Dynamo by BoltKey
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There is a dead light bulb and some weird bar. You don't know how, you don't know why, you don't know where, but you know you must get that bulb back up and going. Good luck!
Controls
- Arrow keys to manipulate the white bar
- Left to turn 90° anti-clockwise
- Right to turn 90° clockwise
- Up (or down) to turn 180°
- M to mute
- R to restart
My entry for this Ludum Dare is not too much of a game, more like a toy, perhaps audio-visual experience, some would even say a piece of abstract art. I had very limited time to create this (about 6 hours), so there is quite frankly not much content. I had fun making it, and that's all that matters. And I am pretty proud of the result, considering the circumstances. Hope you like it!
If you decide to dig into the code, I am sorry in advance. It avoids many best practices. There simply was not enough time to write tidy code.
| Youtube | https://github.com/BoltKey/dynamo |
| Youtube | https://boltkey.cz/Dynamo/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/dynamo |
Ratings
| Overall | 529th | 2.963⭐ | 43🧑⚖️ |
| Fun | 495th | 2.817⭐ | 43🧑⚖️ |
| Innovation | 352th | 3.207⭐ | 43🧑⚖️ |
| Theme | 324th | 3.549⭐ | 43🧑⚖️ |
| Graphics | 458th | 3.012⭐ | 43🧑⚖️ |
| Audio | 379th | 2.846⭐ | 41🧑⚖️ |
| Humor | 397th | 2.153⭐ | 38🧑⚖️ |
| Mood | 416th | 2.936⭐ | 41🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
@albertofdzm Oops, fixed
@zachary-barbanell that was my oversight, I disabled the automatic key repeat, as that was obviously not the way it was meant to be played. Thanks for pointing that out! (also, I cleaned the leaderboards a bit. Sorry...)
@helekopeter The lost control was what I was kind of aiming for - just like you can control a fire until it becomes too big
EDIT:
Without keyrepeat the gameplay is pretty fun. I find it thematically interesting that no matter what you do you win eventually, but maybe I'm reading into it too much.
And yes, I was trying to defend it at the beginning. :D But only because it reminded me one, small mobile game called Gyro (it is not my game, I'm not advertising here, but it is cool!).
And about the code part - don't worry. I think that game jam is also about creating OBSCURE AND UNMAINTANABLE code. That is how it is, we're gonna fry in hell.
Well polished, great and simple idea, engaging from the start and addictive in the end.
A perfect LD game, thank you for it! :-)
Well done
When I started out, I thought "well ok, I've seen these sorts of games before." I thought it was a nice twist the the platform was forever rotating at least, that gave a nice twist to execution where it was already a bit hard to gauge the velocity of the balls (just the nature of that kind of presentation).
What I didn't expect was the speed up, or the bulb getting brighter. I loved that the game just kinda evolves or time on all fronts including sound. You could really feel the sense of progression, almost like an incremental game.
Great job given the very short time frame, I'm impressed!