Blind Side by chriskok

[raw]
made by chriskok for Ludum Dare 45 (COMPO)

People who are born blind start with a view of the world that is unlike the rest of us. They experience the world through all the other senses and build a mental model of what they'd imagine the layout of the land to be.

They are born with nothing, but slowly and surely gain the knowledge and the skills to live fulfilling lives. I tried to explore that experience with Blind Side - the game that forces you to close your eyes.

Disclaimer: I am not partially or fully blind myself but I tried my best to do all the research I can on the subject. I definitely hope not to offend or hurt anyone who is blind or have loved ones who are.

GIF PREVIEW: https://gfycat.com/greenresponsibleeasternglasslizard

INSTALLATION: 1. Download and unzip both the game build and python executable folders. 2. For the python program, launch the .exe file in Final\dist\detecteyes\detecteyes.exe - It works much better under good lighting so make sure your face gets #lit. Also, I suggest letting it run for a bit to see if it's working well with your face. I wanted to make something that users could calibrate with but ran out of time. As you can tell by the images below, the program is currently calibrated to my Asian eyes but should still work fine from testing. - You may need to launch it in admin mode at first. No viruses I promise, you can check out the code for yourself in the folder~ Or, you know, try me ;) 3. For the game build, just run LudumDare45.exe in the GameBuild folder. I suggest a smaller aspect ratio while having the program to the side just to see if it's picking up your face properly.

INSTRUCTIONS: - W,A,S,D to move - CLOSE EYES to explore the world (you cannot move to unexplored squares with your eyes open) - OPEN EYES to see what you've previously explored as well as icons for the obstacles and goals in the level - R to simulate opening and closing eyes if the python program is messed up and you want to play through the puzzle anyway! :)

NOTES: - Audio cues are your best friend, pay close attention to the different (but similar) sounds to best navigate the puzzles.

  • Research links down below on how people live with blindness, it was really eye opening (no pun intended). Specifically like to point out this research paper: https://pdfs.semanticscholar.org/6e90/115ff4c6696dd691b8e3f9a51735bc925cd8.pdf. They point out how people with blindness navigate new spaces which gave me the idea of exploring and revealing squares incrementally.

2.JPG - Close your eyes to explore the world around you

1.JPG - Open them to see what you've explored and move about freely

CREDITS: - https://www.pyimagesearch.com/2017/04/24/eye-blink-detection-opencv-python-dlib/ - https://www.raywenderlich.com/5475-introduction-to-using-opencv-with-unity - https://www.youtube.com/channel/UCld5SlwHrXgAYRE83WJOPCw - https://www.afb.org/blindness-and-low-vision - https://www.perkins.org/stories/living-fearlessly-with-blindness - https://www.nfb.org/images/nfb/publications/bm/bm14/bm1404/bm140414.htm

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Tpcool
13. Oct 2019 · 09:22 UTC
Definitely among the most creative uses of the theme I have seen so far. Using an external program to detect the actions of my eyes is exciting, and I was happy to see that it functioned with the game properly. Well, for the most part. I think the game's fatal flaw is that it would detect my involuntary blinks as me closing my eyes, which would result in a constant fading in/out of the game screen. Once I learned that I wouldn't be able to play the game in this way, I had to close the program and just use the R button to toggle. I played through the first ten levels, and I think I would have enjoyed it a lot more had I been able to use the utilize original gimmick properly. It is otherwise just a subpar puzzle game, but I do realize that the eye capturing technology was the main point of showcase here. With that said, I feel that some of the mechanics could be improved upon to reflect the intent of the game. The obstacles that you can see despite you not having interacted with them before would probably benefit from a mechanical redesign of sorts, because it doesn't feel as if it fits with the purpose of the game. Perhaps some more varied and intuitive audio cues could be implemented? Speaking of which, the audio balancing did seem a bit off. The sound effects were particularly loud.

In spite of all of that though, I am very impressed by your ability to come up with such a creative game idea that focuses around a disability. Major points for innovation and theming, and I think if the game mechanics were fleshed out a bit more, it could work well with the eye detection. The issue I had with blinking was definitely the biggest problem I had though, so I think if that was fixed it would already be a huge improvement. Great work, and I do hope you expand on this more!