Stroller Rover by Kupnu4

You are stranded on an alien planet without any power or food. Your last hope is your trusty little rover. Gather fruits and charge the rocket with excess power. But keep an eye on your rover's battery and stay away from shadows.
Graphics and code are made during jam
https://youtu.be/9_d6G8WvVV4



| Youtube | https://kupnu4000.itch.io/stroller-rover |
| Original URL | https://ldjam.com/events/ludum-dare/46/stroller-rover |
Ratings
| Overall | 272th | 3.946⭐ | 58🧑⚖️ |
| Fun | 904th | 3.474⭐ | 59🧑⚖️ |
| Innovation | 280th | 3.83⭐ | 58🧑⚖️ |
| Theme | 400th | 4.055⭐ | 57🧑⚖️ |
| Graphics | 334th | 4.254⭐ | 59🧑⚖️ |
| Mood | 444th | 3.825⭐ | 59🧑⚖️ |
| Given | 102🗳️ | 34🗨️ |
I do applaud the backend code for the solar panel shadow occlusion detection, seems pretty perfect!
I think it would have been good to get some variety in things to pick up, perhaps other resources to craft rocket parts. There were times where I just stood there, food full, waiting to pick up energy, you know?
The small touches like the how the drone's lights turn on when you are in a dark area and the LEDs that show if a panel is getting power were nice additions that didn't go unnoticed.
It took a while to charge the ship up for me. However, I'm seeing that some people had different experiences because of their FPS? I'll leave that up for debate then :)
I could see this going places if it were expanded upon, but right now it just gets a little repetitive after the first 10 trips. Overall, a charming little experience. Well done!
The only thing I didn't enjoy was that the ship took a lot of charges to charge up, and the gameplay got very repetitive by the end. I did manage to beat it though, and felt good!
Congratulations!
Oooh! That's how you reply to the feedback here! Thank you so much everyone for the criticism and for playing my game ofcourse. I finally smashed that bug with a stuttering movement. It was not about physics or something, it was the camera :) Now movement is as smooth as it can be. That irregularity in energy flow - yes, my bad, it was not fixed to fps, now it's fixed as well. And yes, I had a vision about launching the rocket in the end. Well, time constraints. I fixed those things that needed to be fixed, but adding more features like the launch or animating wheels rotation is not that competition friendly. Let it stay as is for now.
Thank you for all your kind words about the graphics. I have a solid background in animation (tech-artist) and there is a ton of tricks in my sleeves to make such models in minutes) The hardest part was balancing and the concept itself for this game to stay engaging.
You, and people like you, make this place the way it is.
Thank you!

Nice graphics, and super atmosphere. Cool, idea and implementation. Nice job overall! :)