Garbage Run by Dege
Hi, my name is Omar and I am a garbage collector.
Imag Corp. controls my work, and I must be very accurate to not get fired.
Can you help me?
W or UP to go up
S or DOWN to go down
Full controller support.
Do not forget to empty the garbage bag or it will blow up!
Credits:
Serena Mantovani - @89sere89 - Graphic & Social media
Nicola Alberini - @niko12345678 - Graphic
Lorenzo Stanco - @lorenzostanco - Code, Music
Davide De Gennaro - @Dege - Code & UI
Imag Corp. controls my work, and I must be very accurate to not get fired.
Can you help me?
W or UP to go up
S or DOWN to go down
Full controller support.
Do not forget to empty the garbage bag or it will blow up!
Credits:
Serena Mantovani - @89sere89 - Graphic & Social media
Nicola Alberini - @niko12345678 - Graphic
Lorenzo Stanco - @lorenzostanco - Code, Music
Davide De Gennaro - @Dege - Code & UI
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.40 | 435 |
| Audio(Jam) | 3.18 | 424 |
| Fun(Jam) | 3.31 | 390 |
| Graphics(Jam) | 3.79 | 317 |
| Humor(Jam) | 3.33 | 197 |
| Innovation(Jam) | 3.12 | 532 |
| Mood(Jam) | 3.13 | 584 |
| Theme(Jam) | 3.75 | 442 |
the art and music were great, however I feel liek the sound effects were a bit off. Especially the "dumping garbage" one, it sounds so negative, I thought I was playing the game wrong until I realised that you only dump the correct coloured garbage automatically.
The spacing of the garbage is also not that great. It's impossible to get too far without missing tons of garbage because you arn't fast enoughto go and grab it all. Sometimes pieces spawn dirtectly opposite of each other, they are impossible to get then.
If those things were fixed I think this would be very fun though.
nice soundtrack, too!
The animation for dumping garbage made me think I failed at first so that probably needs to be a little clearer
Rough edges but those can always be smoothed out, keep it up!
I liked the graphics but I think it could use some more gameplay after that. Like upgrades or enemies and these things. If you put a bit less time into the graphics and some more to these components it probably still would have looked decent ^^
The garbage seems to be placed randomly so often times is physically impossible to collect all of them which is not very good IMHO. The game was a bit confusing initially, I thought you have to categorised the garbage but turns out I need to collect everything and it would automatically dump the correct ones to the correct bin.
Apart from those I had a good time playing the game. Overall you've done a very good job!
Liked the game.
@Ayaya33 saying smart things, consider listen to him carefully=)
As it's already been said, the main problem of the game is the audio feedback is the "dumping garbage". I really had the impression to do something wrong.
I had fun with the game though, and the you are fired stuff at the end is quite cool :)
@Ayaya33 @puddelipip @jackyjjc @Drury: Great suggestions, guys. In fact a tweak on the random garbage generator algorithm that avoids vertical aligned trash couldn't be so difficult. We didn't thought about it.
@munchor: Thanks! We removed the "(untested)" label.
@WebFreak001: I had graphic libs issues on Ubuntu 64 bit, solved installing a couple of i386 packages. Don't know if it's the same for you. We'll try to export both for 32 and 64 to see if it solve the problem. And, still today we think that we made the right thing focusing a little bit more in graphics, instead of putting more gameplay: we're quite sure we wouldn't had time to add "decent" upgrades/enemies, probably we would come out with a uglier game with no upgrade nor enemies anyway :) However, we'll sure add that stuff if we'll develop the idea post-jam.
But overall, great mechanics and good polish - good job!
Below is a link to the post with details, and you can find out my opinion of your game in the video as I play!
http://ludumdare.com/compo/2015/12/29/lets-play-ludum-dare-34-episode-04/