In A Game Wherein by SSStormy

| Youtube | https://justas-d.itch.io/in-a-game-wherein |
| Youtube | https://github.com/SSStormy/in-a-game-wherein |
| Original URL | https://ldjam.com/events/ludum-dare/46/in-a-game-wherein |
Ratings
| Overall | 268th | 3.709⭐ | 81🧑⚖️ |
| Fun | 575th | 3.215⭐ | 81🧑⚖️ |
| Innovation | 44th | 4.131⭐ | 82🧑⚖️ |
| Theme | 791th | 3.329⭐ | 81🧑⚖️ |
| Humor | 45th | 3.949⭐ | 81🧑⚖️ |
| Mood | 103th | 3.853⭐ | 80🧑⚖️ |
| Given | 51🗳️ | 65🗨️ |
There is more after the plant game.
@wzqxrys
@kierancoppins
@beeguy
@fakefrogsonly
@alex-mulkerrin
@romaric
@dan-one23
@soupornoghosh
@ignaloidas
Thank you, Ya'll are very kind :).
@mantaraytv-games
Agreed on the button part.
@cannedveg
I am assuming you mean having the arrows be in the same position vertically, yep?
:)
Thank you for playing!
It's an interesting thing, but I didn't found it fun or engaging.
Maybe I just need sleep..

I think some choices could be neat, to open up a branching setup for the player. If you wanted to really sell the work's argument that we're just going through the motions, swapping one narrative theme for another while using very similar mechanics, you could have the player select which game they want to play, letting them discover in realtime how similar they are, and more directly paralleling their life outside the game.
Keep water near 1.0, as the plant grows its consumption seems to increase but the safe-amount is slightly above 1.0. Too much will drown it, so don't over-click. Do this and your plant **too** can produce fruit!
* Tips for beating *To Keep Me Alive*:
Rest->Scavenge->Rest->Scavenge
Repeat until you'er at 20-25 food and then rest until you get to 10 Energy. Now just click travel 10 times to win!
Do this and you **too** can arrive at your destination!
* Tips for beating *In A Game Wherein*:
There are none, the ride never ends.
And a few of the sentences really resonate with me. "[...] drawing something for the sake of having the tool touch the medium" was especially nice. But my favourite are still the last three sentences from your description: "A name catches your attention. It doesn’t sound like a game. It sounds like a trick."
It is a bit tricky to rate. The game was delightful and interesting, which is a bit hard to reflect in categories that don't fit exactly like "fun", "innvoation" and "humor". I'm very curious to see what the results will be for it.
Either way, I enjoyed playing this. Thanks for making it!
Oh, and reading some of the other comments... in my opinion it doesn't need to be a "game". It is fine without any branching narrative. It is a quirky and interesting experience, just as it is.
PS: I really hope this isn't your actual experience reviewing games, haha. I for one really enjoy that!
PPS: I feel called out a bit, considering my game is similar to your minigames. It's a bit more intricate though!
@ruoyu The words seem to suggest that music should have been a part of the experience. A feeling of an opportunity lost, a tiny one albeit, bubbles up. However, you do not want to submit to the thought that your work is not perfect thus the words you retort with express intention within the lack of audial stimuli.
@munkkeli At that moment, the concept of duality comes forward in your consciousness.
The words evoke a connection, to whom you are not sure, but at that moment you feel that a certain part of the labour that was put in has harbored fruit. You keep it to yourself and express thankfulness with your words.
@inka-mcatee Their text talks, telling that their time ticked terrifically.
@tobiasw You are reminded of that connection feeling you had two comments ago. Not quite deja-vu, as both differ in the "about" that the connection speaks of, but nonetheless as genuine.
With the reading of the second paragraph, a tree of thoughts, with the word 'quantization' at the root node, comes to mind. You're not sure how to communicate an internal structure of your mind, but you believe that expressing the aesthetic of its tree nature may be worth more than the concepts it represents.
@ioan-pop @cagibi A recollection of doubt and uncertainty from the past is not something you'd like to deal with right now. However the second parts of these words provides you with the means to defend yourself. You express thankfulness in the validation.
@gimblll A mimicking of dialect. That very same connection as felt before. You are glad. You wish to return the gesture by employing the same dialect as a retort but are unsure what to say exactly. The infinite loop catches your eye and you realize an opportunity to communicate the technical limitations of how the looping works by reastheticize the knowledge with the tooling of the dialect.
@frances You are a bit surprized by the mention of looping yet your words ignore it and are instead imbued with a thankful nature.
@jonahsenzel A taste of disbelief mixed with a tinge of glee presents itself. You repeat recontextualize, reword and variate the thankfulness you left on the previous comment.
@corruptor2037 You consider both shilling and/or posting (you're not sure which is the right word for this) your twitter. You do feel a bit guilty about it so you attempt to mention how you try to not waste your words on the platform. A thought enters your mind and you think better of posting these words. You clear out the letter buffer and repeat the aformentioned thankfulness dance.
@themadprogramer An unknown feeling enters upon seeing what you can only call a 'guide'. You are unsure of what to say thus you resort to calling the thankfulness procedure.
Thank you for your hard work.
You close In A Game Wherein.
While you did maintain a smile throughout the game, you feel proud for correctly guessing how the game would turn out.
You go back to your browser, back to the page wherein "In A Game Wherein" was found.
You look for the "Ratings" section, then search for "Innovation" and smirk.
You feel yourself as superior for your hazardous guess that turned out to be true, yet you can't deny the game was clever enough to make you smile.
You admire the accurate guesswork "It Mustn't Wither" delivers for some titles, though you would have liked "The Campfire Can't Go Out" included within "In A Game Wherein", wherein only "It Mustn't Wither" and "To Keep Me Alive" can be found.
Briefly you ponder the possibility of conscious fires, then disregard the thought as it only distracts from the task at hand.
Click one of the five stars.
[:star:](https://ldjam.com)[:star:](https://ldjam.com)[:star:](https://ldjam.com)[:star:](https://ldjam.com)[:star:](https://ldjam.com/events/ludum-dare/46/in-a-game-wherein)
You don't click them because this is a comment.
Now you consider clicking one, but reading this sentence assures you in the assumption nothing will happen.
You click one of the interactive stars within the "Ratings" section for each row.
You scroll down, here and there reading a word or two from other comments.
You reached the text field.
You write "good game :)" and click on the blue "Publish" button.
Only the clever ones found the easter egg. The writer of _this_ comment however, could not figure it out.
Sad face emoji.
Fin.
Well done!!!
--Anna
ps. I hope this wins or ranks highly in at least one of the categories.