Overheat by SlimmerBurger

This is my first Ludum Dare, so I'm just proud to have managed to finish a game, and I think it turned out alright.
The basic idea is that instead of keeping your player alive, you have to keep your computer alive by stopping it from overheating. So everytime you shoot or you get shot by the enemy, the computer starts to overheat, and it cools down if you're not shooting. It cools down even quicker if you're not moving at all. The aim of the game is to play a top-down shooter and try to balance stopping to cool down and shooting your enemy.
I hope you enjoy it. Please leave me some feedback, so I can do better next time.
| Youtube | https://slimburger.itch.io/overheat |
| Youtube | https://slimburger.itch.io/overheat |
| Original URL | https://ldjam.com/events/ludum-dare/46/overheat |
Ratings
| Overall | 368th | 3.881⭐ | 44🧑⚖️ |
| Fun | 236th | 3.893⭐ | 44🧑⚖️ |
| Innovation | 469th | 3.686⭐ | 45🧑⚖️ |
| Theme | 422th | 4.047⭐ | 45🧑⚖️ |
| Graphics | 1259th | 3.605⭐ | 45🧑⚖️ |
| Audio | 679th | 3.523⭐ | 45🧑⚖️ |
| Humor | 528th | 3.476⭐ | 44🧑⚖️ |
| Mood | 733th | 3.659⭐ | 43🧑⚖️ |
| Given | 61🗳️ | 20🗨️ |
I appreciated the diversity in enemies and how you could tell them apart just by shape also - it would be nice to have a little progression in-game (i.e. maybe you can gain powerups or advance in the game) but I can see the core concept you got going here and it's fun. Grats on your first LD!
No tutorial might be a concern but I didn't have any issue without it. I managed to figure out the controls and the mechanics (including how to cool off faster). Easy to pick up and play.
The sounds are very engaging and the game feels good.
Also, thanks for reviewing our game!
But all in all, I really loved this entry! Congrats on completing a game and thank you so much for sharing!
As other said the difficulty curve seems not very balanced.
I enjoyed it, thanks for this little game!
I agree with @sayumeki, @wilko, @tcicerodev, @airola, @joe-cowman, @jetthesimon, and @chocolat-endive that it needs better progression, I had tried to mess around with the numbers during the jam to make the difficulty curve a bit better, but I couldn't get it to the point where I thought it was great, so this is what I ended up with. Thanks for pointing it out though, I'll definitely try to work on that for the next jam I do.
@gray-fustos, the reason the damage from getting hit by an enemy and shooting it feels the same is because they basically are, I hadn't really thought about how that would make killing the triangles not worth it. It's kind of a stupid oversight by me honestly, but the circles do about 1.75x the amount of damage that shooting does, so at least that's better.
The alarm sound that @guiocma and @illuminegames was something I really wanted to take out while I was testing it, because it got sooooo annoying. But when I had it off I kept dying without realising I was close to overheating, so I kept it in because it just made the game feel better. I 100% agree though it's super annoying.
@trmrddr and @generictoast, I'm so happy people noticed that you can blow up the computer in the menus, because I probably spent too long implementing that. I loved the idea too much to leave it out though.
@solitudedude, I thought about putting a tutorial in, but I decided that more enemy types was the priority in the end, which is one of the reasons I made it so that you can control the character in the menus, so that you can get a feel more the controls, I guess it wasn't super obvious that you could control it in the menus though.
Finally, thank you so much again for playing my game, I really appreciate it.
PS. My high score is 5970, if anyone wants to beat me.
I find the alarm was a good thing to have, otherwise I wouldn't have known where I am with the computer's overheating situation.
All in all, it's a very good entry. Well done!