Courier of Fire by Balgorode
Courier of Fire, made in 48 hours for the Ludum Dare 46 Compo, Keep it Alive.
Made with Unity, Gimp 2, and SFXR.

This is my first attempt at a puzzle game, it's not awful if I do say so myself.
In Courier of Fire you deliver fire to braziers, so it's important to keep the fires going!

Thanks for checking out my game!
| Youtube | https://balgorode.itch.io/courier-of-fire |
| Youtube | https://balgorode.itch.io/courier-of-fire-asset-folder |
| Original URL | https://ldjam.com/events/ludum-dare/46/courier-of-fire |
Ratings
| Overall | 200th | 3.793⭐ | 48🧑⚖️ |
| Fun | 53th | 4.033⭐ | 48🧑⚖️ |
| Innovation | 200th | 3.728⭐ | 48🧑⚖️ |
| Theme | 303th | 3.902⭐ | 48🧑⚖️ |
| Graphics | 753th | 3.065⭐ | 48🧑⚖️ |
| Audio | 703th | 2.625⭐ | 46🧑⚖️ |
| Humor | 686th | 2.389⭐ | 38🧑⚖️ |
| Mood | 858th | 2.732⭐ | 43🧑⚖️ |
| Given | 81🗳️ | 23🗨️ |
A bit of music would have gone a long way, but the core game is great.
I felt the spike ball getting destroyed when touching a brazier was a bit punishing for a missed throw :(
Played on stream: https://www.twitch.tv/videos/598996311
I still really enjoyed it! It was quite challenging too, but enough for a puzzle game. One of my favorites.
Level design was clever and difficulty scalated smoothly.
Overall it was a fun experience, thank you very much for your game!

It took me a while to figure out that you don't need the fire to go through the exit and also It seemed like it the door should just take you to the next level instead of having to specifically interact with it.
I think it would be nice if every new mechanic introduced was explained a little bit. On level 1 you've added the text "beware the water" to make the player aware they should avoid putting the fire in it. You could expand on it and put more hints on further levels, like "use water to jump higher" on level 2 or "throw spikes at the cord to cut it" on level 5. The game could also use some background music, but I get how difficult it is to make everything in such a short time.
Oh, and as others have already said, the interaction button for the exit door isn't needed. Since you've opened the exit, you probably want to go through it anyway, just detect if the player entered unlocked door.
All in all, a well done LD entry. I enjoyed playing it. ;)