{"author_link":"\/users\/endymion","author_name":"Endymion","author_uid":"1192753","comments":[{"author_name":"damagefilter","author_uid":"1009505","time":"2020-04-21T10:47:32Z","epoch":1587466052,"modified":1587466052,"text":"A shame Vesta didn't make it in time.\nBut it's really nice. Love the shading and the mood.\nSomehow reminds me of the ghost hunting in Zelda MM. Which is good.\n\nAlas - when the fire bar runs out, the game doesn'T end. It'll keep burning.\nI think I wouldn't even have made it through the first third of the night other wise, :D","likes":5,"format":"md"},{"author_name":"Brenan","author_uid":"1184652","time":"2020-04-21T11:23:11Z","epoch":1587468191,"modified":1587468191,"text":"Impressive game for a 72h game jam ! \nI really loe this game, even though the night is too long.\nGraphics are neet and the mood it here.\nSch\u00f6ne !","likes":7,"format":"md"},{"author_name":"Flaviat","author_uid":"1183504","time":"2020-04-21T11:43:35Z","epoch":1587469415,"modified":1587469415,"text":"Nice ! We have a very close game, it was a good idea ^^\nhttps:\/\/ldjam.com\/events\/ludum-dare\/46\/fire-camp","likes":3,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-21T13:38:08Z","epoch":1587476288,"modified":1587477310,"text":"@damagefilter Thank you for your kind words! The the fire bar has a little buffer for convenience reasons, but we might adjust it after we find the time to do some more balancing. :v: And yes, the scene from Majora's Mask was a huge influence. Still one of the best Zelda games imho. :)","likes":0,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-21T13:38:56Z","epoch":1587476336,"modified":1587495320,"text":"@flaviat Nice! I'll take a look at your game tonight! :)\n\nEdit: So I just tried out your game and I loved the idea of having roguelite elements in it. The skilltree adds a sense of replayability to it which makes it even better. Apart from that you're totally right, Our ideas we're pretty similar. Good Job on that game and keep the fire burnin'! ;)","likes":0,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-21T13:40:56Z","epoch":1587476456,"modified":1587476456,"text":"@Brenan Thank you kindly! We already shortened the night from 15 to 10 minutes, but some of us really wanted to give the game some challenge. ","likes":0,"format":"md"},{"author_name":"Wallaby","author_uid":"1192472","time":"2020-04-21T17:32:33Z","epoch":1587490353,"modified":1587490353,"text":"Nice graphics!","likes":2,"format":"md"},{"author_name":"PythooonUser","author_uid":"1170793","time":"2020-04-21T17:39:43Z","epoch":1587490783,"modified":1587490783,"text":"Nice art and shader work! Also the animations were really polished.","likes":2,"format":"md"},{"author_name":"","author_uid":"1190588","time":"2020-04-21T18:48:02Z","epoch":1587494882,"modified":1587494882,"text":"Shadows are wonderful, this game has a great potential !","likes":4,"format":"md"},{"author_name":"Risist","author_uid":"1001024","time":"2020-04-21T19:32:48Z","epoch":1587497568,"modified":1587497568,"text":"Several days ago our government finallly let us enter to forests. And I haven't been here for a long time. Today i walked a little bit first time in month. i've Got lost. Next i play in your game. It happened again...","likes":4,"format":"md"},{"author_name":"Aphid98","author_uid":"1039273","time":"2020-04-21T19:36:02Z","epoch":1587497762,"modified":1587497762,"text":"Sweet game! \n\nI wouldve liked a bit of camera rotation and possibly a hud element so I could find the fire on the first level, I nearly got lost a few times. Camera rotation would've also helped with seeing the logs, as the trees could get in the way sometimes.\n\nWell Done! ","likes":3,"format":"md"},{"author_name":"MatijaT","author_uid":"1188775","time":"2020-04-21T19:41:46Z","epoch":1587498106,"modified":1587498106,"text":"realy good game i liked the art style and the game loop It was fun good job.","likes":2,"format":"md"},{"author_name":"Fire_phantom7","author_uid":"1113417","time":"2020-04-21T19:46:27Z","epoch":1587498387,"modified":1587498387,"text":"just, wow","likes":1,"format":"md"},{"author_name":"KungKras","author_uid":"1036342","time":"2020-04-21T19:49:57Z","epoch":1587498597,"modified":1587498597,"text":"For three days, the graphics and the amount of polish is absolutely amazing.","likes":4,"format":"md"},{"author_name":"Owinmowe","author_uid":"1186800","time":"2020-04-21T20:24:02Z","epoch":1587500642,"modified":1587500642,"text":"This is an amazing game, i love it!","likes":2,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-21T20:39:16Z","epoch":1587501556,"modified":1587725240,"text":"@Aphid98 You're totally right. We initially thought about adding a shader to indicate the player and fire position ingame, but there were more important things to do beforehand. Maybe we'll add it in the near future. Anyways - thanks for your feedback!\n\nEdit: There is a compass HUD element in the game now, which points into the general direction of the campfire, so you don't get lost anymore. :thumbsup: ","likes":1,"format":"md"},{"author_name":"Natwomb","author_uid":"1036330","time":"2020-04-21T20:56:00Z","epoch":1587502560,"modified":1587502560,"text":"Damn thats some nice graphics!","likes":1,"format":"md"},{"author_name":"mahalis","author_uid":"1005005","time":"2020-04-22T00:43:37Z","epoch":1587516217,"modified":1587516217,"text":"Wow, this is super atmospheric. Great art, and the level design\u2019s impressive as well\u2014I couldn\u2019t say exactly how, but I never got lost running around the forest. The creatures are a nice touch too. Oddly, the meter for my main fire went out close to the end of the game but it didn\u2019t cause a game-over\u2014maybe I misunderstood what the lose condition was? Regardless: nice work.","likes":2,"format":"md"},{"author_name":"Jake Marks","author_uid":"1160283","time":"2020-04-22T04:16:30Z","epoch":1587528990,"modified":1587528990,"text":"Top marks for lighting and moodiness. Reminded me of the Romani Ranch \"alien\" attack from Majora's Mask a bit. The night does seem to last too long though.\n\nPlayed on stream: https:\/\/www.twitch.tv\/videos\/598996306","likes":2,"format":"md"},{"author_name":"Mika la Grand","author_uid":"1117954","time":"2020-04-22T19:46:51Z","epoch":1587584811,"modified":1587584811,"text":"Lot's of campfire games this time around. I like the effect you're using on the outlines of objects. The mood is also great. However, it is a bit hard to navigate the world, because of the camera not moving and trees getting in the way. I also wasn't sure what to do against the enemies, run maybe?","likes":3,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-22T20:30:00Z","epoch":1587587400,"modified":1587587400,"text":"@mika-la-grand Thank you for your feedback! There is an update on its way containing a compass (and a lot of other content), which makes the navigation alot easier. I'll publish a post as soon as the update goes live. When it comes to the enemies, you can defeat them by swinging your torch (PC: Left Mouse Button \/ Controller: X).","likes":0,"format":"md"},{"author_name":"nonamed46","author_uid":1201675,"time":"2020-04-22T22:49:08Z","epoch":1587595748,"modified":1587595748,"text":"@damagefilter Hey, thanks for playing! Glad you liked it. Yeah the fire can run out for a few seconds before you die^^ i made that on purpose so you can still make it if you're close to the fire. Eventually you will die though :)","likes":0,"format":"md"},{"author_name":"mungobulge","author_uid":"1194299","time":"2020-04-23T00:33:48Z","epoch":1587602028,"modified":1587602028,"text":"Wow, really impresive. I hope you'll continu to work on it post-game jam","likes":3,"format":"md"},{"author_name":"Thymo","author_uid":1206450,"time":"2020-04-23T14:23:07Z","epoch":1587651787,"modified":1587651787,"text":"Beautiful art and pretty well-balanced, nice job!","likes":3,"format":"md"},{"author_name":"artist_hidihojoe","author_uid":"1207320","time":"2020-04-23T15:43:08Z","epoch":1587656588,"modified":1587665457,"text":"@jake-marks Thx for playing and streaming it! :)","likes":2,"format":"md"},{"author_name":"Zesix","author_uid":"1009905","time":"2020-04-23T17:50:03Z","epoch":1587664203,"modified":1587664203,"text":"This game is a wonderful gem. Thank you for creating this!","likes":3,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-23T18:11:57Z","epoch":1587665517,"modified":1587665517,"text":"@zesix Thank you! It means so much! =)","likes":0,"format":"md"},{"author_name":"niceden","author_uid":"1194102","time":"2020-04-23T18:20:10Z","epoch":1587666010,"modified":1587666010,"text":"Looks fantastic ! Thank you for making it :)","likes":2,"format":"md"},{"author_name":"Daniel Whittaker","author_uid":"1183429","time":"2020-04-23T18:56:50Z","epoch":1587668210,"modified":1587668210,"text":"absolutely beautiful game, really impressive. Wish there was a volume slider though as it was a little loud seemed to force itself over windows taskbar preventing me from using volume slider.   ","likes":2,"format":"md"},{"author_name":"Eugenik","author_uid":"1186682","time":"2020-04-23T20:53:11Z","epoch":1587675191,"modified":1587675191,"text":"Great game! Started cos of the bonfire keyword, associated with Dark Souls. Then noticed you have similar theme as me, but executed better. I tried 3 times but I got lost every time, got to the midnight. Godamn Shadows!! As it is not enough that I am dealing with the Shadow parts of myself IRL, those fuckers have to attack my fire even in the game. Great experience :D ","likes":2,"format":"md"},{"author_name":"radow","author_uid":"1075872","time":"2020-04-24T00:34:05Z","epoch":1587688445,"modified":1587688445,"text":"I enjoyed this game a lot. The aspects that impressed me most, aside from the stunning visuals and the well developed mood was , interesting enough, the overall polish and the clean as well as beautiful UI.\n\nThe interpretation of the theme seems to be quite common, but the implementation of having a stationary as well as a portable fire source sets  St Hestia apart. The ghost were a nice addition, that worked well atmospherically, although I'm not quite sure if they have an actual gameplay impact. Do they drain the fire?\n\nOverall a fun experience on a - for a jam - suprisingly high level of polish :slight_smile:","likes":1,"format":"md"},{"author_name":"png","author_uid":"1084529","time":"2020-04-24T00:52:29Z","epoch":1587689549,"modified":1587689549,"text":"great graphics and sound. the mechanic works well and it is a nice feeling when the sunrise starts :D","likes":1,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-24T10:15:36Z","epoch":1587723336,"modified":1587723336,"text":"@radow Thank you so much for your feedback! It means a lot to the team, especially since we don't have any UI-Art specialist with us. For us the UI is always something like a love-hate relationship. :smile: \n\nAs for the ghosts, they burst when they're close enough to the campfire and do moderate damage. \nWe didn't want to set the value too high to keep the game playable. Do you think, the game was too easy?\n","likes":0,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-24T10:16:51Z","epoch":1587723411,"modified":1587723411,"text":"@png Thank you for your kind words and good job on enduring the whole night! :smiley: ","likes":0,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-24T10:19:25Z","epoch":1587723565,"modified":1587724573,"text":"@eugenik Thank you so much and good luck with you real life shadows! ! I'll go and check your game out, too.\n\nEdit: So I just played your game - good job with the rainy mood and the overall atmosphere!","likes":0,"format":"md"},{"author_name":"Endymion","author_uid":"1192753","time":"2020-04-24T10:23:41Z","epoch":1587723821,"modified":1587723821,"text":"@daniel-whittaker Thank you for your feedback! There are currently no plans on adding a settings menu into the game, but if we do so, you'll find out via [Itch](https:\/\/sleeprunner.itch.io\/st-hestia \"St. Hestia\") or [Twitter](https:\/\/twitter.com\/ZzzSleeprunner \"Sleeprunner Studios\"). We'll discuss this matter next week.","likes":1,"format":"md"},{"author_name":"coolestdoggie","author_uid":"1188085","time":"2020-04-25T09:38:30Z","epoch":1587807510,"modified":1587807510,"text":"Good graphics and audio. It was a little boring to run from one side of map to another. Lack of actions. But for 72h it is a good try. Excellent entry!","likes":1,"format":"md"},{"author_name":"Alex_ADEdge","author_uid":"1053101","time":"2020-05-05T15:16:30Z","epoch":1588691790,"modified":1588691790,"text":"Great graphics, the ghosts were certainly spooky! I liked how you used a black sphere to really create some proper darkness. And just overall the game felt nice with the controls and looked great. I just wish the ghosts were a bit more of a threat! Like if they were super bad to come across, would have made them as freaky as they looked. I wasnt sure how to fight them tho, or if they were attacking me, or exactly what was going on there. Some really good elements at work here tho!","likes":1,"format":"md"},{"author_name":"LaZZyDev72","author_uid":"1189931","time":"2020-05-09T11:15:51Z","epoch":1589022951,"modified":1589022951,"text":"Graphics are very cool","likes":1,"format":"md"}],"format":"md","images":["ld46\/192765-decd2e74a7361596ea30d618129a9c77.png"],"links":[{"url":"https:\/\/sleeprunner-studios.itch.io\/st-hestia","text":"Youtube"},{"url":"https:\/\/gamejolt.com\/games\/st-hestia\/489282","text":"Youtube"}],"metadata":{"g_key":"62937","g_author":"1192753","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"277800","g_title":"St. Hestia","g_status":"PVT1","g_place":"485","g_commentcount":"39","g_site2_node_id":"192765","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"192765","n_urlkey":"277800","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/st-hestia","n_slug":"st-hestia","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"192753","n_created":"1587158871","n_modified":"1587721388","n_version":"629123","n_status":"COMMIT"},"node":{"id":192765,"parent":176557,"superparent":9,"author":192753,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T16:01:26Z","created":"2020-04-17T21:27:51Z","modified":"2020-04-24T09:43:08Z","version":629123,"slug":"st-hestia","name":"St. Hestia","body":"![headerhestia.png](\/\/\/raw\/1f0\/f2\/z\/3187e.png)\n\n## Game\n\nGhostly creatures lurk in the eerie forests of St. Hestia.\nTo survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. \nBut be careful - the phantoms will extinguish your Bonfire as they approach it.