Training for Capitalism by scott.redrup

[raw]
made by scott.redrup for Ludum Dare 47 (JAM)

Drive a train using the accelerator Pick up customers by stopping JUST BEFORE the station DO NOT skip customers DO NOT forget to drop off customers DO HAVE FUN, CHOOO CHOOO

Ratings

Overall 1356th 3.071⭐ 23🧑‍⚖️
Fun 1273th 2.905⭐ 23🧑‍⚖️
Innovation 697th 3.429⭐ 23🧑‍⚖️
Theme 620th 3.786⭐ 23🧑‍⚖️
Graphics 1449th 2.476⭐ 23🧑‍⚖️
Humor 854th 2.625⭐ 22🧑‍⚖️
Mood 1501th 2.31⭐ 23🧑‍⚖️
Given 7🗳️ 11🗨️

Feedback

Meap
06. Oct 2020 · 12:37 UTC
I'm confused.
Is there any way to interact with the game?
abvadabra
06. Oct 2020 · 12:49 UTC
The idea is great, with a bit more polishing it can be a really good game! The speed control feels a bit too sensitive, adding some inertia to the train can make it feel a bit more like a real train and will force the player to predict when it will stop, adding some anticipation. Overall - that's a good entry!
Thanks for making this game.
DracesBane
06. Oct 2020 · 20:41 UTC
Simple control, lever up - go fast - lever down - don't go fast. Cool concept. I agree that a little bit of inertia on the train would enhance the game feel greatly. Overall, quite good though.
cad
06. Oct 2020 · 20:42 UTC
Nice little prototype! I noticed sometimes the speed control would "stick", and it made controlling two trains a little harder. It was fun to try to control both at once though!
Meatball
06. Oct 2020 · 20:47 UTC
Fun! Enjoyed the lever control - I think everyone wants to be a conductor.
Sarah Shigley
06. Oct 2020 · 20:49 UTC
Once I figured out how to start the game (use your mouse to control the lever on the right) it was entertaining. Nice take on the theme. Engaging trying to figure out train control to pick up/ drop off.
Flying Dog Fish
06. Oct 2020 · 20:50 UTC
Interesting approach. Looks a bit like Mini Metro. Unfortunately I had no idea how to actually play this until reading some of the other comments. How about giving us some instructions?
aevek
06. Oct 2020 · 20:51 UTC
I'm not entirely sure how you tricked me into spending 10 minutes moving a virtual level up and down to make a train go, but you did. Your lack of train noises just meant I had to provide my own, which might even make it more fun. Cool little train game, great job.
don-tnowe
06. Oct 2020 · 20:56 UTC
Awesome! Love the core concept. Lever goes up, lever goes down!
But is there any incentive to not stop at every station? There's no time limit or something...
fachscahfttf
06. Oct 2020 · 21:07 UTC
Cool concept, sometimes the passengers did not enter/leave the train.
Some chilly background music would fit this perfectly :)
Wouter52
06. Oct 2020 · 21:27 UTC
I liked the game. First i did not know what the accelerator was, but when I clicked around I found out. The concept is simple to learn, hard to master. You have to prioritize speed and efficiency. Using those colors made it very intuitive to play.

Sometimes I would stop the train a little to late, and the passengers could not enter or leave. I have mixed feelings about that mechanic. It forces the player to be careful with the accelerator near stations (which is like real life). But it can also be a bit frustrating being one pixel off and getting a huge fine for not letting the passengers in or out :sweat_smile:

The graphics could use some polish though, but the gameplay is solid and enjoyable.
mnursey
07. Oct 2020 · 04:08 UTC
Nice idea. I like the level control concept, very fluid.
sarahs7
07. Oct 2020 · 18:35 UTC
Woohoo! I am GOOD at trains. Fun and unique game. Would have loved a choochoo sound. Innovative controls - do you really drive trains with a lever, I wonder. Good job!