Meatball VS Gymzilla by davision
Feed your giant meatball, grow mutations, beat gymzilla
Thanks to a breakthrough in applied biological science this meatball can grow 9000 times its average size.
But the scientists did not stop there. With the right ingredients the meatball can rapidly grow various highly useful mutations.

The recent appearance of Gymzilla in City 46 proves to be the perfect testing ground to unleash all the powers of the giant meatball on a worthy foe. (Human lives may be sacrificed in the name of science)
The meaty stucture of this marvelous spherical life form is still fragile and must be kept alive at all cost since it is not only a giant leap for science but also a symbol of hope for the whole of humankind.
Instructions:
Eat various vehicles for mutations, ressources or armor but you can always only grab one. Keep your meatball in good shape and make tactical decisions to bring down the Gymzilla. Click on your grown mutations to activate them, their actions are as follows:

Credits:
Simon Hagemann (Programming, Tech Art)
Otto Kopp (Programming, 3D Art)
David Hagemann (3D Art, Animation)
Jan Carlos Zemelka (3D Art, Sounds)
Music Track: Benjamin Tissot
| Youtube | https://tocogames.itch.io/meatball-vs-gymzilla |
| Original URL | https://ldjam.com/events/ludum-dare/46/meatball-vs-gymzilla |
Ratings
| Overall | 1263th | 3.489⭐ | 47🧑⚖️ |
| Fun | 1327th | 3.267⭐ | 47🧑⚖️ |
| Innovation | 639th | 3.58⭐ | 46🧑⚖️ |
| Theme | 1485th | 3.544⭐ | 47🧑⚖️ |
| Graphics | 628th | 4.022⭐ | 48🧑⚖️ |
| Audio | 1037th | 3.216⭐ | 46🧑⚖️ |
| Humor | 322th | 3.716⭐ | 46🧑⚖️ |
| Mood | 1050th | 3.478⭐ | 47🧑⚖️ |
| Given | 39🗳️ | 27🗨️ |
Good point! Something we missed in the hectic end.
The "one truck for convoy" took me a while also. Excellent monster mutation design.
The abscess made me lol. Good job!
Still, this was really well done. Great job!
Thanks a lot for the feedback!
The only minus would be the interpretation of the theme. It felt more like you tried to kill the opponent, than actually trying to keep the meatball alive. Other then that, great entry!
The camera angle gives a Blockbuster movies effect nicely done!
I followed you guys from the feed because I was intrigued by the brain, I'm pleased to have tried the end result ヾ(^▽^*)))
nice work!! :D
Such a cool concept and pro execution! Thanks for the game!

It was a bit strange to be able to have mutations that do not work on your body - it was hard to tell what the mutations did and how I should activate them (of if they could not?)
Nevertheless a cool and unique game :thumbsup:
Loved the visuals. For the first few times playing I kept getting distracted by how stuff looked. Also had to play around a bit to figure out what some of the mutations actually did, just needed it to be slightly clearer.
Gameplay was great, pretty fun. But playing a few times made it obvious that how "easy" it is depends on RNG. However, was never really screwed over by it to the point i felt it was unfair.