Edge of Victory by LCStark
A tug-of-war RTS.

Edge of Victory
The war has been raging for decades. Every time we thought we've found a way to defeat them, they somehow figured out our strategy. Now we now how - they posses the technology to loop time. Whenever we found a new way to fight them, they went back and adapted before we fired the first shot.
But now we've got a chance to end it once and for all. We've located their temporal manipulation devices in a series of bases in this area. If we can destroy them, we'll be able to launch our final offensive.
You've got to be quick, though - they know we're here and they're already preparing to loop us back. Destroy every base before that happens!
Gameplay
You start with a single factory rover. You can deploy the factory by selecting your rover and clicking it again. Once deployed, it will start producing drone units. Be careful, though - once deployed you can't move it until you repack it again.
Use the button in the bottom-right of the screen to change the rally point of spawning drones. Attack enemy units and bases to gain more time to complete the mission. Killing enemies also grants you tech level points, which are required to unlock more advanced drones in your factory.
Recover abandoned rovers to increase your drone production. Defeat enemies to unlock better drones. Destroy enemy bases. Good luck!
Controls
Mouse. Use left-click to select vehicles and buildings, or deselect them by clicking on empty space. Use right-click to move your vehicles. Left-click selected vehicle/building to deploy/repack. Press & drag with middle mouse button to move the camera. Use mouse scroll to zoom in/out.
Tools
- Unity 2020.1.4f1
- Visual Studio 2019
- GNU Image Manipulation Program 2.10.18
Ratings
| Overall | 492th | 3.054⭐ | 30🧑⚖️ |
| Fun | 455th | 2.946⭐ | 30🧑⚖️ |
| Innovation | 541th | 2.696⭐ | 30🧑⚖️ |
| Theme | 613th | 2.196⭐ | 30🧑⚖️ |
| Given | 46🗳️ | 2🗨️ |
However, it is really hard. perhaps tune down the difficulty a bit.
At first I wanted to give a separate rally point for every factory, but eventually I've decided against it for the sake of simplicity. I guess I could bring this idea back, once I've improved the controls a bit. The workers are getting stuck because there is no pathfinding at all - I've put it on hold until I'd add some terrain obstacles. Now that I think about it, I think I should probably add some basic collision avoidance before that.
What's there seems pretty solid, and I had fun optimizing my strategy around unit lifespan by repositioning factories, but it's just too tricky for me unfortunately.
Also, the drones have limited lifespan, so in order to be able to destroy more enemy bases with your basic drones you will need to move your factories closer.
It kinda felt like it was missing some basic RTS mechanics - only being able to control the drones by setting a single rally point felt a bit primitive and awkward. I really wanted to be able to click and drag a box around them to select them and send them to do specific things.
I think the simple, Asteroids-esque graphics worked well, despite being basic.
I could see this being pretty cool if it got fleshed out.
Always makes me happy to see another RTS :heart:
https://youtu.be/DJODYG67058