FlappyDot by mutuware

[raw]
made by mutuware for Ludum Dare 46 (COMPO)

First time using Unity for LD. Didn't get very far! Cursor Keys

Ratings

Overall 1016th 2.737⭐ 21🧑‍⚖️
Fun 828th 2.868⭐ 21🧑‍⚖️
Innovation 847th 2.868⭐ 21🧑‍⚖️
Theme 949th 3⭐ 21🧑‍⚖️
Graphics 1027th 2.158⭐ 21🧑‍⚖️
Audio 748th 2.444⭐ 20🧑‍⚖️
Humor 843th 1.833⭐ 20🧑‍⚖️
Mood 984th 2.306⭐ 20🧑‍⚖️
Given 7🗳️ 5🗨️

Feedback

WZQXRYS
20. Apr 2020 · 15:02 UTC
Game is great, However i would like to see a boarder around the edge of the screen so you dont die from flapping too high, game is hard enough as is. Still awesome stuff for a jam game. i like how you bounce off the coins, creates a little bit of meta
PrincessChooChoo
20. Apr 2020 · 15:04 UTC
Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.
Tero Pulkkinen
20. Apr 2020 · 15:06 UTC
looks difficult to keep it alive.It starts at the edge of screen, but I havent got past 3rd platform.
ETdoFresh
20. Apr 2020 · 15:06 UTC
I liked the idea of 2d flappy bird... but I put in the work, but got no love!
![Untitled.png](///raw/296/f1/z/2d83f.png)
Galgris
20. Apr 2020 · 15:09 UTC
Nice. Like the idea. Love the bounciness. When you think you are in control, the dot moves away. The only thing missing is a score display! ;)
singleshoe
20. Apr 2020 · 15:09 UTC
A good start, found it really challenging to get more than 2 or 3 dots, however it auto-restarts so it's really easy to keep trying over and over again.
Loig
20. Apr 2020 · 15:11 UTC
It's a good idea to add a bit more gameplay to the concept of flappy bird. The main difficulty, in my opinion, is that, as soon as you have a bit too much speed, bouncing on the green bullets sends you very far away and it's difficult to control it.
Starlight Glimmer is best poney
20. Apr 2020 · 15:13 UTC
Inertia and gravity are brutal, but that's the whole point (I'm sorry). It was fun once I grasped it. I became a pianist.

What I disliked was that the border was outside of the viewport.
Tenik
20. Apr 2020 · 15:15 UTC
The controls feels a bit unresponsive. What I would suggest is to have movement more like in flappy gold and flappy bird, where the force applied is constant (it don't add up the more you click), like this:
...reset current y velocity...
rb2d.velocity = Vector2.zero;
...Applying instant upward force...
rb2d.AddForce(new Vector2(0, upForce));

Overall very impressive that you finished the compo!
PD Dev
20. Apr 2020 · 15:16 UTC
You made a great and fun to play game, at least in my opinion, but I would realy love to see some kind of "You won" Screen at the end.
🎤 mutuware
20. Apr 2020 · 15:21 UTC
Well done to anybody that got all the coins. Sorry about the lack of game winning screen! I didn't even complete it myself :D
zondarg
20. Apr 2020 · 23:42 UTC
Nice flappy clone with a twist. I found it very challenging to get even a few dots :laughing: :thumbsup:
Kent Reese
21. Apr 2020 · 02:24 UTC
It's a good flappy clone, but felt a bit awkward to control, even for the genre