PostFactum: Idle Game by Huginn18

[raw]
made by Huginn18 for LD34 (COMPO)
---DISCLAIMER game might be a little to slow. Lack of real goal makes experience not complete ---

This game was made in about 25 hours during Ludum Dare 34. Also this is my first complex game EVER.
This production contains high dosage of programmer art, proceed at your own risk.

Your goal is to manage growth of little settlement in middle of nowhere.

Don't be afraid of leaving game running for some time. When something important will happen game will pause and wait for you.

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Tools:
Photoshop
Unity
SimpleNote
WhiteBoard
Caffeine

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Special thanks to Paulina for her support and everyone in Twitter for small talks and support.

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Questions?
muninn@huginn.me
http://twitter.com/Huginn18

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Known Issues:
- Lack of end game :)

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Change Log:
- Added Lower Res version for embedded version of the game.
- Fixed not properly linked button
-Reorganize folder structure on DropBox [links change], correct web versions uploaded, fixed some math errors.
-Math balance, infinite loop fixed and all buttons should be working

Feedback

DustyStylus
14. Dec 2015 · 17:51 UTC
The timer seemed to stop for me after 47 seconds? Possibly the MIA issue you mentioned. Nice idea though, I actually quite like the programmer art!
MintArcade
14. Dec 2015 · 18:08 UTC
Looks promising. Thanks for making embeded version too. There is also bug - scrap hunters and scanavgers can be less tnah zero.
farnsworth2
14. Dec 2015 · 18:23 UTC
The game isn't terribly difficult, I never really felt like I was at risk of losing or that there any real reason to bother building up when I started.

Perhaps an option to unpause events after a short time would be a good addition so you can leave the game running in the background for a large chunk of time, then come back and spend all of your scrap at once. Because it pauses I feel like I have to babysit it, but there's nothing active to do.
Kaupenjoe
14. Dec 2015 · 18:48 UTC
The game feels very slow or I just don't have the patience xD
Anyway, I like the visuals. Overall the game has potential, but for me it was a little to slow D:
brainybeard
14. Dec 2015 · 22:43 UTC
Hey man! Really awesome attempty for your first big game! Ambitious but you pulled a lot of it off! :D I'd agree with some of the other guys, it's a bit slow and to be honest, I'm not entirely sure what I should be doing. However, you UI layout is really nice and you clearly have a great idea as to how you want the game to look i.e the prgrammer art is actually ok :) Really nice job man!
BroCade
17. Dec 2015 · 20:57 UTC
Interesting, would really like a button or 2 to speed up time.
NirabazGAMES
04. Jan 2016 · 22:40 UTC
good idea!