly I didn't have enough time to make any sound effect :( next time!
It is very rewarding to beat a level, though.
I would recommend ramping up to a larger number of rings. Maybe starting with one or two then building up gradually.
Please remember that by the compo rules, you have to submit the source code for your entry. Currently, you only host the packed and minified JS.
Nice job!
@indigo I added the source code link :computer:
@michael-feldman Exacly as @pizzasgood suggested, the levels are first generated as "solved" then scrambled, and the level number is taken into consideration as to how much scrambling is done to the level. Hope this is clear enough :smile:
Cute game with potential!
cool look,
movement is a bit slow (maybe adding acceleration if button is hold for longer time)
i dont think is necessary but usually this kind of puzzles have reset button in case you made puzzle harder for yourself than it was initially
I like that you could pull off a simple and well executed idea :thumbsup: Someday I will as well :wink:
And the fact that it was procedurally generated is impressive as well! Great work!
So simple in his idea and design yet to innovative! That is a great Compo entry, congrats !
Very clever take on the loop idea and really well executed.
Good work :D
Sadly, it offers no difficulty ramp, the same basic solution principal can be applied to every level and that never changes or modifies. Yeah, some level will require more rolling around but that's it. So, after you figure out the principle during the first 2-3 levels, that is it. It never took me than two minutes to finish a level. What I'm saying here is that some ramping difficulty would be nice. Maybe more rings, more shapes, more colors as the time goes on.
Not sure if there is an end or are the levels generated endlessly. Went through twenty and didn't get to the finish line :wink: Is there a finish line?
Don't get me wrong - it's a very nice jam game. I love the concept and it's well-implemented. The game feels finished and polished (just lacks some chill background music to feel complete :smile:). And for a 48 hours of solo work, this is more than amazing. Great work! I had fun - for the first few levels. After that I was just stubbornly waiting for some difficulty change I guess :laughing:

I would suggest to go on a player slowly from the beginning, so first few levels would have less loops and the number of loops gradually increments to increase the difficulty. Also the shapes could be more distinct so the player can see them better and identify their position quicker.
Maybe controlling the loops with WASD/arrow keys would be nice. For example navigate through the loops with up and down and looping around with left and right. The shapes would make it more difficult because you can move them independently, so that might be a difficulty. But it is just a thought that I had when playing it.
Nice compo entry, I enjoyed it.
It reminds me of this concept I once heard of "hill climbing" in relation to puzzles. Players tend to want to try and get closer to the solution, so having the puzzle 90% of the way done feels like they're almost there. However, with some puzzles like a Rubiks cube, you have to get FURTHER from the solution in order to actually solve. Maybe you've got a full side completed, and you need to scramble it to get further. Step down the hill, so to speak.
I've always found those kind of puzzles frustrating, I'd much rather be able to see that I'm making progress. This game doesn't fall into that frustrating category for me, every step I take I feel like I'm getting closer to the solution, and even though some moves undo a completed ring, I know I'm constantly getting closer to the top of that hill.
And then when it finally all slots into place? Man, so satisfying! I think you did a great job with this, I enjoyed my time with it.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=3h12m26s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin