Epsilon - 2D Atmospheric Platformer by Sherwin Claridge
Epsilon - 2D Puzzle Platformer Ludum Dare 47 October 2020 Game Jam - Stuck in a Loop
Play in browser >>> https://simmer.io/@Sherwinkc/epsilon Download game >>> https://sherwinkc.itch.io/epsilon
Controls: Move - A, D / LS Interact - E / X Jump - Space / A Jetpack - Space, Space / A, A

Art + code by me Sound and Music - Cactusdude, One Man Symphony, Freesound.org
Icon Pixelz Studio
Version update - post launch - Some jetpack boost and handling improvements - Initial walk speed increased - Some geometry changes - 'Press Enter' changed to 'Enter' on Main Menu
| Youtube | https://simmer.io/@Sherwinkc/epsilon |
| Youtube | https://sherwinkc.itch.io/epsilon |
| Original URL | https://ldjam.com/events/ludum-dare/47/epsilon-2d-puzzle-platformer |
Ratings
| Overall | 602th | 3.632⭐ | 36🧑⚖️ |
| Fun | 1018th | 3.162⭐ | 36🧑⚖️ |
| Innovation | 1142th | 3.015⭐ | 36🧑⚖️ |
| Theme | 1226th | 3.167⭐ | 35🧑⚖️ |
| Graphics | 506th | 3.882⭐ | 36🧑⚖️ |
| Audio | 128th | 4.029⭐ | 36🧑⚖️ |
| Humor | 1234th | 1.75⭐ | 26🧑⚖️ |
| Mood | 48th | 4.324⭐ | 36🧑⚖️ |
| Given | 11🗳️ | 16🗨️ |
Sound is cool too
Little bit slow game, but anyway good job!
I think your greatest strengths in this game are definitely the mood and audio which really brings out the atmosphere in your game. They represent your strongest positives here:
1) Your mood is one of the strongest aspects because of your simplistic and gloomy art direction which brings out the dread in the game. Your sound effects also greatly enhance the overall experience so I think your storytelling was superb!
I have some other qualms about your game:
1) I think the gameplay definitely needs a whole lot more improving. The jetpack/air-borne controls do not feel good to use. It doesn't feel good to have the player immediately stop after removing the movement keys while airborne. The ledge climbing is a bit glitchy as well.
These are critical because you label-ed your game as a puzzle platformer, but there's no puzzle, and the platformer is not up to par.
Nevertheless, as a story/atmospheric game. This holds up well. Consider polishing up your platformer mechanics though!
the experience was great but what I hated is it was very difficult to jump over a platform other than that it is a great game
- The jumping/climbing mechanic felt pretty finicky and unreliable
- I feel like the opening sequence didn't really respect the players time - walking that slow for that long as probably a bit too much
Still, great job!
*WebGL version update - post launch*
- Some jetpack boost and handling improvements
- Initial walk speed increased
- Some geometry changes
- 'Press Enter' changed to 'Enter' on Main Menu
The background kinda reminded me of Ape Out. How did you create that noise effect. Was it shader-code, or non-shader code?
Good job! Maybe try out our game as well. We also had a huge focus on atmosphere and sound design to convey very specific mood.
I really like the slowness in the beginning, it really helps the mood to be set.
Incredible sound design work also, congrats guys !