War with Nothing by karrar home student
this is my game it has something that i did not finish but im not going to tell you.you have to find out and most of you will.
| Youtube | https://imake.itch.io/ludumdare45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/war-with-nothing |
Ratings
| Overall | 1131th | 2⭐ | 29🧑⚖️ |
| Fun | 1106th | 2.222⭐ | 29🧑⚖️ |
| Innovation | 1111th | 2.056⭐ | 29🧑⚖️ |
| Theme | 1101th | 2.037⭐ | 29🧑⚖️ |
| Audio | 697th | 1.194⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 9🗨️ |
I played your game. It's definitely not a game that I would normally pick to play and rate, so here goes...
Maybe I'll be polite and just say, congrats for entering the game jam. You have 'something', which is more than some people could say. Right?
On the other hand, being polite can often stand in the way of being helpful, which in my opinion 'being helpful' is more polite than merely nodding and agreeing.
I'll try to be a little more helpful then...
The game is not fun in any sense of the word. You play a character who can not visually turn side to side and has no animation whatsoever, who faces a bunch of gigantic guns, which can not rotate in the direction they are shooting but somehow manage to fire off continuous rounds directly towards the player even if there is no line of sight. The object of the game seems to be to find the exit, which is not difficult to do. With each passing level, it's basically the same environment except there are more guns shooting at you... and more barrels to hide behind. Until you die, which I never really died, I just got bored and quit.
You seem to be able to push the guns, for whatever reasons I couldn't figure out. I suppose, it could be unintentional. And there are some random barrels which can stop the bullets, although they cannot be pushed or manipulated in any way, as far as I could tell. I guess they serve as a sense of direction as you look around for the exit.
By the way, you spelled Ludum Dare wrong in the Splash screen of your game; "Ludum Dairy"
The art seemed to be the most interesting part of your game. Pixel art is always fun to look at. I have nothing negative to say about your art. I know how much time it takes to make it, so I'll give you a slightly higher score for that...
But, overall, the experience was relatively poor (for me). I hope you continue practicing, learning and submitting. It's only through experience that we pave the path to excellence. Best to you! :)
:) PS(i dont know if Almighty Games will see this but i wish he does).
Keep going though, keep making games and you'll get better.
Also KEEP RATING GAMES!!! If you want to be eligible for a score at the end you HAVE to go play and rate lots of others here. You've still got a little under two weeks to get there, but at this point it will take some work. Good luck!
For example i dont understand why you chose to spend more time detailing the barrels and the guns and left the player way simplier.
Besides that, the controls and game mechanics works fine, which led to a fun game session.
Good job!
You did not finish, so I hope next time you're able to make something within your scope of completion! :slight_smile:
Though I must say, I ran out of health and still was able to proceed to the other level :stuck_out_tongue:
But keep at it! The art in some areas were more polished than others, but basic collision was accomplished, as well as a minimal objective. (I did try to run around to avoid the bullets)