Parry knight by kekovillablanca
parry knight
| Youtube | https://kekoeze.itch.io/parry-knight |
| Original URL | https://ldjam.com/events/ludum-dare/47/parry-knight |
Ratings
| Overall | 1601th | 2.636⭐ | 24🧑⚖️ |
| Fun | 1549th | 2.452⭐ | 23🧑⚖️ |
| Innovation | 1535th | 2.476⭐ | 23🧑⚖️ |
| Theme | 1617th | 2.357⭐ | 23🧑⚖️ |
| Graphics | 1151th | 3.167⭐ | 26🧑⚖️ |
| Humor | 1164th | 2.075⭐ | 22🧑⚖️ |
| Mood | 1281th | 2.886⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 2🗨️ |
PD: la flor parece un pokemon jajajaja esta genial !!
We also do 2D game
Graphics and sound are really good.
I made it to the bottom of the cave on the far right, but then couldn't get out.
So here's some feedback:
· Enemy attacks are literally imposible to time unless you memorize the distance (I used dashing to minimize error here, but what I really think you need is a "Tell" animation (Something to let players know when they're going to attack, like a fireball being cast, or enemies moving their arms (Tell sounds work wonderfully too)
· Sound effects are interrupted, probably by its owner being destroyed, if that's the case, you probably can hide it or move it really far instead of destroying it so the sound can finish playing.
· The camera puts players in a situation that combined with the absence of tell in enemy animations makes it super hard to survive when running, I would have the camera be either faster while following the enemy, or having a special offset while running ( So the cahracter is closer to the center of the screen rather than the border).
Most of my issues probably comes down to inexperience with your tools, which is great as they will disappear as you just keep doing what you're doing. You guys did a great job, hope you return for the next one!