{"author_link":"\/users\/sharktallica","author_name":"SharktallicA","author_uid":"1105468","comments":[{"author_name":"user9536","author_uid":1181107,"time":"2020-10-04T17:59:00Z","epoch":1601834340,"modified":1601834340,"text":"Nice to meet you all!","likes":1,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T08:55:36Z","epoch":1602060936,"modified":1602060936,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":0,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/github.com\/SharktallicA\/LDJAM47-CastlePerpetually","text":"Youtube"},{"url":"https:\/\/sharktastica.itch.io\/castle-perpetually","text":"Youtube"}],"metadata":{"g_key":"63452","g_author":"1105468","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"278742","g_title":"Castle Perpetually","g_status":"PVT1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"215609","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"215609","n_urlkey":"278742","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/castle-perpetually","n_slug":"castle-perpetually","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"105468","n_created":"1601236398","n_modified":"1601934977","n_version":"684689","n_status":"COMMIT"},"node":{"id":215609,"parent":212256,"superparent":9,"author":105468,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T21:56:17Z","created":"2020-09-27T19:53:18Z","modified":"2020-10-05T21:56:17Z","version":684689,"slug":"castle-perpetually","name":"Castle Perpetually","body":"## Brief\nCastle Perpetually is a 2D dungeon-themed room hopper where you have to take your chance with doors in each room to progress. More often than not, you'll strike a door that will take you to the very beginning, but you can complete one or more tasks per room to improve your chances with the doors.\n\n## Controls\n* WASD to move\n* Spacebar to interact with items of interest\n\n## Tools\n* Unity 2020.1.7f1\n* Aseprite\n\n## Third-party assets\n* https:\/\/assetstore.unity.com\/packages\/2d\/free-2d-mega-pack-177430\n\n## Behind the scenes\nOur team is comprised of entirely of programmers and we decided to take up the challenge of a 2D game when our experience has almost entirely been developing 3D games. Considering that and our day-time jobs, we tried to keep the idea simple and effectively. In terms of the finished product, it's not as polished as we like and we didn't have time for audio or even an end screen, but we plan on actually finishing the game in the future!","meta":{"author":[105468,181107,101893,218611,218612],"link-01-tag":[42332],"grade-06-out":"1","grade-05-out":"1","link-01":"https:\/\/github.com\/SharktallicA\/LDJAM47-CastlePerpetually","link-02":"https:\/\/sharktastica.itch.io\/castle-perpetually","link-02-tag":[42337],"link-02-name":"itch.io"},"path":"\/events\/ludum-dare\/47\/castle-perpetually","parents":[1,5,9,212256],"love":0,"notes":2,"notes-timestamp":"2020-10-07T08:55:36Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-07":2,"grade-08":2},"magic":{"cool":100,"feedback":0,"given":1,"grade":2,"smart":-29.289321881345}},"text":"## Brief\nCastle Perpetually is a 2D dungeon-themed room hopper where you have to take your chance with doors in each room to progress. More often than not, you'll strike a door that will take you to the very beginning, but you can complete one or more tasks per room to improve your chances with the doors.\n\n## Controls\n* WASD to move\n* Spacebar to interact with items of interest\n\n## Tools\n* Unity 2020.1.7f1\n* Aseprite\n\n## Third-party assets\n* https:\/\/assetstore.unity.com\/packages\/2d\/free-2d-mega-pack-177430\n\n## Behind the scenes\nOur team is comprised of entirely of programmers and we decided to take up the challenge of a 2D game when our experience has almost entirely been developing 3D games. Considering that and our day-time jobs, we tried to keep the idea simple and effectively. In terms of the finished product, it's not as polished as we like and we didn't have time for audio or even an end screen, but we plan on actually finishing the game in the future!","title":"Castle Perpetually"}