F=g(m1m2/d^2) by mungobulge

[raw]
made by mungobulge for Ludum Dare 47 (COMPO)

F=g(m1m2/d^2) is a game where you are stuck in a space loop. You will need to find a way out of the infinite loop using gravitational attraction and speed bursts. Sometime randomness will make you win.

Left Shift = Burst Spacebar = Asteroid R = Reset!

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Ratings

Overall 355th 3.341⭐ 24🧑‍⚖️
Fun 481th 2.87⭐ 25🧑‍⚖️
Innovation 331th 3.25⭐ 24🧑‍⚖️
Theme 237th 3.773⭐ 24🧑‍⚖️
Graphics 166th 3.761⭐ 25🧑‍⚖️
Audio 288th 3.114⭐ 24🧑‍⚖️
Humor 224th 2.833⭐ 23🧑‍⚖️
Mood 417th 2.932⭐ 24🧑‍⚖️
Given 6🗳️ 12🗨️

Feedback

gingerBill
05. Oct 2020 · 10:31 UTC
Clever approach on the theme. I always love a bit of gravity in a game. The controls a little unintuitive.
dearkh
05. Oct 2020 · 15:27 UTC
cant complete "space loop" level. Graphics and physics are cool
APBakeWare
05. Oct 2020 · 15:29 UTC
I like the gravity idea and the boost & asteroid. I may prefer additional uses of the boost or asteroid as opposed to restarting the level. That said, I found myself determined to find a way to reach my ship.
IndieDevDan
05. Oct 2020 · 15:29 UTC
Strange control mechanics, but it's a good way to handle the theme!
axeltherabbit
05. Oct 2020 · 15:31 UTC
loved the graphics
p-brighenti
05. Oct 2020 · 15:33 UTC
Well, I have no idea what I'm doing, but this was fun!
Glaikunt
05. Oct 2020 · 15:39 UTC
Love the game. Models looked amazing. The way you done the physics was really cool. The asteroid f*ck me over a few time!
amarillion
05. Oct 2020 · 15:40 UTC
Nice short physics puzzler! The idea is really innovative. I played through all levels, and I like how you expanded the core game mechanic (gravity) in different ways. The game has a very polished feel too.

The game is on the slow side (since you are 'stuck', you can't control much so you often have to wait), and solving a level involves luck just as much as tinkering.

What might be interesting is to add a 'ghost', i.e. the trail of a previous playthrough, so you can fine-tune your solution. It could also be interesting to add some sort of hi-score (per level) so you can play for the shortest / quickest solution. That would give it a bit more replayability.
Pincushion
05. Oct 2020 · 15:51 UTC
It's so simple. The answer is in the name!

This was pretty fun. It looks really good. I felt that the solutions were too random, and I would have liked more planet slingshotting :)
Tesseract
05. Oct 2020 · 16:03 UTC
Fun game, but one question: If the universe is a Klein bottle, why don't you appear to change direction of rotation when you go through the top/bottom?
FabDynamic
05. Oct 2020 · 16:16 UTC
This is cool! The graphics here are nice and have a lot of character. It has a similar gravity-based theme to my submission but this game has more character (especially in the graphics department haha). Thanks for making this and sharing it with us.
nohac
05. Oct 2020 · 16:25 UTC
Good graphics and runs well. It was a bit to random for my taste, most of the time you could just wait, do nothing and still win.
Basileios
05. Oct 2020 · 16:50 UTC
the game is okay - I like the idea but the controlls are too stiff and don't work well
Remzo
05. Oct 2020 · 17:29 UTC
Didn't really understand how/when to place the asteroid to get it to do what I want since it also drifts? I also feel like movement could have been a bit faster overall. Cool submission!
ArmenBalian
06. Oct 2020 · 13:22 UTC
Original game with a beautiful style
indivicivet
06. Oct 2020 · 15:06 UTC
good: very nice graphics. unique and simple gameplay mechanics which are still interesting. I think this does a really good job capturing the theme ^^ feels very polished for a compo game

bad: requires a lot of patience, I think some bits could maybe be sped up a bit. maybe it's better if you have more patience than I do though :) some bits are also a little unintuitive. bg music is nice at first but gets repetitively quite quickly