Noble by SludgeKey

Let your family bloodline survive and thrive. Manage the family tree and live for generations in the mighty house of your choice!

Relive medieval times through the family tree of one of the four Noble Houses. Marry your nobles with the other houses.
Survive for centuries and generations Grow your family
Realistic biology based genes! Watch the genes of your kin unfold Experience the marvel of realistic, simulated genotypes and observe the phenotypes!

Programming & Game Design: Rando Wiltschek Art & Game Design: Nils Slijkerman
| Youtube | https://extra-nice.itch.io/noble |
| Youtube | http://demo.extra-nice.nl/Ldjam46/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/46/noble |
Ratings
| Overall | 1182th | 3.518⭐ | 57🧑⚖️ |
| Fun | 1646th | 3.118⭐ | 57🧑⚖️ |
| Innovation | 253th | 3.855⭐ | 57🧑⚖️ |
| Theme | 398th | 4.056⭐ | 56🧑⚖️ |
| Graphics | 762th | 3.935⭐ | 56🧑⚖️ |
| Humor | 1374th | 2.707⭐ | 48🧑⚖️ |
| Mood | 1726th | 3.08⭐ | 52🧑⚖️ |
| Given | 27🗳️ | 29🗨️ |
This is like a chunk of content that would be integrated into a larger game, which is pretty interesting.
My shrotest run was a family that had two kids, who then just got old and died and the game ended, which was kind of funny.
As others have mentioned, some kind of interaction would make it more of a game. Jesse Schell defined games as "a problem-solving activity, approached with a playful attitude." Even if there is no end goal, I really wanted to match characters together to have them cross-breed. I understand that this was made in 3 days of course, and honestly it's very cool and very polished. Well done!
We are looking into tweaking some more of the game elements and making it more challenging. The score system should be more transparant and way more challenging. We think the minor tweaks will polish the gameplay part a bit more.
@microchasm I will do some future posts about the genetics and some graphs we used for fertility and health and such. @orion-five made some really awesome systems which I could play around with and tweak.
At the moment, there isn't really a gameplay importance to the different houses, they just add to the atmosphere. I think this idea could be used to add some sort of competitiveness to the game, in combination with the mechanic that only male descendants could carry their family name. Your game is a raw jewel!
Wincestor would have higher influence in their genes(we had chance of succes of matching depend on that but that's not yet in)
Salestor would have knowledge in their genes (being able to more clearly see succes rates)
Sapwood has higher fertility in their genes This one is actually in the game!
Krankhaus has better health in their genes this one is also already in the game.
Matching with these houses gives you a chance to also get better genes (or worse depending on the matches)
We might continue with that a little further in another jam we might do ourselves!
If you follow the game on the itch.io page you might see some patches in the future ;)
We have considered widows and same sex coupling but simplified for now. We figured medieval times were not so open minded about these things. Maybe in the future we might end up using that thought though.
Anyway thanks a lot for playing!
Waiting for the next challenging elements!! ^^
I've never seen royal families that don't have bastard children! LOL
Congratulations for the game!
At first it seemed rather silly and simple to just match people, then the tree gets large and you start neglecting some branches and they die off and suddenly you have a few aging branches left and it hits you: Oh my! I might actually fail! Super cool! I wonder if the game gets harder or I hadn't noticed, at some point my people were dying young left and right (which led me to my doom).
My end was pure sadness with a widowed lady having lost her two kids young (didn't even make it to maturity!) husband dead! all relative dead! All I could do was watch, she sure lived long though!
Due to this awful (yet fantastic) end, I do want to suggest remarrying! don't let people be stuck with one person for life! (nobles certainly didnt!) Could add bastards with higher death rate (for everyone involved) and while I don't condone, incest! Desperate time calls for desperate measures (throw in worse health in progeny for accuracy!). Might technically already be the case with how we match people though. In my head cannon people started dying you due to assasinations (it was probably disease/health) anyways perhaps some political news and background for some more involved gameplay! (X declare war on Y -> increased death rate, Uprising against Z -> purge of a line, etc)
Got carried away with suggestion, but this was great and full of potential! Good job and wish you much success!
There's indeed so much room for expansion, we constantly had to make hard calls what features to cut and which ones to focus on. I really wish I could continue expanding this indefinitely, since it's super fun to work on and can go so many ways.
Your early deaths are most likely characters with bad health genes. You can actually select lines that get older because those probably have better genes to mix!
Like @orion-five said Thanks for your thorough thoughts!
Incest was one of the first subjects we talked about as well but we had to simplify and not tackle subjects like that lightly. If we would implement it we wanted to do it right. Give the genes in those branches mutations and possible negative alleles so they get family diseases and such. That is a lot of work (I would love to do some day).
Music I agree. A friend is actually doing some post jam soundtrack composing.
We were discussing pruning the tree and letting people die left and right once the tree grows a lot. Plague etc. But that's for later versions.
