Rough Ship by WobbleBlocks

[raw]
made by WobbleBlocks for Ludum Dare 46 (JAM)

As Captain of the LD-Rough Ship you must keep your ship running til you reach your destination. Trying to secure the future for your people, you decided to undertake a risky mission, transporting "The Item" to your home planet to rebuild your world. The journey is full of many dangers, Good luck.

CONTROLS: W-A-S-D - Movement. Left Mouse - Shoot. R - Reload. E - Interact. Left Ctrl - Crouch.

Ratings

Overall 1534th 3.357⭐ 37🧑‍⚖️
Fun 1849th 3⭐ 36🧑‍⚖️
Innovation 582th 3.614⭐ 37🧑‍⚖️
Theme 946th 3.779⭐ 36🧑‍⚖️
Graphics 1597th 3.338⭐ 36🧑‍⚖️
Audio 1318th 2.914⭐ 37🧑‍⚖️
Humor 1520th 2.583⭐ 32🧑‍⚖️
Mood 1711th 3.091⭐ 35🧑‍⚖️
Given 67🗳️ 6🗨️

Feedback

mehrdadsh
21. Apr 2020 · 06:53 UTC
intresting game, took me a min to figure it out
Yevhenii
21. Apr 2020 · 07:02 UTC
Well done !

Feels a little bit confusing at start and tutorial doesn't help.

Probably some kind of alarm ( sound and light ) would help to detect breached room, because I didn't find robots at all during first playthrough.
BeregAlto
21. Apr 2020 · 07:04 UTC
Fun to play, but a foggy tutorial indeed.
I would like to play thru all the game when it will be more clear what to do.
No Grapes Games
21. Apr 2020 · 07:06 UTC
Good idea, but definitely confusing to figure out. I do like the idea of managing a ship full of subsystems that need taken care of.
Horbee
21. Apr 2020 · 07:11 UTC
Intresting game indeed, I think a bit more tutorial would be helpful. Cool, that you were able to put in so much gameplay in 72 hours! Nice job!
ROBOWARRIOR1982
21. Apr 2020 · 07:12 UTC
Cool idea, but maybe you can add a map in game (with position in real time), because the fixed picture of the tutorial don't help me to find my way. and i don't understand how i can interact with the lot of computer in the ship (not enter, not space, not mouse right, not E.....heu how?) the only thing which work is the gun. Please indicate the controls on the page or in game.
DJN
21. Apr 2020 · 07:17 UTC
Fantastic game! This is easily one of my favorite games for this Ludum Dare. There's so much to do! It did take a bit to get acquainted with the tasks I had to perform, but once I understood what things did it was so much fun. A few critiques: I couldn't make it a minute without blowing half a dozen holes in my ship, and the repairing aspect is tedious and unwieldy. Also there was literally no rest from the onslaught, just attack after attack. The player needs a bit of a break to repair and recover, there's just too much going on. All that said, amazing job!
Human Writes Code
21. Apr 2020 · 07:24 UTC
This was fun but man it was hard! Took me a couple of goes and two readings of the tutorial before I understood how to play - although I never did figure out how to turn on and use the gun on top of the ship. A lot of really cool features here: the minimap on the bridge, the different objectives requiring different tools/tasks. There needed to be music, I think. And it wasn't always clear what the current problem you needed to fix was but, overall, great job!
M3MZ
22. Apr 2020 · 05:52 UTC
A little confusing but after i got into it, I realized that I just kept on playing. One of my favourites from this LD! It's amazing how much stuff you were able to pack into this game in such a small Tim!
bobost2
22. Apr 2020 · 11:13 UTC
Little bit confusing, but I love it :D
keybol
22. Apr 2020 · 13:30 UTC
It has potential being an FPS you have a good base there. But yeah I think it's confusing. I also dont get the appeal because it's an FPS. There's some problem when shooting lasers as it starts away from the barrel. Keep making games, I'm sure you can make more than FPS. You got the skill and ability to develop your types of games
Nefrace
22. Apr 2020 · 16:04 UTC
A very good concept, but as said before, a little confusing.
Also i don't know if this is a game bug or my PC's trouble, but mouse movement is a bit broken. For example, when you move your head to the left, it bounces a bit back when you stop. It's really hard to aim at anybody.
Arthur Mairs
22. Apr 2020 · 16:08 UTC
@nefrace That's most likely an issue on your end, haven't had this issue before, and no one has mentioned it previously, but thank you for the review.
Szkocka
22. Apr 2020 · 16:38 UTC
It would be useful to have minimap that shows state of the ship, anywhere player is.
Gelgavish
22. Apr 2020 · 16:40 UTC
I wasn't able to make it but it's a great game :) The graphics are very good. I was really surprised by how complex the game is considering it was made in 72 hours.
The only thing I think you should add is a minimap because I kept getting lost.

Great job! :)
🎤 WobbleBlocks
22. Apr 2020 · 16:51 UTC
@gelgavish yeah I still get lost on the ship... and I made the game
RobotsAndMuffins
22. Apr 2020 · 17:29 UTC
Sorry, cannot play it. Can you zip it instead?
Lerg
22. Apr 2020 · 17:33 UTC
Want to play it, but I am on a mac. Can you make a mac or html5 build?
I also made a game about a spaceship.
njm_games
22. Apr 2020 · 17:56 UTC
Ok yeah its confusing to figure out whats going on. I like the graphics and the level design though!
Blue Pin Studio
22. Apr 2020 · 20:26 UTC
Great game but its very hard for new players. The attacks start right away and theres no easy way to navigate the ship. A minimap and easing off the attacks at the beginning would be helpful, as well as tooltips on interactable objects indicating that they can be interacted with.
Wizart
22. Apr 2020 · 20:44 UTC
The game is very ambitious. I didn't really get, where to search for enemies, nor why i lost the game. It's just suddenly over. Nice one though.
eduardogacn
23. Apr 2020 · 06:33 UTC
nice
Convg
23. Apr 2020 · 14:30 UTC
Nice game. It was really fun. Maybe it would help to have a bit more feedback on the ship's status while you are off the bridge, through a wrist mounted device or something. Other than that, it was pretty much perfect. Awesome game, nice job.
dnich013
23. Apr 2020 · 15:45 UTC
Nice idea and very ambitious, also very unforgiving. I think if you could continue development and add an interactive tutorial that has nice pace to it, the game could be really solid. Hopefully you keep up the development on it, I have followed you on itch and looking forward to updates :)
🎤 WobbleBlocks
23. Apr 2020 · 16:11 UTC
@dnich013 thank you very much! Yes, we are currently working on an update with a new interactive tutorial, aiming to release the update after the Play+Rate phase ends!
Prof.Suarez
24. Apr 2020 · 04:27 UTC
Great Idea, would add a change of cursor when there's something to interact with. Wanted to see the ending lol
Manderxan
09. May 2020 · 06:04 UTC
As a Linux user I have found it to be too much of a bother to get some of these windows-only games running, and it's mostly because of small inconveniences like spaces in the filename. Pretty sure it can be done ofcourse, but it just takes too long to do. A bit ironic that I had to publish my own game as windows only because the html5 build broke!

Anyway, I had this on my list of games to play and rate, but unfortunately I can't. Sorry!

Next Ludum Dare I might prepare a windows virtual machine for this purpouse.
🎤 WobbleBlocks
22. Sep 2020 · 14:23 UTC
We recently updated our game! Head on over to the itch.io to check it out!