Keep'n It Alive by Ifman1
Disco... they put it in the image when they announced the theme... they put it in my brain.
Damn them.
| Youtube | https://ifman1.itch.io/keepn-it-alive |
| Youtube | https://ifman1.itch.io/keepn-it-alive-webgl-version |
| Original URL | https://ldjam.com/events/ludum-dare/46/keepn-it-alive |
Ratings
| Overall | 2118th | 3.05⭐ | 22🧑⚖️ |
| Fun | 2116th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 2187th | 2.725⭐ | 22🧑⚖️ |
| Theme | 2198th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 1587th | 3.35⭐ | 22🧑⚖️ |
| Humor | 291th | 3.75⭐ | 22🧑⚖️ |
| Mood | 1517th | 3.225⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 6🗨️ |
Ok, totally worth it, great animations ^^
Some feedback when pressing a button would be great (maybe particle effect when doing ok, a buzz or something when too early or too late).
I tried to update the link in the description with the Web Version, but it wasn't taking for some reason.
Nevermind.... it's showing up now.
My favorite part of this game was without a doubt the player chatacter, Inferno Joe, and his amazing dancing animations! Seriously, they were great! I also really enjoyed the overall look of the game, but I definitely wished there was more to it. The environment was pretty simplistic, but worked well enough in the game's context, and the disco ball was a fun addition. If there was just a little more done with it, perhaps making it come alive a bit as Vatigo suggested above, I think the environment could have been incredible. It was still pretty good as it was, though. :) After all, there is only so much you can get done in 72 hours.
The idea for the gameplay was simple, but I felt it didn't need to be too complicated. I was totally fine just needing to press a single button to the beat, as I felt there was more to enjoy in the game than just the gameplay. However, when I played, I realized you could basically just spam-click and get through anyway. I'm not sure if this was intentional or not, but regardless it would have been a bit more fun if the game punished you for having poor rhythm. It was good that you added a lose condition, because it makes the game more exciting to play when there is something at stake, it's just that I would've liked it to be a bit more unforgiving to get the right amount of challenge.
The audio of the game were great as well, and you definitely picked quite fitting songs for the dancing!
Overall, I really liked the graphics and music, it's just that I was craving a bit more challenge in the gameplay. You did a great job regardless, though! :smiley:
Really cool job with integrating the music with the game, simple but effective. It was fun all the way through, even I usually suck at rhythm games. I loved watching the animations of the dancing as I was listening, was even bopping along to the music as I did so.