Keep It Alive by William Carlisle
Ludum Dare #46 Keep It Alive.
How To Play
Stay Alive As Long As Possible While Filling Up The Plant For A Surprise.
Collect The Purple Blobs That Appear On The Ground And Place Them In The Plants Tube By Walking To The Right Of It.
Buy Arrows From The Murchant Standing In The Top Middle Of The Map, Or Med Kits From The Nurse By Attacking (off-click) Near Them.
Controls
Off-Click: Swing Your Sword.
Click: While Standing Still Will Shoot An Arrow.
Arrow Keys: Move And Turn, Use CTRL To Turn Without Moving.
M: Use A Medic Kit.
Ok I've Been Reading Comments And I See I Need To Clear Up A Few Things
UI In The Top Left Corner You Will See A Lot If Black Text, HP, Arrows, Meds, Level and, Coins
HP: How Many Hits You Can Take
Arrows: How Many Arrows You Can Shoot
Meds: How Many Med Kits You Have Left
Level: What level You Are
Coins: How Many Coins You Have In You Pocket
Purchasing
Towords The Top Near The Plant You Will See A Busness Man And A Nurse
Swinging Your Sword At Them Will Either Purchase Arrows (Busnessman) Or Med Kits (Nurse)
The Man Will Give You 5 Arrows For 10 Coins // NOTE: Every Kill Will Also Reward You With 1 Arrow
The Nurse Will Give You A Single Med Kit For 20 Coins
The Plant
As You Kill Enimies They Will Drop Purple "Blobs" Picking These Up Will Cause A Bar To Fill Above Your Head
At Anytime You Can Walk To The Right Of The Tube By The Plant Witch Will Empty Out Your Bar And Fill The Tube
Controlls
So Yah, They Suck
Im Left Handed And Made A Game For Lefties Forgetting That Most Arn't.
Also, The CTRL Button Isn't Working To Stop The Player From Walking.
This Is A Issue With Playing in A Browser, I Developed The Game Running It On Desktop And Didn't Notice This Glitch 'till After Posting
Kills And Leveling
All Enimies Have Health Hitting Them With Arrows Will Deal 1 Damage.
Hitting Them With A "Swing" Will Deal 1 Damage While Also Stunning Them.
The More You Kill The Higher You Level Will Get, This Will Cause Higher And Higher HP For Enimies
I Hope This Clears Up Some Comfusion About The Game For Y'all, Best Of Luck To Yah - Will
PS: Thanks To Everyone Who Commented About My Charecter, I Spent Waaaay To Much Time On Him And It Made My Day That Someone Noticed :)
| Youtube | https://williamc.itch.io/keep-it-alive |
| Youtube | https://www.dropbox.com/s/e7chfw8t9ziqyfw/KeepItAlive%20%282%29.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-alive-15 |
Ratings
| Overall | 1072th | 2.348⭐ | 25🧑⚖️ |
| Fun | 1043th | 2.341⭐ | 24🧑⚖️ |
| Innovation | 1068th | 2.045⭐ | 24🧑⚖️ |
| Theme | 1055th | 2.409⭐ | 24🧑⚖️ |
| Graphics | 986th | 2.477⭐ | 24🧑⚖️ |
| Mood | 996th | 2⭐ | 22🧑⚖️ |
| Given | 10🗳️ | 3🗨️ |
Game needs a lot of work. Wish you could walk diagonally. Also needs a bit more instructions on how to play.
Read up on the rating system if you want more votes! Rate other people's stuff and you'll get more ratings. Leaving good feedback also helps. Make sure you participate in the community! You currently have more ratings than you've given, which is better than most people.
You can learn a lot from what people have done. All the compo entries have source code, so its' worth checking them out. Lots of people use the same software as you, and it's really useful to check out how they made their games.
1. I am not sure the ctrl to turn directions worked. It didn't seem to do anything for me
2. The bullet is gigantic, I dont think it needed to be that big.
3. I would have preferred that the right click attack aimed toward my mouse, not my direction (maybe if ctrl worked this would be better)
4. I think labels on the GUI would help me a lot with understanding what is going on.
Sprites were cute (and evil), I found it very difficult but I put a bunch of blobs into the blob receptacle on that tree! I liked the large play area and general visual design.