Fire Up by oscarglo
An unfinished game where your goal is to get the best fire.
We plan on updating the game to finish and polish it, think about checking that out later if you're interested!
Made with Godot Engine 3.0. (Website)


| Youtube | https://oscarglo.itch.io/fireup |
| Youtube | https://github.com/AnUnknownGuy/Keep-firing |
| Original URL | https://ldjam.com/events/ludum-dare/46/fire-up |
Ratings
| Overall | 1293th | 3.475⭐ | 42🧑⚖️ |
| Fun | 1534th | 3.167⭐ | 41🧑⚖️ |
| Innovation | 690th | 3.553⭐ | 40🧑⚖️ |
| Theme | 1719th | 3.421⭐ | 40🧑⚖️ |
| Graphics | 1098th | 3.718⭐ | 41🧑⚖️ |
| Audio | 1586th | 1.64⭐ | 27🧑⚖️ |
| Humor | 1036th | 3.014⭐ | 39🧑⚖️ |
| Mood | 1675th | 3.118⭐ | 40🧑⚖️ |
| Given | 32🗳️ | 25🗨️ |
However, I wish there was an ATH type bar, which includes the tools and the start / back button because this prevents us from building behind these buttons !
Great job !
To improve, I'd add audio as it feels a bit lifeless as it is. Also a way to indicate how well we did would be nice. Just some ideas.
I missed some kind of sound effects and a end screen (or maybe I didn' manged to end it).
At any rate great entry!
A little bit of strategy that goes with the theme!
Greato Jobu!
I wasn't too sure what I was placing on the ground sometimes I I don't know if there's a victory condition.
But still fun to play !
I really wanna know in which engine this was made tho!
By the strong foundation you clearly put in the game I'd say that you just overshoot the scope massively and didn't have time to finish most of it the way you wanted, which totally fine, but also a real pitty as you are clearly capable of doing some interesting and complex stuff have you had less complex and more achievable scope in mind.
At least some basic sfx and/or music would be great enhancement as well. I really dig the artstyle though, it is simple yet clear and effective, it matches all well together both style and color wise! Definitely strongest part of the game in the current state. Still it's clear that there's some strong foundation for future game that could be pretty fun, so wish you good luck with that!
The pixelart had a pleasing effect, there's just something about isometric pixelly city- & nature-scapes that really clicks for me (see also the icon of course).
That said, I struggled a bit with the goal of the game. Well, to burn stuff down, obviously, but besides that. Was the goal merely to burn as much of it, or to keep it going for as long as possible? Given the theme, I guess the latter, but that isn't really clear anywhere else. And _if_ that is the goal, why not just start it somewhere, and when it's nearly out, plop down the next thing you have? (That is, I think there's an easy to deduce optimal strategy.)