Too Hot to Handle by TheMoonrise
Too Hot to Handle is an asynchronous multiplayer strategy game
The game takes place on the earth in the not so far future. Global warming has rapidly increased and is causing devastating fire storms during each summer. As the player your task is to build a rocket, to leave earth for a better future.

But choose your decisions wisely
When you start the game you will find the planet the way the player before you has left it. And when you leave the next player will have to play with what you left behind. Because the resources of the earth are limited you must find a way to achieve your goal while also enabling following players to sustain their civilizations.
How to play
Too Hot to Handle follows the principles of other city-building strategy games. Start by building a material fabrication which provides you with building material to construct other factories and buildings until you have collected enough rocket parts to assemble your rocket off the planet and win the game. But keep an eye on the seasons. During summer devastating firestorms rage on the planet and threaten to destroy your civilization.
Important: You only participate in the multiplayer if you successfully launch the rocket.

The Idea
The idea of this game is to make the player not only think about themself, but also about those who come after them. This is a direct reference to real life. Future players will not judge you by how fast or good you played, but by what you left behind. The same way future generations will judge us for what we left for them.
Changelog
The following changes were made after the release. No new features or major changes, just small tweaks and bugfixes to keep the game running.
- fixed a bug causing decontaminators to crash the game
- fixed some ui layering issues
- slightly increased natural resource regeneration
- added labels to the graph for a bit more clarity
Thank you for playing! ~remusnomos, ~TheMoonrise
| Youtube | https://themoonrise.itch.io/too-hot-to-handle |
| Original URL | https://ldjam.com/events/ludum-dare/47/too-hot-to-handle |
Ratings
| Overall | 78th | 4.172⭐ | 34🧑⚖️ |
| Fun | 127th | 4.016⭐ | 34🧑⚖️ |
| Innovation | 8th | 4.453⭐ | 34🧑⚖️ |
| Theme | 223th | 4.125⭐ | 34🧑⚖️ |
| Graphics | 356th | 4.047⭐ | 34🧑⚖️ |
| Audio | 113th | 4.065⭐ | 33🧑⚖️ |
| Humor | 905th | 2.554⭐ | 30🧑⚖️ |
| Mood | 63th | 4.283⭐ | 32🧑⚖️ |
| Given | 59🗳️ | 11🗨️ |
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besides that
Wow! this is an awesome idea and very great execution! the art is really superb and the gameplay is addicting!
great job!
More importantly holy crap you guys implemented a whole strategic base management game that looks good, even ignoring the multiplayer aspect this is extremely impressive stuff
"Multiplayer" concept is interesting, each player that plays is stuck with whatever one before left.
After launching rocket I got only graph with my resource usage. I think it should also say something more.
I really liked this game
Nice idea though, but firestorm come so often, and firefighter can't fight large enough area imo, that way all water is wasted for bringing up firefighter all around.
Also pausing the animations on pause would've been clearer to tell what's going on.
I didnt fully undesrstood what the graphs meant at the end thou.
Congrats you two!
The pixel art designs were on point, and the music is cool.
I was a bit confused at first but I quickly understood what was going on and managed to launch the rocket (sorry I made the pollution level go wayy up x) )
What I did see was very impressive. Somehow you pulled it off to make an awesome looking game with nice atmosphere and good fitting sound effects which reminds me a lot of simcity. The fact that you made it that every player has an impact on the next one who plays it is just the coolest idea ever! I wanted to do something similar, but I could not think of ways or game ideas that allowed for that.
My Girlfriend acctually finished it when I told her about your game. Here is her feedback:
So, the game is awesome! It started with a clear intro, and the concept of 'sharing the earth with the next generation' is quite close to the current discussions around.
I like the strategy behind it, though as you probably already know it would help if there are some tips in-game. Like, "There is a firestorm coming! Build firestations (etc)." It is genuily a difficult game, so you would have to like it. And as I said it is awesome: I made it to the end of the game and build the rocket.
The music and graphics fit nicely with the game. They are not too difficult and the small color aspects on the chimneys and stuff are nice details. It would help if when you hover over something you build, you remind the player which object is missing currently to keep it stable.
@wouter52 I am glad you and your girlfriend enjoyed the game. The game definitely could have used a better introduction. The learning curve is quite steep and some concepts are not really explained. We just simply didn't have the time to add more instructions. But next time we will reduce the scope a bit to have more time for polishing!
All in all a nice game with a cool concept, I just wish there was a tutorial, haha!
I was player 20, and after finishing the game I launched it again, as player 21, so I would expect to start with the same amount of the resources as I left on the planet in the previous play, but there was certainly more water and oil than at the end of my first game. But I had 100 water already in my stock, so maybe that gets added back to the planet?
Anyway, really cool game, can't believe you did this in three days. Amazing.
We also decided, from a story point of view, that there is quite some time between each civilization. For the resources this means that we add a small amount of water, ore and oil to the planet before each round. That's why on the graph you sometimes see oil and ore go up, if someone didn't use them at all.
Personally, I didn't know that the resources were going to be added back, so as soon as I realized I have more water than I will possibly need, I buldozed all water pumps, to save something for next players. For me, it added an extra layer to the game, to gather only as much resources as I needed for my survival.
Thanks again for the game, it's perfect.