Epsilon - 2D Atmospheric Platformer by Sherwin Claridge

[raw]
made by Sherwin Claridge for Ludum Dare 47 (JAM)

Epsilon - 2D Puzzle Platformer Ludum Dare 47 October 2020 Game Jam - Stuck in a Loop

Play in browser >>> https://simmer.io/@Sherwinkc/epsilon Download game >>> https://sherwinkc.itch.io/epsilon

Controls: Move - A, D / LS Interact - E / X Jump - Space / A Jetpack - Space, Space / A, A

Desktop Screenshot 2020.10.05 - 21.38.48.12.jpg Desktop Screenshot 2020.10.05 - 21.36.29.93_2.jpg

Art + code by me Sound and Music - Cactusdude, One Man Symphony, ​Freesound.org​

Icon Pixelz Studio

Version update - post launch - Some jetpack boost and handling improvements - Initial walk speed increased - Some geometry changes - 'Press Enter' changed to 'Enter' on Main Menu

Ratings

Overall 602th 3.632⭐ 36🧑‍⚖️
Fun 1018th 3.162⭐ 36🧑‍⚖️
Innovation 1142th 3.015⭐ 36🧑‍⚖️
Theme 1226th 3.167⭐ 35🧑‍⚖️
Graphics 506th 3.882⭐ 36🧑‍⚖️
Audio 128th 4.029⭐ 36🧑‍⚖️
Humor 1234th 1.75⭐ 26🧑‍⚖️
Mood 48th 4.324⭐ 36🧑‍⚖️
Given 11🗳️ 16🗨️

Feedback

shan.hsgames
06. Oct 2020 · 09:39 UTC
clean art, smooth gameplay. Overall, I liked the game. Well done!
Gonzalol
06. Oct 2020 · 09:47 UTC
It's a beautifull mini-game. Music and setting are awesome, I love how the background moves. A little bit too slow at the beginning.
Nakami
06. Oct 2020 · 09:54 UTC
Nice mood, nice game, but _climb over the edge_ mechanic feel a bit buggy because I thing the detection of edges is a bit precise.
Kisk
06. Oct 2020 · 09:54 UTC
very relaxing game, love the audio and the ambient music, the art are pretty simple but fit the game perfectly, overall it's a good game.
Glaas
06. Oct 2020 · 09:54 UTC
The mood in here is incredible ! It feels slow at first, but it quickly make sense of why. Loved playing it !
Jakob Reborn
06. Oct 2020 · 10:42 UTC
Great atmosphere, for a game made in 3 days it's magnificent. There was some junkiness in the player movement while airborne, but it's nothing you can't overcome while playing - once again - a game made in 3 days!
PaulHudson
08. Oct 2020 · 09:22 UTC
Atmosphere is realy good in all senses)
Sound is cool too
Little bit slow game, but anyway good job!
Steventus
08. Oct 2020 · 10:01 UTC
hey @sherwin-claridge ,
I think your greatest strengths in this game are definitely the mood and audio which really brings out the atmosphere in your game. They represent your strongest positives here:

1) Your mood is one of the strongest aspects because of your simplistic and gloomy art direction which brings out the dread in the game. Your sound effects also greatly enhance the overall experience so I think your storytelling was superb!

I have some other qualms about your game:

1) I think the gameplay definitely needs a whole lot more improving. The jetpack/air-borne controls do not feel good to use. It doesn't feel good to have the player immediately stop after removing the movement keys while airborne. The ledge climbing is a bit glitchy as well.

These are critical because you label-ed your game as a puzzle platformer, but there's no puzzle, and the platformer is not up to par.

Nevertheless, as a story/atmospheric game. This holds up well. Consider polishing up your platformer mechanics though!
Wallaby
08. Oct 2020 · 10:40 UTC
The audio and the graphics are pretty good! I didn't like the controls tho. But it's a nice game overall. Good job!
Omar 14
08. Oct 2020 · 10:50 UTC
graphics and animations are pretty good but what I most liked about the game is the camera movement

the experience was great but what I hated is it was very difficult to jump over a platform other than that it is a great game
Karin G
08. Oct 2020 · 17:24 UTC
The game was good I liked the mood and the grafics, but I think that the jetpack could have been easier to use or have more force when activated.
Thiago Nascimento
08. Oct 2020 · 19:37 UTC
Nice mood
dxk2294
09. Oct 2020 · 07:57 UTC
That was a really beautiful game with a fantastic mood, the artsyle really drew me in! I loved the ending as well. I have a couple criticisms:
- The jumping/climbing mechanic felt pretty finicky and unreliable
- I feel like the opening sequence didn't really respect the players time - walking that slow for that long as probably a bit too much

Still, great job!
CursedSoldier
09. Oct 2020 · 13:26 UTC
Saw this on reddit a few days back, really well done on the art and the mood in this game it is very well polished. Nice use of the theme too and very fitting ambient music. Gameplay was solid too though the grab was a bit buggy at times but really great job on this jam! :smiley:
Eugenik
09. Oct 2020 · 16:50 UTC
Surprisingly complete. Good job guys!
JavaSaurus
09. Oct 2020 · 22:49 UTC
Heya! Thanks for submitting your game to my stream at [wwww.twitch.tv/drjavasaurus](www.twitch.tv/drjavasaurus). Great storygame with a perfect mood and atmosphere. Great use of post processing and floaty controls really match the premise of the game. Well executed, thank you for letting me play this ! :)
Vivien Fargette
10. Oct 2020 · 12:37 UTC
Really nice mood and audio. The jetpack could use a bit of improvement as it did not feel reliable to use and it could be a bit quicker to repair the suit.I loved the ending and the theme integration , good job overall
wdebowicz
10. Oct 2020 · 18:16 UTC
Very nice experience, I like the mood of the game, you really feel the ambient of space.
🎤 Sherwin Claridge
11. Oct 2020 · 08:53 UTC
Thanks everyone so far for playing and rating my game and for the feedback :-).

*WebGL version update - post launch*
- Some jetpack boost and handling improvements
- Initial walk speed increased
- Some geometry changes
- 'Press Enter' changed to 'Enter' on Main Menu
Disco_Pope
11. Oct 2020 · 09:46 UTC
great lil game! the musics excellent and youve managed to create an overwhelming feeling of isolation! great work
MZA
11. Oct 2020 · 09:56 UTC
This was great fun to play. Only thing i didnt like about it was the collision bugs when you try to jump when making contact with the wall. I played the .exe version btw.

The background kinda reminded me of Ape Out. How did you create that noise effect. Was it shader-code, or non-shader code?
🎤 Sherwin Claridge
11. Oct 2020 · 10:20 UTC
Thanks @mza. It's non shader code - unity's built-in film grain post processing, as part of URP.
alpacalypse
11. Oct 2020 · 10:55 UTC
The use of sound and lighting here to build atmosphere is really good, and the conclusion genuinely creeped me out.
dhavavamba
11. Oct 2020 · 11:15 UTC
interesting idea, nice graphics but as a very little innovative gameplay.
Duke
11. Oct 2020 · 11:25 UTC
Really nice! This has a lot of potential. I think you really got the mood you tried to invoke. The music and sound design was amazing and helped to a lot to convey the eerie loneliness when crashing on a foreign plant. The art was basic but worked due to the art direction you took. The only real problem was with the jetpack controls. I didn't like how there was no inertia anymore when activating it. Going foward and letting go of the jetpack catapulted the player pretty far. There was no way to really calculate the flying jumps correctly. The pyhsics themselves worked ok, but seemed a little rough around the edges. Jumping against walls or ledges took away all your inertia away as well (sometimes). But that's really all that I could come up with as constructive criticism. The rest was on point! The twist at the end reminded me a lot of the movie "Moon", that movie also would fit the theme pretty well :)

Good job! Maybe try out our game as well. We also had a huge focus on atmosphere and sound design to convey very specific mood.
Garet
13. Oct 2020 · 11:06 UTC
The mood on this game is fantastic !
I really like the slowness in the beginning, it really helps the mood to be set.

Incredible sound design work also, congrats guys !
Sebastian Caron
16. Oct 2020 · 16:07 UTC
It's a very good game, well done !
Tamail
23. Oct 2020 · 15:13 UTC
I was a bit confused with the controls, especially with the climbing part since it wasn't mentioned anywhere (I think) but I otherwise liked it, it was really atmospheric (ba dum tsss), with the music, colors... Nice!
acaral
27. Oct 2020 · 16:20 UTC
I loved the atmosphere.