\n\n### Collect resources to feed your bonfire ###\n\n![HestiaGathering.gif](\/\/\/raw\/1f0\/f2\/z\/329c5.gif)\n\n### Chase away the fiendish ghosts ###\n\n![HestiaBashing.gif](\/\/\/raw\/1f0\/f2\/z\/329cb.gif)\n\n### Keep track of your overall statistics ###\n\n![GifMenu.gif](\/\/\/raw\/1f0\/f2\/z\/32c75.gif)\n\n### ... and don't get lost in the dark! ###\n\nYou can download the game via Itch.io: [St. Hestia](https:\/\/sleeprunner.itch.io\/st-hestia \"St. Hestia\")\n\n\n\n\n---\n\n## Controls\n\n### Keyboard\n* **WASD** - Movement\n* **LMB** - Torch Attack\n* **F** - Interact\n* **ESC** - Menu\n\n### Controller (PC\/XBOX)\n* **Thumbstick** - Movement\n* **X** - Torch Attack\n* **A** - Interact\n* \u2bc7\u2bc8- Menu\n\n---\n\n![HestiaStart.gif](\/\/\/raw\/1f0\/f2\/z\/32c76.gif)\n\n---\n\n\n## Credits\n\n* **Sebastian Kuehn** ([Twitter](https:\/\/twitter.com\/sebastian_kuehn\/ \"Sebastian on Twitter\") | [Ludum Dare](https:\/\/ldjam.com\/users\/endymion \"Sebastian on Ludum Dare\")) - Game Design | Programming | Level Design | UI\n\n* **Josef Buchner** ([Ludum Dare](https:\/\/ldjam.com\/users\/nonamed46 \"Josef on Ludum Dare\"))- Game Design | Programming | UI\n\n* **Johannes Monsch** ([Ludum Dare](https:\/\/ldjam.com\/users\/artist-hidihojoe \"Johannes on Ludum Dare\")) - Game Design | Environment Art | VFX | 2D Art\n\n* **Aaron Beller** ([Twitter](https:\/\/twitter.com\/aaron_beller \"Aaron on Twitter\") | [Ludum Dare](https:\/\/ldjam.com\/users\/aaron-beller \"Aaron on Ludum Dare\")) - Game Design | Character Art | Technical Art\n\nWe are a newly founded indie studio from Bavaria in Germany, called **Sleeprunner Studios**. In the coming week our social media accounts will go live and we will regularly publish updates about our very first project. If someone is interested in staying up to date or just want to support us, you can find us here: [Sleeprunner Studios on Twitter](https:\/\/twitter.com\/ZzzSleeprunner \"Sleeprunner Studios on Twitter\") - Thank you for your support!\n\nThe music was composed and arranged by Kevin McLeod:\n\n* \"Magic Forest\" by Kevin McLeod ([Link](https:\/\/incompetech.filmmusic.io\/song\/4012-magic-forest \"Magic Forest by Kevin McLeod\")); License: http:\/\/creativecommons.org\/licenses\/by\/4.0\/\n\n* \"Machinations\" by Kevin McLeod ([Link](https:\/\/incompetech.filmmusic.io\/song\/4011-machinations \"Machinations by Kevin McLeod\")); License: http:\/\/creativecommons.org\/licenses\/by\/4.0\/\n\n\n---\n\n\n## V 1.1 - Massive Post Game Jam Update\n\nSince our team had lots of fun developing our Ludum Dare entry [St. Hestia](https:\/\/ldjam.com\/events\/ludum-dare\/46\/st-hestia \"St. Hestia\"), we decided to deliver a massive post Gamejam update! \nWe received a lot of feedback for our game and dealt with most of it.\n\n\n### Major Changes\n\n* **Main Character Model** - We have found the time implemented our main character Vesta. Now she can finally smash some of them ghosts and protect the campfire on her own.\n\n* **Complete Menu Overhaul** - The menus and UI elements ingame got a complete graphical overhaul. There are now buttons, backgrounds and HUD popups in a style that suits the game well.\n\n![ezgif.com-resize.png](\/\/\/raw\/1f0\/f2\/z\/32885.png)\n\n* **Global Timer** - After a few tests and a lot of feedback, we decided to shorten the timer to six minutes (for now). This should result in a different game feel. The value might be adjusted after a bit more testing.\n\n* **Compass** - Some of you got lost in the woods, so we implemented a compass for you. The widget always points in the general direction of the campfire, which makes it a lot easier to find your way back.\n\n![compass600.png](\/\/\/raw\/1f0\/f2\/z\/328e3.png)\n\n* **32-Bit Version** - From now on you can download a 32-Bit Version, too.\n\n### Minor Changes & Bugfixes\n\n* **Blocking Volumes added** - The level has got some additional blocking volumes that make it impossible to fall off the map.\n* **Convenience Buffer** - Our Convenience-Buffer has been shortened, so from now on you have to take care of your bonfire even more.