The mouse cursor is a bit of a pity... and might be patched!
Thanks for the thorough feedback! Hope these insights in our progress are interesting :D .
Come back to it later (you can follow it on itch.io) and you might see some interesting patches.
I could honestly see myself playing this over a really long period of time if the game were further developed. There's so much potential here and I'd love to see it taken further! I'll definitely be keeping an eye out for it.
Great job!
Good Job
We will look into some future updates and a possible follow-up, either in the form of another game jam for us 2 or to look into turning this into an actual project (once our current projects are completed).
If you follow us on itch.io you will be informed of future updates.
I'm doing some patching as we speak ;)
It would have been perfect if i didn't have layout problems : on the thirs rows, characters where hidden behind UI and i could'nt read their age. I tryed in different screen resolution but had always that problem.
Baby faces could also help understand they are young ^^ a baby with a mustache Was funny !
Thank you for playing!
I was looking at a general graphic for a baby but that would take away from the whole genetics part. So then my mind raced to a baby face with genetics and quickly realised I would have to make three times as much art, and I already didn't have a lot of sleep :P. I have some ideas for that so I'm sure I will patch that in the future.
Thanks for playing!
I wouldn't say its much fun after a while I got bored... but I enjoyed the new idea and the system.
first run I married two people and they just didn't have any kids (think I got unlucky)
also some guy once his wife died young. I wanted to Marry him again (maybe you should allow it)
I love the fact the most reason people will not get married is "we forgot to marry them" haha
I don't know how to improve on this one. are you planning on improving something? because I like the idea but I dont really know how to make it more fun.
Sometimes you can be a bit unlucky but genes do play a big part. Each house has their own genes. We will add their motto's in the game today so you can see more easily what kind of playstyle they might have. Matching them with the other houses will diversify the genes in that direction too. (1 allel from the father 1 from the mother)
So AA father and aa mother would become Aa which in our case stands for fertility. With fertility it's the more capital letters the more fertile a character is. So the child would have Aa. If that child matches with another Aa their kids can have all kinds of variations: AA aa Aa aA. BB is also a factor in fertility so these genetics combined can give various results. And that's just fertility! There are quite a bunch of genetical factors.
The we forget to marry them is a funny thing I'm sure actually happens in the real world too :P.
We have some more ideas on how to improve gameplay and gamify it more. I'm going to have a call with @orion-five in a bit to see which aspects we want to prioritize in a next patch.
If you'll follow us on itch.io you will be notified of the patch! I would love to hear if the next patch will improve gameplay for you.
And the idea of breeding and strengthening your family tree is awesome.
Just had to wait at some point for females to appear and save the day, and vice versa!
I guess on endless mode it could get repetitive, but as yoou've designed it, seems just about right :thumbsup:
Thank you!
Glad you liked it!
We are still doing some balancing every now and then. Will look into waiting for potential bachelors.
But I read a few comments about the genetics approach you had to it, and I hadn't felt that at all in the game. I was mostly just hoping my people wouldn't die young and matching them with whoever was available, of the right sex, and young. I think it's a very interesting part of the game that I, at least, completely overlooked (I'm not sure how you can make it more visible though).
Also if you start having really big family trees it gets kind of crowded and small and sometimes I killed off branches just because on the diagram they were too far away from my main one. I have a few ideas to fix it but I don't think they're easy to implement: reorganize branches periodically to keep active branches close together (or have a button to do it, or let the player reorganize it). Allow inbreeding. Allow players to mute some branches when they know they have traits they don't want. And an easier one: make dead people more obviously dead (when you zoomed out quite a bit it's not so visible any more; maybe just a lot of transparency?)
(well, off to play some more to test the genetics part!)
The last update we did made it me focused on scoring. We also balanced the rate of bachelor's from other houses but that does indeed make you focus more on age and sex. I think we can solve that part with our planned success and fail rate when matching depending on a couple of aspects like influence and age difference. That will probably take done time to implement.
Thanks for testing and your thorough feedback.
I like the names, how the faces get older, the smooth transitions of the tree. Would love to play around more with some game elements.
Good job! It kept me entertained for a while!
Man, I feel sad I didn't get to play this game before the time ran up! It's such a cool concept, I love it! Game of thrones got nothing on your family trees!

The only thing that would have made sense to me and I think is lacking: something to track the "influences" of houses, to make you choose from which family to pick someone to marry someone of your own. :smile:
Once again, congrats on making this game, and thank you, I had a really great time playing it!! :v:
You can follow it on itch.io to see if and when we update it.