Keep It Alive by William Carlisle

[raw]
made by William Carlisle for Ludum Dare 46 (COMPO)

Ludum Dare #46 Keep It Alive.

How To Play

Stay Alive As Long As Possible While Filling Up The Plant For A Surprise.

Collect The Purple Blobs That Appear On The Ground And Place Them In The Plants Tube By Walking To The Right Of It.

Buy Arrows From The Murchant Standing In The Top Middle Of The Map, Or Med Kits From The Nurse By Attacking (off-click) Near Them.

Controls

Off-Click: Swing Your Sword.

Click: While Standing Still Will Shoot An Arrow.

Arrow Keys: Move And Turn, Use CTRL To Turn Without Moving.

M: Use A Medic Kit.


Ok I've Been Reading Comments And I See I Need To Clear Up A Few Things

UI In The Top Left Corner You Will See A Lot If Black Text, HP, Arrows, Meds, Level and, Coins

    HP: How Many Hits You Can Take
Arrows: How Many Arrows You Can Shoot
  Meds: How Many Med Kits You Have Left
 Level: What level You Are
 Coins: How Many Coins You Have In You Pocket

Purchasing

Towords The Top Near The Plant You Will See A Busness Man And A Nurse
Swinging Your Sword At Them Will Either Purchase Arrows (Busnessman) Or Med Kits (Nurse)
The Man Will Give You 5 Arrows For 10 Coins // NOTE: Every Kill Will Also Reward You With 1 Arrow
The Nurse Will Give You A Single Med Kit For 20 Coins

The Plant

As You Kill Enimies They Will Drop Purple "Blobs" Picking These Up Will Cause A Bar To Fill Above Your Head
At Anytime You Can Walk To The Right Of The Tube By The Plant Witch Will Empty Out Your Bar And Fill The Tube

Controlls

So Yah, They Suck
Im Left Handed And Made A Game For Lefties Forgetting That Most Arn't.
Also, The CTRL Button Isn't Working To Stop The Player From Walking.
This Is A Issue With Playing in A Browser, I Developed The Game Running It On Desktop And Didn't Notice This Glitch 'till After Posting

Kills And Leveling

All Enimies Have Health Hitting Them With Arrows Will Deal 1 Damage.
Hitting Them With A "Swing" Will Deal 1 Damage While Also Stunning Them.
The More You Kill The Higher You Level Will Get, This Will Cause Higher And Higher HP For Enimies

I Hope This Clears Up Some Comfusion About The Game For Y'all, Best Of Luck To Yah - Will

PS: Thanks To Everyone Who Commented About My Charecter, I Spent Waaaay To Much Time On Him And It Made My Day That Someone Noticed :)


Ratings

Overall 1072th 2.348⭐ 25🧑‍⚖️
Fun 1043th 2.341⭐ 24🧑‍⚖️
Innovation 1068th 2.045⭐ 24🧑‍⚖️
Theme 1055th 2.409⭐ 24🧑‍⚖️
Graphics 986th 2.477⭐ 24🧑‍⚖️
Mood 996th 2⭐ 22🧑‍⚖️
Given 10🗳️ 3🗨️

Feedback

Gamer Fates
25. Apr 2020 · 15:24 UTC
Nice Entry.

Game needs a lot of work. Wish you could walk diagonally. Also needs a bit more instructions on how to play.
OndraSej
25. Apr 2020 · 15:51 UTC
This could be a nice game, but it needs some additional work on tuning and polishing the controls. The current key mapping makes it difficult to control everything with just two hands. Given the actions available to the player, either consider making the game controlled only by gamepad/keyboard, or mouse+a single cluster of keys.
AncientPears
25. Apr 2020 · 16:01 UTC
Keep it up dude.
milano23
25. Apr 2020 · 16:03 UTC
Interesting game. When i fired the arrows towards the enemies it did not hurt them from what i could see. Several play through i could not get too far because i could not get rid of the enemies. Great looking game though.
yellowlime
25. Apr 2020 · 17:10 UTC
The arrow keys + mouse is a bad combo, consider adding WASD control as well. Sword could be swung with Space also. Some music and sounds could bring some more life to this, especially since it's an action game. Consider adding text or dialogue within the game to better explain the gameplay. Good job and keep it up :thumbsup:
Johannimations
26. Apr 2020 · 23:10 UTC
You have to rate more games! And a title image or screenshot could also help people find your game, i was worried as well, but do this and it will work! The game felt a bit cryptic, if you played it for the first time, because i didn't understand what i have to keep alive and what i was suposed to do. It could help to give a little more visua feedback about what is happening. Also I would add sound. Some minimal music and a view soundeffects and the game feels much more alive. I liked the visuals, especially the tree. I have to agree with the other, that its dificult to control, wasd would be beter, but that all aside, its a finished product and for a while its really fun to play! Well done, keep making games, keep submitting to ludum dare and good luck!
thedashdude
26. Apr 2020 · 23:10 UTC
Solid idea, needs a lot of polish. Controls, as others said, could do with improvements. Tutorials are also nice, but lots of LD games miss them and put them in the description.
Read up on the rating system if you want more votes! Rate other people's stuff and you'll get more ratings. Leaving good feedback also helps. Make sure you participate in the community! You currently have more ratings than you've given, which is better than most people.
You can learn a lot from what people have done. All the compo entries have source code, so its' worth checking them out. Lots of people use the same software as you, and it's really useful to check out how they made their games.
yodoG
26. Apr 2020 · 23:16 UTC
Firstly, nice entry! I think that there's a lot of promise here. Some suggestions: make movement WASD, and add in-game instructions. I was finally able to figure out how to buy arrows and med kits after a while. I think that mechanic needs to be rethought a bit so that it's a bit clearer what's happening. Some sfx would go a long way here. Keep it up!
iamscissors
26. Apr 2020 · 23:30 UTC
I actually think the walking to the left and right animation is pretty cute. I think you know that the game needs a lot of polish, but I am glad you submitted it. Just a few critiques:

1. I am not sure the ctrl to turn directions worked. It didn't seem to do anything for me
2. The bullet is gigantic, I dont think it needed to be that big.
3. I would have preferred that the right click attack aimed toward my mouse, not my direction (maybe if ctrl worked this would be better)
4. I think labels on the GUI would help me a lot with understanding what is going on.
Sinci1
26. Apr 2020 · 23:50 UTC
Neat little game! I didn't manage to fill the plant bar since I needed to collect a lot of purple blobs, but it is a fun game! I liked it
Emperor Eagle
27. Apr 2020 · 01:54 UTC
This is a good start! It has nice pixel art, a cool walking animation, and some promising mechanics that just need some more work. I would add/change: WASD movement, make sure the arrows point in the direction of velocity, more intuitive interaction with the nurse and merchant (a pop-up that says, "Press E to purchase"). I found the combat difficult since the arrow was hard to aim and I couldn't buy more. I got the idea of the game eventually and think that this could be quite good with some extra time! Great start, I hope you keep it up!
cheesepencil
27. Apr 2020 · 02:29 UTC
As far as I can tell, there was no audio.

Sprites were cute (and evil), I found it very difficult but I put a bunch of blobs into the blob receptacle on that tree! I liked the large play area and general visual design.