Infinity - 1 by Potato Imaginator
Press 'Z' to select levels and to show Level Selection Menu Use 4 Arrow Keys ( UP / DOWN / LEFT / RIGHT ) to move player in 4 Directions and to navigate in Level Selection It is a Sokoban Like Game
Watch The Code At: https://youtu.be/3ONHFIL5zX4
| Youtube | https://tic80.com/play?cart=1441 |
| Original URL | https://ldjam.com/events/ludum-dare/47/infinity-1 |
Ratings
| Overall | 176th | 4.013⭐ | 41🧑⚖️ |
| Fun | 161th | 3.974⭐ | 41🧑⚖️ |
| Innovation | 222th | 3.885⭐ | 41🧑⚖️ |
| Theme | 254th | 4.09⭐ | 41🧑⚖️ |
| Given | 66🗳️ | 12🗨️ |
Anyway, the idea to repeat the displaying is fun.
I would have liked a "restart level" button. Just to avoid restarting the whole game when you get stuck, and to have the feeling of success to green-light all the levels at the same time.
More levels, and more difficult, would have been greatly appreciated.
I really like the idea! It would be more interesting if there was some variations in the puzzles across the same level. As is, I am just focused on one "room" of the level and everything else is then solved automatically anyway.
I think you should consider adding some sound effects and maybe do a couple more levels, then make an official release of this game :)
Well done!
Such a simple change to a classic and you get this brain-melting masterpiece.
It could use some audio, and more levels, but you've clearly got something here and I'd love to see more work on it post-jam.
Congrats
As much as I tried to isolate all the other repeated puzzles in my mind, I couldn't, and so it actually became an interesting challenge, trying to work out how many boxes there even *were* in the level. How much was a single level, and how much was just repeating?
I found myself focusing on a specific part of the screen, usually the middle, and following one character. There's a moment that happens where suddenly I realise I have a *different* character in the exact right position, and that moment where I realise I have the solution is a great feeling.
Great job with this, some really nice puzzles! :smile:
The looping of the levels was clever and somehow made the puzzles feel harder and more brain-bending than they might have been if you simply had the player wrap around the edges of a single map, which is interesting.
I managed to clear all the levels, and I agree with other comments that the difficulty curve was a little off, with level 7 being really easy. Not really a big deal though.
Nice entry, good job.
Reminds me of countless math classes, where I had nothing else to do when to play boxworld and snake on my calculator.
I'd love to see a full game like this, with more puzzles :)