That Dream Again by Bokonon
a nostalgic exploration game made for Ludum Dare 47. bounce, swing, glide—and most importantly, fall—through the mysterious Dreamer’s pastel reverie. can you wake them?
a game by Bokonon & yossarian
music, consult, additional sound design by turgidharrier 
changelog: swinging wasn't working correctly- we adjusted single rope friction value/release window to make swinging work as intended
| Youtube | https://bokonon-yossarian.itch.io/that-dream-again |
| Youtube | https://bokonon-yossarian.itch.io/that-dream-again |
| Original URL | https://ldjam.com/events/ludum-dare/47/that-dream-again |
Ratings
| Overall | 84th | 4.157⭐ | 56🧑⚖️ |
| Fun | 125th | 4.019⭐ | 56🧑⚖️ |
| Innovation | 235th | 3.87⭐ | 56🧑⚖️ |
| Theme | 501th | 3.88⭐ | 56🧑⚖️ |
| Graphics | 185th | 4.269⭐ | 56🧑⚖️ |
| Audio | 65th | 4.202⭐ | 54🧑⚖️ |
| Humor | 558th | 3⭐ | 42🧑⚖️ |
| Mood | 54th | 4.311⭐ | 55🧑⚖️ |
| Given | 82🗳️ | 26🗨️ |
I managed to get 2 of the chimes and I think I need to work more on hookshotting to get further. It feels like you lose all your horizontal velocity for some reason and doesn't seem quite natural (at least to me).
Also really enjoyed the chill exploration atmosphere of the game!
Like this:

This was really helpful feedback though, thank you!
A bit difficult to handle controls, feels easier with a gamepad.
We’ve also implemented that exact suggestion regarding arrow keys on the post-submission build on Newgrounds
Controls felt a bit awkward for me, but got used to them pretty fast.
Nice adaptation of the theme.
The controls feel a bit inaccurate, especially at the start (I had a bit of trouble getting used to the hook especially, and some of the other tools, like the float, take some getting used to as well).
Great work!
Also glad to see someone else knows Catch-22 :) We put a reference to it in our game but I'm not sure anyone gets it...
Great job. I look forward to seeing your future jams!
- When diving (holding down) the camera shifting up was kind of jarring and sometimes hard to follow. I think if you moved the camera downwards so that the player can see more of where they are falling and possibly a slower transition of camera for that, it could be satisfying since the falling itself feels good.
- Possibly showing the abilities you have unlocked/have no unlocked in game somehow, but I see why you guys went with a more simplistic ui to match the mood more
Overall a great submission and am completely in love with the complete and polished style of it!
We attempted to convey this range with a hook indicator that would appear over the hook-point but I suspect this indicator is much too small. This is really valuable feedback and something we will address in a post jam version.
I enjoyed a lot the aesthetic and general vibe of it, I just wish I didn't got stuck and found out how it ends. Great work!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/772381107?t=1h59m1s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The gameplay was super fun and addicting, the music and sound design was so calming and the graphics and animations were just so beautiful. Best game I've seen so far in this LD! Your work is amazing and you all should be proud!
This entry is shockingly well-done for being put together by such a small crew. I'd say you really nailed the tone and aesthetics perfectly. :ok_hand: The controls were a little clunky here and there (I felt that combining jumps and glides required a bit too precise of timing, for instance) which detracted from the experience a little bit, but not enough to really pull me out of the game.
Really really solid entry, this one. :thumbsup:
Congrats to this great entry!
The only change I'd try to make (though not sure how) is make the player aware of how far their hook can go. Probably not all the time (as that'd be too easy), but maybe every time they fail they can see the hook go out and not reach the target.