Critical Landscape-Scale Force of Nature by DougDevs

[raw]
made by DougDevs for Ludum Dare 46 (JAM)

title1.PNG

Keep your dam and the ecosystem it supports alive by dropping trees on the baddies. Your family is in there!

This game will also be submitted to the Indicade Climate Jam on Wednesday (Earth Day!), with some much needed bug-fixes and additions. If you enjoyed the concept, please check out the updated version then! Thanks for playing.

AAAAAAAAAAAA.PNG

Credits: Douglas Winegarden, Jake Kargl, Zachary Tenorio

Special Thanks: Corey Croswaite, Sam Xiao,

Ratings

Given 2🗳️ 0🗨️

Feedback

Zackery
21. Apr 2020 · 01:59 UTC
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Simin
21. Apr 2020 · 04:45 UTC
Oh man. I want to play this with friends so bad. I think the art style is adorable, and the gameplay is super smooth! I can't figure out how to control the direction my trees fall in, so my strategy became to just plant as many as possible and line them all up, just one or two bites away from falling. I don't know why, but I'm curious to see how other people play the game! It totally invites some level of strategy, and that certainly makes it more engaging.:)
fatPenguin
23. Apr 2020 · 15:28 UTC
nice entry! I like the gameplay and how you introduce the mechanics at the beginning of the game. Also very cute beaver :slight_smile:
Vertuga32
23. Apr 2020 · 15:32 UTC
It's a good tutorial. But the mechanics themselves are very incomprehensible. The trees are slow and too precise, I could never protect the dam.
brokenVectors
23. Apr 2020 · 15:44 UTC
Is it possible to release for the web? I don't really like downloading things, I don't have a lot of space left on my drive.
Dylan Fries
23. Apr 2020 · 17:05 UTC
Beaver art is hilarious. Tree falling is chaotic to control. I am torn because I liked having to reverse constantly and look behind me to see where the tree was falling but I also found the controls a little clunky and trying to hit a moving target (even with the stun) was quite hard. Very fun and funny though, just needs some polish. I was trying to think of alternate strategies such as blocking the road with a tree, blocking walking paths with a tree to funnel movement etc. Also strafe keys would have helped perhaps let you get into position and E + RMB was sort of an odd input choice. I think if you can make it mechanically more easy to hit the dudes with the trees you will be able to make it more strategic in the long run. Very funny and fun though, we had a good laugh at the cute beaver! Good job!

It did crash once upon loading, maybe I was trying to click too fast? Reloading fixed it though.

Also, you are hosting with random web host and might want to look into Itch.io and Butler to help manage builds if you intend to continue with it.