Nothing On Frontlines by Pavel Ivanov
Controls - WASD/Arrow keys to move - LMB to shoot - Q to go onto builder mode - RMB to switch buildings - LMB in Build mode to place buildings - To build towers make sure that no other building is in the blue circle displayed in build mode!
Objective Protect the crystal in the middle of the map by shooting the enemies and building out a defensive strategy!
Theme The game starts with an empty field and you have NOTHING to help you defend the base. As you progress, the map will start to evolve and you can build out a defense!!
Headphones off the head are recommended, many complained about the audio -)



Ratings
| Overall | 263th | 3.392⭐ | 141🧑⚖️ |
| Fun | 147th | 3.504⭐ | 140🧑⚖️ |
| Innovation | 394th | 2.791⭐ | 141🧑⚖️ |
| Theme | 370th | 3.004⭐ | 138🧑⚖️ |
| Graphics | 219th | 3.41⭐ | 141🧑⚖️ |
| Audio | 357th | 2.238⭐ | 132🧑⚖️ |
| Humor | 326th | 2.181⭐ | 118🧑⚖️ |
| Mood | 412th | 2.695⭐ | 133🧑⚖️ |
| Given | 50🗳️ | 50🗨️ |
Overall nice entry!
the colors and flashing made it really hard to see what is happening.
had some of the 'popup' walls smash one of my turrets.
definitely an interesting idea.
I like this style.
But you need to change the sounds :sound:
Boss was scary haha
FYI the 'Q' I thought was a magnify glass for a second instead of a Q Key.
ps: totally agree with @winslow about the magnify glass thing.
The only criticism I have is that the visual and sound effects became a bit too intense over time but didn't make the game unplayable.
One issue i ran into: around 2:20 there were LOTS of enemies and the browser almost freezed with all the guns&explosions going on. You might consider optimizing a bit! (ofc not expecting optimized game in 48hrs :D this is only if you want to move on with this)
Bravo!
I saw a lot of bullet casings today :laughing: I didn't realise how important dummies are until my third run through!
Well done.
I feel like if I had individual control over where walls could get placed, and maybe a 'next wave' counter so I have time to spend the money I earned and build strategies for the next wave!
Lots of fun! Looking forward to more!
PS: The only bad thing is the shooting sfx, it's a bit annoying.
👉 Things I liked about your submission:
- Overall nice game
- Nice theme integration :v:
👉 Things that could be improved:
- Big dude with the club scared the fuck out of me
- Difficultiy ramped up a bit to quick.
Other than that, great game! Keep on making games!
Make sure to go rate my submission as well!
https://ldjam.com/events/ludum-dare/45/ld45-submission
Great job! Cheers!
I think the audio is a bit much - not that there shouldn't be sound effects for shooting (the opposite), but the current ones just feel overwhelming and detract a bit. It would also be nice if there was more of an indicator when you or an enemy get hit - maybe a bit of flashing or something. It was really hard for me to see health bars sometimes because of everything going on.
Overall, this was a really awesome game. I'm definitely impressed. Well done!
The game is really hard but I loved it ! I liked the feeling of the weapon and the evolutive world.
The audio was a bit irritating and stressful.
Overall Nice!
Amazing that you managed to do all those models, animations and gameplay wihtin 48 hours.
The controlls felt a bit clunky, but that is understandable considering the time constraints and the amount of mechanics you implemented within that time. Good Job :)