Soulless by Shikto
You have no soul, Your soul is the Soul Tree of Gem
Collect gems from the tree and water from well. Water this tree to prevent it from being dead, Enemies can do harm to it, so fight against enemies to protect it.
You must Keep The Tree Alive.

Controls: Movement- WASD or Arrow keys, Shooting- Left Mouse Button
A Ludum Dare 46 game by Shikto, Saqlain and Shaumik
| Youtube | https://shikto.itch.io/soulless |
| Youtube | https://shikto.itch.io/soulless |
| Youtube | https://shikto.itch.io/soulless |
| Original URL | https://ldjam.com/events/ludum-dare/46/soulless |
Ratings
| Overall | 2005th | 3.125⭐ | 30🧑⚖️ |
| Fun | 2061th | 2.875⭐ | 30🧑⚖️ |
| Innovation | 2320th | 2.571⭐ | 30🧑⚖️ |
| Theme | 1501th | 3.536⭐ | 30🧑⚖️ |
| Graphics | 2106th | 2.75⭐ | 30🧑⚖️ |
| Audio | 839th | 3.393⭐ | 30🧑⚖️ |
| Humor | 1915th | 2.091⭐ | 24🧑⚖️ |
| Mood | 2070th | 2.821⭐ | 30🧑⚖️ |
| Given | 9🗳️ | 10🗨️ |
Tower defense with hero. Well done. The only problem I don't understand how to survive longer.
But very polished game with tutorial and UI.
The game is not very polished and not balanced
It might be worth tying more of the tutorial text to ingame event, like explaining level ups when they happen, or discussing water and health after the first wave, when you can see how they've changed.
And possibly having shooting repeat if you hold down the mouse button.
I feel like the watering mechanic is underdeveloped, too hard to fail due to lack of water. Movement should be encouraged more. I was finding myself in the center all the time.
Fun: It's a really fun idea. However, in the end I found that the biggest part of the challenge is clicking fast enough. I set up a macro to click multiple times for me and that helped, but I still only lasted long enough to water the tree once. The "fetching water" aspect would be more interesting if the wells were further away and the tree's max water were much lower (say, 10 instead of 100). As it stands, I don't find much incentive to leave the central area. I'm a bit lost about the way the gems work - when do they take effect and why can they go negative? Also, the towers are cool but seem a little tacked on without some way to interact with them - maybe upgrading them or telling them what to target.
Innovation: Sure, I think it's original gameplay.
Theme: Yes
Graphics: Pretty good!
Audio: Good. I really like the music!
Humor: N/A?
Mood: Pretty good as established by the music.