\n* **Ingame Music** - The ingame music plays now in a loop.\n* **Interact Widget** - The interact widget has been embellished.\n* **Custom Cursor** - The game has now a custom cursor - Bye, Windows default cursor.\n* **Desktop Icon** -  The game also has Desktop Icon now.\n* **PCloud Download** -  In order to reduce the data consumption on our private PCloud address, we have removed the PCloud download link. The link was replaced by the game's official Game Jolt site.\n---\n\n## Thank You!\n\nAfter that being said we want to thank you for all the positive feedback we received. \nIf you encounter any more bugs, feel free to message us.\n\nAlso thank you @jake-marks for playing the game and streaming it on Twitch! We gained so helpful insights through your stream.\n\nThanks for playing [St. Hestia](https:\/\/ldjam.com\/events\/ludum-dare\/46\/st-hestia \"St. Hestia\") - It means a lot to us!\n\n![ezgif.com-optimize.gif](\/\/\/raw\/1f0\/f2\/z\/3188c.gif)\n","meta":{"author":[192753,201675,203685,207320],"grade-06-out":"1","cover":"\/\/\/content\/1f0\/f2\/z\/3187b.png","link-01-tag":[42337],"link-01":"https:\/\/sleeprunner-studios.itch.io\/st-hestia","link-02-tag":[42337],"link-02":"https:\/\/gamejolt.com\/games\/st-hestia\/489282","link-01-name":"Itch.io (Ver. 1.0 & 1.1)","link-02-name":"Game Jolt (Ver 1.1)"},"path":"\/events\/ludum-dare\/46\/st-hestia","parents":[1,5,9,176557],"love":0,"notes":39,"notes-timestamp":"2020-05-09T11:15:51Z","grade":{"grade-01":44,"grade-02":44,"grade-03":44,"grade-04":44,"grade-05":46,"grade-07":33,"grade-08":43},"magic":{"cool":137.8404875209,"feedback":25,"given":68.875,"grade":42.571428571429,"grade-01-average":3.821,"grade-01-result":485,"grade-02-average":3.357,"grade-02-result":1145,"grade-03-average":3.131,"grade-03-result":1530,"grade-04-average":4.036,"grade-04-result":444,"grade-05-average":4.545,"grade-05-result":84,"grade-07-average":2.516,"grade-07-result":1590,"grade-08-average":4.11,"grade-08-result":175,"smart":-26.258199728074}},"text":"![headerhestia.png](\/\/\/raw\/1f0\/f2\/z\/3187e.png)\n\n## Game\n\nGhostly creatures lurk in the eerie forests of St. Hestia.\nTo survive the night, you will have to keep your campfire alive by collecting firewood from the surrounding forest. \nBut be careful - the phantoms will extinguish your Bonfire as they approach it.\n\n### Collect resources to feed your bonfire ###\n\n![HestiaGathering.gif](\/\/\/raw\/1f0\/f2\/z\/329c5.gif)\n\n### Chase away the fiendish ghosts ###\n\n![HestiaBashing.gif](\/\/\/raw\/1f0\/f2\/z\/329cb.gif)\n\n### Keep track of your overall statistics ###\n\n![GifMenu.gif](\/\/\/raw\/1f0\/f2\/z\/32c75.gif)\n\n### ... and don't get lost in the dark! ###\n\nYou can download the game via Itch.io: [St. Hestia](https:\/\/sleeprunner.itch.io\/st-hestia \"St. Hestia\")\n\n\n\n\n---\n\n## Controls\n\n### Keyboard\n* **WASD** - Movement\n* **LMB** - Torch Attack\n* **F** - Interact\n* **ESC** - Menu\n\n### Controller (PC\/XBOX)\n* **Thumbstick** - Movement\n* **X** - Torch Attack\n* **A** - Interact\n* \u2bc7\u2bc8- Menu\n\n---\n\n![HestiaStart.gif](\/\/\/raw\/1f0\/f2\/z\/32c76.gif)\n\n---\n\n\n## Credits\n\n* **Sebastian Kuehn** ([Twitter](https:\/\/twitter.com\/sebastian_kuehn\/ \"Sebastian on Twitter\") | [Ludum Dare](https:\/\/ldjam.com\/users\/endymion \"Sebastian on Ludum Dare\")) - Game Design | Programming | Level Design | UI\n\n* **Josef Buchner** ([Ludum Dare](https:\/\/ldjam.com\/users\/nonamed46 \"Josef on Ludum Dare\"))- Game Design | Programming | UI\n\n* **Johannes Monsch** ([Ludum Dare](https:\/\/ldjam.com\/users\/artist-hidihojoe \"Johannes on Ludum Dare\")) - Game Design | Environment Art | VFX | 2D Art\n\n* **Aaron