Featherfall by armytag
Use the various tools to help a woodland traveler find his beloved lost feathers. The land is not so simple to navigate however, though perhaps you can use that to your advantage...
The movement controls are typical; arrowkeys/WASD and SPACE to jump. You'll have to figure out how to use the tools on your own :)
- Engine: Godot
- Graphics: Aseprite
- Music: beepbox.co
- Audio: Audacity
NOTE: This was tested with a resolution of 1600x900, other resolutions should still be playable but text may not render correctly.
Ratings
| Overall | 104th | 3.818⭐ | 24🧑⚖️ |
| Fun | 62th | 3.909⭐ | 24🧑⚖️ |
| Innovation | 250th | 3.432⭐ | 24🧑⚖️ |
| Theme | 136th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 272th | 3.523⭐ | 24🧑⚖️ |
| Audio | 416th | 2.659⭐ | 24🧑⚖️ |
| Humor | 402th | 2.139⭐ | 20🧑⚖️ |
| Mood | 301th | 3.175⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 5🗨️ |
Love to see the metroidvania genre getting some ludum dare love!
Pretty cool to use the whole map as a loop mechanic!
The looping made the small area feel way larger than what it was.
I really like the graphics, and the experience is pretty chill. Well done!
The art style is cute, but an extra couple of sprites for a climbing animation might have been a good idea, if possible.
I agree with other people's comments that some music would help a lot. I think some gentle, laid-back, background music, would suit this game well, and that's the style that automatic music generators work best with, in my experience.
These minor issues aside, this was a really lovely game :smile: