Twist of Fate by Drew Cutchins

[raw]
made by Drew Cutchins for Ludum Dare 46 (JAM)

Olympus is under attack! Luckily the hero is here to save the day, and fate is on his side! Play as fate, protecting the hero from harm. Drag objects to protect the hero.

Ratings

Overall 2398th 2.775⭐ 22🧑‍⚖️
Fun 2402th 2.5⭐ 22🧑‍⚖️
Innovation 1487th 3.15⭐ 22🧑‍⚖️
Theme 1300th 3.625⭐ 22🧑‍⚖️
Graphics 1515th 3.4⭐ 22🧑‍⚖️
Audio 1544th 2.306⭐ 20🧑‍⚖️
Humor 1560th 2.55⭐ 22🧑‍⚖️
Mood 2336th 2.289⭐ 21🧑‍⚖️
Given 7🗳️ 6🗨️

Feedback

Pixipit
21. Apr 2020 · 02:41 UTC
Interesting. I would recomend stick to one art style characters and env have different and it looks strange.
Horus
21. Apr 2020 · 02:46 UTC
I tried to play the game, unfortunately I couldn't figure out the controls, WASD, arrows, IJKL, numpad, mouse, none of them did anything. A tutorial would be nice. However from what I did see, I think the pacing of the game is too slow for it to be captivating enough for me to want to play it.
hangarter
21. Apr 2020 · 02:47 UTC
Interesting idea, maybe bigger sprites!
TheCommonThug
21. Apr 2020 · 02:48 UTC
maybe it's my browser but I don't seem to have any control of the game. What are the controls?
Travis Hermant
21. Apr 2020 · 02:52 UTC
Can't figure out what I'm supposed to do, sorry! Clicking on settings went to an empty page and caused me to refresh the page
Akusan
21. Apr 2020 · 02:55 UTC
It's lacking some music but I like the take on the theme where you can manipulate stuff and pick up enemies. It was hard to pick up stuff and enemies but it is fun when it works. The art is pretty cool too. The blend of 2d with 3D environments physics look good together. Nice level design also where player can tell what to do to defeat enemies. Thanks for sharing!
HyperBabyDuck
21. Apr 2020 · 02:58 UTC
I couldn't figure out what I was meant to do either, the mouse didn't seem to do anything, although I was swiping it at the enemies and they died eventually, I'm just not sure if it was me that did it.
nickavv
21. Apr 2020 · 03:20 UTC
Like others, I wasn't able to figure out exactly what I was controlling, or how to do anything. The art is nice, and the concept seems like it could be good, you should probably teach the players how to play the game a little more clearly! Good entry though, keep it up
Lees-Pac
21. Apr 2020 · 04:33 UTC
cool idea, the game really needs to give more feedback for when the player is dragging something
Blumerang
21. Apr 2020 · 05:34 UTC
Try making a tutorial! It'll ease the experience of the player. Had lots of fun with the particles effect in the bomb. xD
Aditya Kumar
21. Apr 2020 · 06:30 UTC
Fun game. Dragging objects around and knocking them into people is satisfying. The bombs even more so. Great use of the concept, and a lot of potential to the idea. The pacing is a little slow though and the hero a little too dumb for it to reach it's full potential here though