Nothing to Z Here by cakemonitor

[raw]
made by cakemonitor for Ludum Dare 46 (JAM)

A stealth puzzle game for Ludum Dare 46

Dedicated to the memory of my childhood friend who was eaten by a zombie

LD46-composite.png

Design & development:

  • Ashlei Bevington
  • Martin Cooke

Additional assets:

  • 3D models from Quaternius
  • Sound effects from freesound.org​ (by users: AlineAudio, Benboncan, dpsa, gabisaraceni, InspectorJ, lebaston100, nioczkus, Replix, Splatez07, spookymodem, THE_bizniss, Yudena)
  • Music: High Octane by www.bensound.com
  • Fonts: EDO by Vic Fieger, Zombie-Noise by Mr. Fisk

Tools Used:

  • Unity
  • VS Code
  • Audacity
  • Lots of tea

LD46-composite2.png

Ratings

Overall 912th 3.617⭐ 32🧑‍⚖️
Fun 1158th 3.35⭐ 32🧑‍⚖️
Innovation 410th 3.733⭐ 32🧑‍⚖️
Theme 263th 4.15⭐ 32🧑‍⚖️
Humor 342th 3.683⭐ 32🧑‍⚖️
Mood 1393th 3.3⭐ 32🧑‍⚖️
Given 22🗳️ 5🗨️

Feedback

Ashlei
20. Apr 2020 · 23:27 UTC
My first game, be gentle!
Bart Wach
22. Apr 2020 · 19:19 UTC
You get 5 stars on Mood for the music. Great graphics, sounds a bit too loud vs the music.
Pagetb
22. Apr 2020 · 19:22 UTC
cool idea, good work!
Grumpy Wren Games
22. Apr 2020 · 19:24 UTC
Very cool concept! The atmosphere is perfectly set between the graphics and audio. However I got stuck on level 2, Steve did eat the meat after the second door and didn't make it any further =/ I also struggled to get him out at the end of the tutorial, had to stay close to the wall to make him follow. With a few bug fixing this would be a super fun game!
Jonrei
22. Apr 2020 · 19:24 UTC
I love this game and I love Steve!
RodPraet
22. Apr 2020 · 19:25 UTC
Wow, nice idea! Really liked the mechanics utilized. The different whistles were also very nice. Good job!
ThorPalsson
22. Apr 2020 · 19:26 UTC
Fantastic game, especially if this is your first game! Steves amazing would like him to have an easier time to get through doors and he was sometimes a little slow to start eating(gun range level) but overall great game!
Weine
22. Apr 2020 · 19:29 UTC
This was a very good game idea and well executed. Congratulations to a very nice first game!
Zesix
22. Apr 2020 · 19:29 UTC
Great job on submitting! Finishing is a feat in and of itself so you should be proud! The graphic style is cute though the game felt a bit... rigid? Not sure how to describe it. Could be the time constraints didn't allow for more fluid gameplay polish. Still, congratulations!
Chaplike
22. Apr 2020 · 19:33 UTC
Awesome soundtrack and a great mechanic idea. The whole keep him alive whilst not letting him kill you is a Real interesting dynamic. Glad there is that intro to how mechanics work at the beginning bc it would be confusing otherwise. I feel like some of the officers view cones weren't quite accurate as I was getting away with a lot of risky maneuvers. But for a first game this is great keep it up!
strawberriesandcheese
22. Apr 2020 · 19:34 UTC
I really liked the idea of the game and the music was perfect. The tutorial was great - it was a really neat idea to do it the way you did.
ludevum
22. Apr 2020 · 19:34 UTC
Great job! Pathfinding might have been useful to get around corners, but they are zombies.
The mechanics were interesting and fun!
Manyqaz
22. Apr 2020 · 19:36 UTC
really creative, i liked the idea and it was actually fun to play, although I ragequited but that just means it is hard enough. There are of course things you can improve but I am sure that you are aware of these, for example the tutorial at the begining and how it sometimes was hard only because the zombies got stuck in each other. But overall I think this was way above average and I did certainly not get the feeling that this was your first game, well done!
Sibi
22. Apr 2020 · 19:47 UTC
What a great little story! The tutorial was a brilliant idea. Still took me a couple deaths before figuring out that I got eaten by my friend :D
Good choices on the models and music! My only complaints would be that the whistles were a bit annoying and that the timing was quite tricky with the timer on the Zombie.
notnullnotvoid
22. Apr 2020 · 20:03 UTC
The game didn't load for me at all on firefox, and took a long time to load on chrome (with no visible progress indicator). The premise of the game is quite funny, but it seems like zombies don't behave properly when offscreen in general, and the the behavior of Steve when told to feed seems a bit random, which leads to some frustrating gameplay. But it was very easy to pick up because of the solid in-game tutorial, which is something most LD games don't have, and I appreciated that a lot.
Niels
22. Apr 2020 · 20:44 UTC
Nice game overall! I liked the options for the character. It took me a while to realize the player can get eaten by your zombie friend. As others mentioned, path finding for the zombie would be nice. I had some trouble with completing levels.
ExeVirus
23. Apr 2020 · 01:30 UTC
That was great!!! good job for your first time (ours too). I love the music pick and gary's hairdoo, that was a great touch, do you have said hair yourselves?

The win screen was great and I definitely got stuck on the firing line for a bit. Difficulty of the game was perfect. Just challenging enough. Right amount of levels too. Great Job!
Lakrits
23. Apr 2020 · 05:17 UTC
Really well put together! Some basic short distance pathfinding for Steve would have been appreciated, just to make him go around corners a little better.
Le Don
26. Apr 2020 · 12:47 UTC
That one is one of my favorites games so far. I like the mechanic of keeping your zombie friend alive, while also having the risk of him eating the player and also how you can use zombies as puzzle solver. Some minor problems:

- at the shooting range I had to restart the level a few times because all the zombies were eating the first corpses. Maybe the corpses should have a "being eating by"-counter and when the corpse is "full", the zombies go to the next target.
- it seems guards can get stuck at the doors, making the puzzles a little bit easier.
- also the player can get stuck in a corner when Steve is too close.

But like I said, so far one of my favorites games.
Le Don
26. Apr 2020 · 16:39 UTC
Oh, I forgot to mention: I also liked the interactive tutorial a lot. It explains the game very nicely.