Beller** ([Twitter](https:\/\/twitter.com\/aaron_beller \"Aaron on Twitter\") | [Ludum Dare](https:\/\/ldjam.com\/users\/aaron-beller \"Aaron on Ludum Dare\")) - Game Design | Character Art | Technical Art\n\nWe are a newly founded indie studio from Bavaria in Germany, called **Sleeprunner Studios**. In the coming week our social media accounts will go live and we will regularly publish updates about our very first project. If someone is interested in staying up to date or just want to support us, you can find us here: [Sleeprunner Studios on Twitter](https:\/\/twitter.com\/ZzzSleeprunner \"Sleeprunner Studios on Twitter\") - Thank you for your support!\n\nThe music was composed and arranged by Kevin McLeod:\n\n* \"Magic Forest\" by Kevin McLeod ([Link](https:\/\/incompetech.filmmusic.io\/song\/4012-magic-forest \"Magic Forest by Kevin McLeod\")); License: http:\/\/creativecommons.org\/licenses\/by\/4.0\/\n\n* \"Machinations\" by Kevin McLeod ([Link](https:\/\/incompetech.filmmusic.io\/song\/4011-machinations \"Machinations by Kevin McLeod\")); License: http:\/\/creativecommons.org\/licenses\/by\/4.0\/\n\n\n---\n\n\n## V 1.1 - Massive Post Game Jam Update\n\nSince our team had lots of fun developing our Ludum Dare entry [St. Hestia](https:\/\/ldjam.com\/events\/ludum-dare\/46\/st-hestia \"St. Hestia\"), we decided to deliver a massive post Gamejam update! \nWe received a lot of feedback for our game and dealt with most of it.\n\n\n### Major Changes\n\n* **Main Character Model** - We have found the time implemented our main character Vesta. Now she can finally smash some of them ghosts and protect the campfire on her own.\n\n* **Complete Menu Overhaul** - The menus and UI elements ingame got a complete graphical overhaul. There are now buttons, backgrounds and HUD popups in a style that suits the game well.\n\n![ezgif.com-resize.png](\/\/\/raw\/1f0\/f2\/z\/32885.png)\n\n* **Global Timer** - After a few tests and a lot of feedback, we decided to shorten the timer to six minutes (for now). This should result in a different game feel. The value might be adjusted after a bit more testing.\n\n* **Compass** - Some of you got lost in the woods, so we implemented a compass for you. The widget always points in the general direction of the campfire, which makes it a lot easier to find your way back.\n\n![compass600.png](\/\/\/raw\/1f0\/f2\/z\/328e3.png)\n\n* **32-Bit Version** - From now on you can download a 32-Bit Version, too.\n\n### Minor Changes & Bugfixes\n\n* **Blocking Volumes added** - The level has got some additional blocking volumes that make it impossible to fall off the map.\n* **Convenience Buffer** - Our Convenience-Buffer has been shortened, so from now on you have to take care of your bonfire even more.\n* **Ingame Music** - The ingame music plays now in a loop.\n* **Interact Widget** - The interact widget has been embellished.\n* **Custom Cursor** - The game has now a custom cursor - Bye, Windows default cursor.\n* **Desktop Icon** -  The game also has Desktop Icon now.\n* **PCloud Download** -  In order to reduce the data consumption on our private PCloud address, we have removed the PCloud download link. The link was replaced by the game's official Game Jolt site.\n---\n\n## Thank You!\n\nAfter that being said we want to thank you for all the positive feedback we received. \nIf you encounter any more bugs, feel free to message us.\n\nAlso thank you @jake-marks for playing the game and streaming it on Twitch! We gained so helpful insights through your stream.\n\nThanks for playing [St. Hestia](https:\/\/ldjam.com\/events\/ludum-dare\/46\/st-hestia \"St. Hestia\") - It means a lot to us!\n\n![ezgif.com-optimize.gif](\/\/\/raw\/1f0\/f2\/z\/3188c.gif)\n","title":"St. Hestia"}