The Lockdown by loudrasiel
This game is a covid-19 epidemic simulator in French.
You must reach 0 infected people and having less deaths possible !!
So you must make decisions for save your country 
| Youtube | https://loudrasiel.itch.io/the-lockdowns |
| Youtube | https://loudrasiel.itch.io/the-lockdowns |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-lockdown |
Ratings
| Overall | 948th | 2.895⭐ | 21🧑⚖️ |
| Fun | 874th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 971th | 2.658⭐ | 21🧑⚖️ |
| Theme | 872th | 3.184⭐ | 21🧑⚖️ |
| Graphics | 1041th | 2.053⭐ | 21🧑⚖️ |
| Humor | 430th | 2.947⭐ | 21🧑⚖️ |
| Mood | 872th | 2.694⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
Funny game. It lacks a bit of feedback and I ended up stuck in a "loop" with my only actions being either increasing the ICU or the number of tests.
Still a funny idea (with the nod towards Macron's speech about "war", nice one).
I ended the pandemic in 176 days with 6 millions death. 10% is gone, not too bad.
Congrats!
But in all seriousness here's the BIG problem: Big chunk of tutorial text = People don't read them = People don't know how to play = player don't play in the intended way (like i did) = player lose = player angry and frustrated because they don't know how to play = player blame the programmers of the game for their own errors (not me :3)
So, never, NEVER big box of text as a tutorial: split it up, add images (but again, don't add too much information on one screen), and if add playable tutorial (especially if the game has many rules, like this), to make sure the player understand well how to play, even better if it's done in the design of the levels