Lucid Drifter by taxiderby

[raw]
made by taxiderby for Ludum Dare 46 (JAM)

previewMinier.gif

Fly, drift and whack to KEEP THE DREAM ALIVE in this unorthodox arcade/racing hydrid(?) game(???)

Note: Game currently does NOT END

Controls: - Mouse2/A/B: Charge/drift - Mouse1/X/Y: Whack - Select/Tab: Toggle steering mode - Escape: Quit game

Know issues: - Text appears slight off the edge of the screen on Mac - Very rarely, the generated stage will fold in on itself, rendering certain segments impassible

TEAM: - Gameplay/spritework- taxiderby - Environments - daisyowl - Audio - cherof, wheel_able

2020-04-20 - 18.17.43 ~ Cropped Capture.png

Bug Fixes: - Wall colliders now correctly match their displayed size - Tutorial no longer incorrectly lists "Mouse1" as a drift button - Fixed issue where stage backgrounds wouldn't loop properly - Fixed issue where stage would occasionally break or become invisible after dying - Fixed most visuals not displaying on Mac - Restored various window resolution support - Fixed minor issue where the control mode indicator wouldn't fully fade out after being toggled - Fixed issue where barrier eyes would occasionally not render - Trail of the Mini Nightmares no longer renders on top of them - Fixed issues with UI text

Ratings

Overall 416th 3.855⭐ 33🧑‍⚖️
Fun 209th 3.919⭐ 33🧑‍⚖️
Innovation 697th 3.55⭐ 32🧑‍⚖️
Theme 1963th 3.258⭐ 33🧑‍⚖️
Graphics 864th 3.871⭐ 33🧑‍⚖️
Audio 242th 3.919⭐ 33🧑‍⚖️
Mood 578th 3.742⭐ 33🧑‍⚖️
Given 16🗳️ 2🗨️

Feedback

Pumpkikin
21. Apr 2020 · 02:01 UTC
Great game, much more polished than others I've played here. I found myself wrestling with the controls, but i assume thats because im terrible at this type of game. Nice sound effects, nice art, and i really liked the level transition clouds. Eventually i caught on that at the end level looped itself (or at least it felt it did). A solid 8/10
Alchemic
21. Apr 2020 · 04:59 UTC
This is very good! The artwork is outstanding!

Really wish there was a bit more gameplay though, I could see this working really well with just a few more obstacle types.
vila6
21. Apr 2020 · 18:37 UTC
this was SO good omg. The game feels great and the concept of keeping the dream alive is fantastic and cute. The art is also incredible (loved the character, backgrounds and particles) and the only thing improvable imo would be making more seamless when you charge the next zone. Great job!
shadow30
21. Apr 2020 · 20:38 UTC
Nice Game, it was fun but repetive. I wish there was an end and not just the end of the road. Overall good job!
Bloquito
21. Apr 2020 · 22:03 UTC
A pretty fun game, having to master the controls and later being able to go through obstacles seamlessly is really engaging, it is kinda limited in the amount of obstacle types and i would have loved for there to be a boss fight.
noahnewline
21. Apr 2020 · 22:57 UTC
Absolutely wonderful!! I love everything about it, I would pay for a full game of this idea! Nice job team :heart:
Nek
22. Apr 2020 · 10:24 UTC
Great game, loved the fact that it's not game over when you reach 0 and the music felt like an old pokemon game, keep it up.
22. Apr 2020 · 13:12 UTC
Great concept! It's a bit difficult to control though. Art and music are nice.
DeathBySnail
22. Apr 2020 · 17:41 UTC
Nice work on the audio, real crisp. Would love to try this again with analogue controls.
🎤 taxiderby
22. Apr 2020 · 22:37 UTC
@deathbysnail Hold on, were analog controls not working for you? Or do you just mean you didn't get the chance to try it?
JAzambuja
23. Apr 2020 · 00:32 UTC
Great game! Congratilations, nice art!
JanaChumi
23. Apr 2020 · 00:44 UTC
I like how you applied the theme. The game is polished and great to play.
hwaet
23. Apr 2020 · 01:36 UTC
I really enjoyed this one! It took me a couple runs to get a good feel for the controls, but I really liked it. Especially once I got the hang of drifting around corners. The music was spot on and I love the art. Awesome job :)
lectvs
23. Apr 2020 · 01:43 UTC
Wow, this game is freaking amazing. Beautiful graphics, great music, smooth gameplay, randomly-generated levels(?)... literally the only thing missing in this game is a death animation/transition to replay. Big Touhou vibes :) Hands-down my favorite entry so far. I hope you guys participate in future LDs because I want to play more of your games!
BakemonoMori
23. Apr 2020 · 01:45 UTC
Cute game, a little too repetitive; it would have been more fun if it had more mechanics.
png
23. Apr 2020 · 02:00 UTC
Fun game. :D Sadly i did not make it to the end if it exists, since it became a bit repetetive.
saucygames
23. Apr 2020 · 06:32 UTC
actually really like the player controls, really great idea to have two different control varients, much nice to play around with. could use ability to slow down a little bit for more control; maybe i missed it
zzox
24. Apr 2020 · 20:43 UTC
Went through the loop at least 4 times because the backgrounds and transitions were so cool. Great work
minibobbo
24. Apr 2020 · 21:51 UTC
At first I was really struggling and finishing each loop with a few seconds left. After a couple of loops though I was gaining time on each loop and making the turns smoothly. It was very enjoyable.

Music and mood were great. Art worked wonderfully. This was a lot of fun even if it did get repetitive quickly. It only got repetitive because I wanted to play more.
studioNOKOI
07. May 2020 · 16:56 UTC
absolutely amazing. it felt a lot like kirby air ride when i mastered the boost mechanic thing. the art is really good and i love the particles and losing animation. good work!!!!
yxmx_rsx
09. May 2020 · 03:15 UTC
Nice game. I liked the music, graphics, and how easy it was to control. Good game overall just need a bit of variety, but its game jam so its undestanble!
DDRKirbyISQ
09. May 2020 · 08:17 UTC
I mean, the boost mechanic isn't super groundbreaking, but it's implemented well and =feels= very satisfying; I'd love to play some sort of racing game featuring this, maybe with a slightly more zoomed-out view. The preferred control method probably varies a lot depending on input device; left/right to turn makes a lot of sense for keyboard but perhaps on a gamepad analog stick the other one would be a lot better.

Great job!