It goes on and on and on Dungeon by FancyReckless
Simple dungeon puzzle game inspired by old game "Blek". - Swipe/drag across game map to launch your warrior. - The goal of the game is to kill all the monsters and collect all the loot. - Your movement tiles depend on amount of gold you have. Coins increase it - There are "stronger" monsters on some levels. For those you need to collect armor/weapon first. - Hit "Restart" to restart the level.
Here is a weapon level you need for each monster. Basically if you see a weapon in the level, there will be higher level monster in that level and you will need to pick it up first.

* Art by Kenney.nl. * * Font by by Craftron Gaming. *

Unfortunately I made this game for the sake of participation, as I had nearly no time this weekend, but I hope you will still enjoy the concept and few levels I made (18 in total). Things I did not make: - Sounds - Visual effects - Menu :/
* Edit: I had a bug where you sometimes won't get enough coins to beat later levels. Added one coin and documented this change as per jam rules. *
| Youtube | https://fancyhat.itch.io/goes-on-and-on-and-on-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/47/it-goes-on-and-on-and-on-dungeon |
Ratings
| Overall | 922th | 3.417⭐ | 26🧑⚖️ |
| Fun | 733th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 543th | 3.563⭐ | 26🧑⚖️ |
| Theme | 778th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 1062th | 3.278⭐ | 20🧑⚖️ |
| Humor | 1136th | 2.147⭐ | 19🧑⚖️ |
| Mood | 1001th | 3.205⭐ | 24🧑⚖️ |
| Given | 6🗳️ | 12🗨️ |
@shanzhai thanks for feedback, really appreciate it. I thought monster separation might be the problem, I'll post little explanation in description
Would be nice with a fast forward function, at least in the early easy stages.
On PC it was a bit hard to drag straight diagonals but it worked after some practice :)
I had fun with it :)
Also, were you in Miziziziz's Jam too? lol
We made a game with those graphics for that Jam too.
Would love some retro music that matches the awesom graphics.
The levels and the plan for them was really nice!
* Some simple music (2 channels oldschool chiptune) and sound FX
* A kind of intro/tutorial level with a demonstration of a "diagonal" swipe, because I did'nt understood at first I could make some long swaps with different directions
* A time/score thing. Some levels can be achieved with a lot of different strategies, it could be great to reward a player that tries to fine the most optimal way to achieve the lvl.
I really liked it, good job for a ludum dare game made with "no time".
(I did'nt rate the humor, because it does'nt seem to be the point of the game)
There's room to explore here with some more world obstacles (pits you could fall in, spikes you can run into, etc) and could be cool to see the addition of multiple "lives" so you can use two+ people at the sametime.
I'll mirror what others above said about some sound enhancing this entry, but a fantastic game! Great job!
Where would you have liked to take this game if you had the time?
I first planned this to be something like a tactical RPG with multiple different units and health points. The unit counter is still visible at the top from that idea and if you hack it, you can summon that main unit many times.