Drunkle by Andy Gainey
Drunkle seems to keep getting himself excessively inebriated. Help him navigate the precarious hallways of disreputable inns and taverns so that he can reach the exit before he makes a terrible mess.
Drunkle's mental state is limited. He can only consider two possible actions at a time. Use [D]/[F] or left/right mouse buttons tell Drunkle what to do. He'll be constantly stumbling forward, but you can gently guide him left or right around obstacles. Walls will only slow you down, but watch out for pits!
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Developed by:
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Andy Gainey (design, programming)
--- experilous.com
Nathan Walker (design, programming, animation)
--- mooncalfgames.com
Peter Jones (audio, design)
--- soundcloud.com/peter-jones-20
Luke Schroder (art)
--- www.facebook.com/Addictive-Tattoo-164321993593599/
Made with Unity.
Drunkle's mental state is limited. He can only consider two possible actions at a time. Use [D]/[F] or left/right mouse buttons tell Drunkle what to do. He'll be constantly stumbling forward, but you can gently guide him left or right around obstacles. Walls will only slow you down, but watch out for pits!
================================================================================
Developed by:
-------------------
Andy Gainey (design, programming)
--- experilous.com
Nathan Walker (design, programming, animation)
--- mooncalfgames.com
Peter Jones (audio, design)
--- soundcloud.com/peter-jones-20
Luke Schroder (art)
--- www.facebook.com/Addictive-Tattoo-164321993593599/
Made with Unity.
Ratings
| Coolness | 46% | 1507 |
| Overall(Jam) | 3.40 | 435 |
| Audio(Jam) | 3.83 | 107 |
| Fun(Jam) | 3.24 | 434 |
| Graphics(Jam) | 3.00 | 741 |
| Humor(Jam) | 3.57 | 132 |
| Innovation(Jam) | 3.64 | 172 |
| Mood(Jam) | 3.26 | 476 |
| Theme(Jam) | 3.96 | 265 |
I thought the setting didn't really fit with the theme of the drunkenness. Maybe having him come home from a bar and having to avoid manholes, trashcans, and cars would be interesting. Maybe also some pickups to help you out, like fast food, or aspirin to help straighten you out.
I also thought the different arrows along the top was a bit confusing at first. I kept trying to click on those arrows to go in that direction, but then realized that the arrows cycle.
The game overall is very smooth. :-)
Music and graphics were really nice, though the character sprite looks a bit off compared to the level.
The controls were appropriately confusing at first, but it was really fun to play once I got used to it.
I would be curious what you might add in later levels.
I'm not into the dizzying camera @_@ a less exaggerated movement would be better for me.
The music was good, I liked the melody.
Thank you for your detailed feedback on my entry :)