Space Girl Thibi Feed Me by Mertios

[raw]
made by Mertios for Ludum Dare 46 (JAM)

Space Girl Thibi Feed Me

Important: Please ensure your browser's zoom is set to 100% or some multiple of that to get the best graphics experience. Otherwise, the pixel art will be distorted. Thank you!

Play Space Girl Thibi Feed Me here!

Controls

  • A/D, /, or Left stick: Move
  • W, , Space, or /Button south: Jump

Jump while walking up sloped tiles to get a boost in your jump.

Objective

You are Thibi, a space girl who has a pet alien that needs to consume fruit and gems constantly. Grab the items and feed them to him before he looses health! However, he will only consume food items of the type that he is currently requesting.

Details

  • Engine: Unity 2019.3.10f1
  • Source-code editor: Microsoft Visual Studio 2019
  • Graphics editor: Aseprite
  • SFX editor: SFXR/BFXR
  • Music editor: FL Studio

Thanks for playing!

Ratings

Overall 2065th 3.083⭐ 26🧑‍⚖️
Fun 1501th 3.188⭐ 26🧑‍⚖️
Innovation 2043th 2.833⭐ 26🧑‍⚖️
Theme 590th 3.958⭐ 26🧑‍⚖️
Graphics 1112th 3.708⭐ 26🧑‍⚖️
Audio 1245th 3.021⭐ 26🧑‍⚖️
Humor 1541th 2.568⭐ 24🧑‍⚖️
Mood 2079th 2.813⭐ 26🧑‍⚖️
Given 6🗳️ 17🗨️

Feedback

21. Apr 2020 · 05:13 UTC
Fun idea, but if you click restart the alien asks for nothing and the game becomes unplayable. Also I think a little more time is necessary for the items to be collected in time.
Emperor Eagle
21. Apr 2020 · 05:13 UTC
Brilliant graphics, they're consistent and the font goes really well with them! Game felt good, sometimes I struggled to hit the jump button at the right time (probably just me though). Overall I enjoyed it!
ZeppelinGames
21. Apr 2020 · 05:15 UTC
Was a pretty good game. Found the controls a little hard to handle at times. After one play through and hitting retry the game broke which was disappointing, but still a fun game
Savolae
21. Apr 2020 · 05:17 UTC
There could have been a bit more time, sometimes it felt like there was no way to be fast enough. The idea is nice though, and the art looks good.
MaggardJosh
21. Apr 2020 · 05:25 UTC
Art looks great and I like the idea. I think that the amount of time to grab the items needs to be increased though and maybe decrease as the game goes on to provide some progression. Also the fact that you jumped higher on the angles was confusing to me, but fun! Good work on this entry!
ZechW
21. Apr 2020 · 05:25 UTC
Was fun. Controls are pretty tight, and it'd be nice if the alien ate faster, so I didn't have to wait (or if it got hungry slower). On 2nd play though no items spawn and he doesn't wanna eat anything.
Tony_Artz
21. Apr 2020 · 05:36 UTC
The pixel art is really great and controls felt tight. However there's a grave bug where upon restarting, no food spawn and renders the game unplayable. Also, time is never enough to get the food and I end up losing.
🎤 Mertios
21. Apr 2020 · 05:57 UTC
@zeppelingames @zechw @tony-artz Thanks for all the feedback! We really appreciate it. That bug is now fixed in both the Windows and WebGL versions of the game. However, the solution was really inelegant and it caused a bunch of errors. Luckily they don't appear to break the game :sweat_smile: should have a proper solution done tomorrow. Regards, -Elnu
Matootsy
21. Apr 2020 · 06:29 UTC
The controls are very simple and cleans (Good idea the corner slope to jump). Good pixel art and Music. The action is a little bit repetitive but we don't expect lot more for a jam. Congratulation! my best score 143 sec :)
Frankie Hobbins
21. Apr 2020 · 06:31 UTC
Pretty fun, when panic sets it makes getting jumping right harder. Came up with a strategy and managed to survive 202 seconds.
Tomssuli
21. Apr 2020 · 06:33 UTC
Nice little game. I liked the simplistic art style, which reminds me of Knytt Stories, one of my favourite games :)

