Under The Moon by Albuquerque

A Celestial Alignment is under way.
Forces beyond imagination threatens the peace of this little town.
Can you unfold the unknown?
Under The Moon is a investigation exploration LOVECRAFTIAN game.
You are stuck in the loop of reliving the same day over and over until you save the world from the eldritch horror that lurks in the skies.
Controls
- WASD to Move.
- W to Jump.
- SPACE to pick or drop items.
Click Here to play on Itch.io (WebGL)
- You can also download for Windows and Mac.
- You can also find the source code of the game in the itch.io page.
Made in 48h by Ian Mandarini
Screenshots

Ratings
| Overall | 148th | 3.739⭐ | 73🧑⚖️ |
| Fun | 292th | 3.31⭐ | 73🧑⚖️ |
| Innovation | 350th | 3.211⭐ | 73🧑⚖️ |
| Theme | 286th | 3.655⭐ | 73🧑⚖️ |
| Graphics | 49th | 4.185⭐ | 75🧑⚖️ |
| Mood | 36th | 4⭐ | 73🧑⚖️ |
| Given | 42🗳️ | 74🗨️ |
- i liked how the moon was changing
- really needs some sounds/music
- I found the controls a but frustrating (everything on the one hand)
- after the moon started changing, it wasn't 100% clear if it was a timer or just game state changing (clearly on death it was a timer)
- the looping worked well
- the movement mechanics could have used a bit of help (having to jump to go up stairs for example)
Beautiful artwork, the controls are easy to learn, the feedback, it's really well polished!
Nice work!
Controls are a bit tricky in my opinion !
Will play it again till I reach the end !!
Great looking game! Could've looked absolutely stellar with some animations and more detailed environments.
Took me a lot of tries to get what I am suppose to do and the timing is really tight.
Having multiple endings rather than a single forced endings might make it better. Like for example, instead of "death", perhaps if you sacrifice the infant wrongly, you get a different ending from the real one. Put a ending unlocks at the menu will allow us to play around more to find other endings, and eventually the main ending.
Overall I really enjoy it and thanks for the game !
I would appreciate a AZERTY version but it works.
Graphics are nice and story is fine.
Really good entry.
-Art is cute and well executed
-Mood is cool
- I liked the moon moving and changing, it give us a feel of urge
- The control of the character are okay.
The bad points :
-No sound or music, it would improve the mood by so much
- Stares are awful
- I didn't get how to trigger the event, have i just to wait the good moon phase ? Or to redo the level to make it loop. Anyway it kind's of frustrating and doesn't work well with the feeling of urge.
Cool spelunky like graphics, but it lacks background. Mood would be perfect with proper sound. Right now game seems unfinished, but with huuuge potential. Anyway, congratz on posting something to ld!
I do wish the stairs were all just ramps though, as others have mentioned it gets a little tedious running loops through the environment, but I'm sure you had a lot on your plate. Great work for a solo jam!
- Good visuals
- Solid gameplay,
- Okay controls, although I didn't see the need to stop sprinting.
- Very good mood, specially regarding the Moon's lovecraftian vibe!
One suggestion for a possible future update: make more clear to the player how to trigger the NPC's events, it's a bit frustrating to not work everytime you need. Or don't, leave it mysterious if that's the intention.
As a whole, a well made COMPO game! Congratulations
Hovewer I do respect the result for single person and so small amount of time. Well done, mate
Managed to snag a win on my third try.

Really find it weird choice and kinda annoying too that the game was pretty much just on a timer. You had to rush because being too slow meant the death. But then on the other hand, timed game events really lock you from progressing. Things like shop opening, sand falling (sure, you could glitch out the physics and do real high jumps to bypass this) and sacrifice starting. And my final run I was fast enough that I had to wait for store opening for at least a minute or so.
And if you're playing the way I think is intended, so just loop around the world and see events unfold, the timing of the end bits is way too strict. Even waiting for the baby to spawn at the altar and having a good guess on what to do with it, it still seemed like there wasn't too much time left.
I think a way better option would have been to trigger each event on a new loop instead of just timers. And maybe do something to kinda force the looping too like the initial key grab. Then you could also play a bit slower and enjoy the npc chats and so on. Rushing through didn't really fit the game theme wise.
Controls didn't feel great either. The jump was floaty and was quite easy to glitch the physics on the stairs. And the stairs were bad too. You pretty much had to either keep jumping (and eventually end up with those immersion breaking physics glitches) or to that sweet spot jump holding to levitate up the stairs which obviously also broke any final bits of immersion. I also think it was unnecessary to have running, without any downside it should be always on. And having talking and other interactions (carry/drop) on different keys felt pointless too. I personally am not one of these "up to jump" tribe people and would have loved to see a separate jump button. I always kept hitting space while going for jumps and then dropped what ever I was holding.
But yeeah, good job! :thumbsup: Nice art which could be taken to a whole new level with some further additional polish and a a solid gameplay loop which could also quite easily be perfected.
One critique I would add is how you return to the tutorial screen (the one with WASD written on the floor) during every playthrough; it feels like this screen shouldn't really show up after the first time we traverse it.
These things aside, the art is beautiful (yes, that moon creeped me out too), and I was excited to finish the game and fend off the eldritch horror :)
I would have wished the controls would have been snappier (especially the jumps were kinda hard to control), and havin W for jump and space for pickup/drop really confused me. And it's really a pity you couldn't add sounds and/or music, as it really would have helped the mood. A great entry nontheless!