Nothing to Z Here by cakemonitor
A stealth puzzle game for Ludum Dare 46
Dedicated to the memory of my childhood friend who was eaten by a zombie

Design & development:
- Ashlei Bevington
- Martin Cooke
Additional assets:
- 3D models from Quaternius
- Sound effects from freesound.org (by users: AlineAudio, Benboncan, dpsa, gabisaraceni, InspectorJ, lebaston100, nioczkus, Replix, Splatez07, spookymodem, THE_bizniss, Yudena)
- Music: High Octane by www.bensound.com
- Fonts: EDO by Vic Fieger, Zombie-Noise by Mr. Fisk
Tools Used:
- Unity
- VS Code
- Audacity
- Lots of tea

Ratings
| Overall | 912th | 3.617⭐ | 32🧑⚖️ |
| Fun | 1158th | 3.35⭐ | 32🧑⚖️ |
| Innovation | 410th | 3.733⭐ | 32🧑⚖️ |
| Theme | 263th | 4.15⭐ | 32🧑⚖️ |
| Humor | 342th | 3.683⭐ | 32🧑⚖️ |
| Mood | 1393th | 3.3⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 5🗨️ |
The mechanics were interesting and fun!
Good choices on the models and music! My only complaints would be that the whistles were a bit annoying and that the timing was quite tricky with the timer on the Zombie.
The win screen was great and I definitely got stuck on the firing line for a bit. Difficulty of the game was perfect. Just challenging enough. Right amount of levels too. Great Job!
- at the shooting range I had to restart the level a few times because all the zombies were eating the first corpses. Maybe the corpses should have a "being eating by"-counter and when the corpse is "full", the zombies go to the next target.
- it seems guards can get stuck at the doors, making the puzzles a little bit easier.
- also the player can get stuck in a corner when Steve is too close.
But like I said, so far one of my favorites games.