Only lament is that game starts out hard as nails. It could gradually get more difficult so player can get up to speed (maybe it does get even more difficult when you play longer, I didn't get too far). Also I don't know if there will be new stuff brought to table over time.
AdamCYounis
21. Apr 2020 · 07:17 UTC
A nice and simple concept with cute pixel art (i approve!). I thought the controls / camera could have been a little tighter, and I didn't notice that the wrong food was making me lose health. Perhaps if there was some negative audio / visual feedback other than the bar decreasing, or if the bar was just one long bar rather than multiple bars segmented by hearts, I would have noticed sooner. The jump ramps were a nice idea, i would like to see this expanded out, maybe with a few variations on level design with multiple stages, beyond the endless mode you have here. Thanks for the game, great job!
🎤 Mertios
21. Apr 2020 · 16:59 UTC
@adamcyounis Thanks so much for the feedback! The game could have been a bit more clear about what its mechanics are. The wrong food doesn't make the alien lose health, it just doesn't get accepted. The bar on the top shows how much time you have until the alien loses a heart from hunger. Is there a recap of your playtesting stream anywhere, by the way? I had to go to sleep before I got a chance to watch you play our game. Regards, -Elnu
🎤 Mertios
21. Apr 2020 · 18:10 UTC
There are currently two known bugs that I'm currently trying to fix. The first one is that the scores are broken after the first game, and the second is that sometimes the pickups fly off screen. Please do not post your score if it is not on the first playthrough.
🎤 Mertios
21. Apr 2020 · 18:10 UTC
There are currently two known bugs that I'm currently trying to fix. The first one is that the scores are broken after the first game, and the second is that sometimes the pickups fly off screen. Please do not post your score if it is not on the first playthrough.
🎤 Mertios
21. Apr 2020 · 19:35 UTC
Bugs are now fixed
d1str4kt0r
22. Apr 2020 · 02:15 UTC
I really like the flow of animation and motion, plus the art style gave it a nintendo vibe, the audio can be a little repetitive but its fitting.. good entry!
saucygames
22. Apr 2020 · 02:18 UTC
that jar w the e in it hit me in the feels
Almighty Games
22. Apr 2020 · 02:31 UTC
The pixel art graphics are done very well. Congrats for finishing your game on time. It looks like it might have taken some time to get everything working right. You've got a couple of game mechanics, such as the speed strips and the scavenger hunting that were done perfectly. With that said, the game content seems to be very thin. I only experienced one level and it appeared to be somewhat small. Best of luck in the game jam.
Ava Rae
23. Apr 2020 · 20:03 UTC
Looks and sounds great, and it's wicked fast paced! Well done!
Eli Delventhal
25. Apr 2020 · 22:05 UTC
Very nice graphics, and overall feels quite polished. Unfortunately, there were what I think some pretty major bugs on the Mac Firefox HTML5 version that made it pretty hard to play. At least half the time when I grabbed fruit it would just kind of disappear off the screen (as if it were falling through the floor), even if it was the fruit I needed (instead of feeding the guy it would fly off). Not sure if that was intended, but it would force me to avoid fruit he didn't need at the moment (easier said than done because the fruit was often off camera) because if I prematurely grabbed the fruit there would often be nothing to grab at all.
🎤 Mertios
27. Apr 2020 · 03:32 UTC
@eli-delventhal Thanks for playing! A bunch of people mentioned the issue with the flying fruit, and it is definitely not intended. The only issue is that I haven't been able to replicate the issue, either on the Windows or WebGL builds.

Also, leaderboards are now working in the HTML5 version in edition to the Windows version! I've stopped using Dreamlo for various reasons and I'm now using my own server.
Eli Delventhal
27. Apr 2020 · 05:19 UTC
Dang! Well let me know if I can play a debug version and send some logs or anything. Hate those cannot repro bugs.