Droplet by madcoil
My challenge was to do as much of the graphics as possible using only a fragment shader. In this game you are a droplet of water and you are trying to become bigger by merging with other droplets. You have to avoid red droplets as they are evil and will absorb you!
It uses both themes:
Buttons are A and D (only two)
You grow as you absorb blue droplets.
The bigger you are, the more speed you have. Your score is the number of droplets you've merged with.
The droplets are all rendered with a custom Unity shader that raymarches distance fields. I cram data into it from unity (lights, objects) in an ultra hacky way that works somehow. It looks cool for fluids!
It's not something I'd call finished and it's a 1 and a half day-ish job, but it was fun!
Source code is here (it's MEGA hacky!):
https://www.dropbox.com/sh/o77p0brbvou9c18/AAAY4n7ZA7WTRCYgL19FaNiIa?dl=0
It uses both themes:
Buttons are A and D (only two)
You grow as you absorb blue droplets.
The bigger you are, the more speed you have. Your score is the number of droplets you've merged with.
The droplets are all rendered with a custom Unity shader that raymarches distance fields. I cram data into it from unity (lights, objects) in an ultra hacky way that works somehow. It looks cool for fluids!
It's not something I'd call finished and it's a 1 and a half day-ish job, but it was fun!
Source code is here (it's MEGA hacky!):
https://www.dropbox.com/sh/o77p0brbvou9c18/AAAY4n7ZA7WTRCYgL19FaNiIa?dl=0
Ratings
| Coolness | 41% | 1679 |
| Overall | 3.27 | 451 |
| Audio | 3.57 | 122 |
| Fun | 2.82 | 709 |
| Graphics | 3.95 | 118 |
| Innovation | 3.55 | 244 |
| Mood | 3.38 | 218 |
| Theme | 3.86 | 372 |
+ for using both themes, and the usage of the growing theme being very well-implemented.
Good luck!
Well done!
While building your own shaders is nice and all, you could accomplish something indistinguishable visually with a semi-transparent solid-color material in unity, a rotational animation on the droplet, and a normal map on the ground.
I think you tried too hard to reinvent the wheel and ended up running out of time before you built the cart. The game doesn't have enough to do and the controls feel like a hindrance more than a design feature.
Also, there seemed to be a LOT of red spheres compared to blue spheres.
The game itself is unfortunately pretty unfair, almost no chance to react. A little finetuning could do wonders here, so you're not far from a really nice experience.