Grove Guardian by Nate954
The last tree stands in the sacred grove. We shall call her the "Mother Tree"

We will help spread her roots to nourish her, gathering both water and nutrients.

We must monitor our reserves carefully. Sunlight is used to learn, water to defend, and nutrients to build.

After gathering enough sunlight and resources, we shall sprout life from these roots.

Come nightfall, the spirits will come to claim Mother's life. We will stop them.

Finding shrines throughout the grove will let us learn how to grow new and helpful life.

Eventually, we will find the 3 ritual towers and empower them to keep the grove safe.

Controls:
- W A S D - Movement
- Left Click (on grass / resource plots) - Plant roots
- Left Click (on roots / plants) - Open info pane
- Right Click - Quick close info pane
- Right Click (on roots) - Kill roots
- Z - Speed up time (only during the day)
Tips:
- Make sure you establish roots on nutrients first, you'll need more nutrients to make new roots.
- You need to connect your roots to a shrine before you can use it
- Make sure you experiment with different plant types.
- The amount of attacking spirits is double the current day number. Make sure you have enough water and defending plants to hold back large waves.
| Youtube | https://github.com/natelargo/Grove-Guardian |
| Youtube | https://natelargo.itch.io/grove-guardian |
| Original URL | https://ldjam.com/events/ludum-dare/46/grove-guardian |
Ratings
| Overall | 4th | 4.371⭐ | 33🧑⚖️ |
| Fun | 22th | 4.21⭐ | 33🧑⚖️ |
| Innovation | 10th | 4.323⭐ | 33🧑⚖️ |
| Theme | 4th | 4.581⭐ | 33🧑⚖️ |
| Graphics | 9th | 4.532⭐ | 33🧑⚖️ |
| Audio | 16th | 4.21⭐ | 33🧑⚖️ |
| Mood | 3th | 4.532⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 3🗨️ |
I found spamming roots everywhere to work well and then build up lots of trees to acquire sunlight and storage. Only lost a few exploratory root networks before winning on day 16 with a battery of cacti :cactus:
@alex-mulkerrin 16 days is pretty darn good. Best I got was 21!
@njm-games Nighttime is like a tower defense. The spirits come towards your roots and some of your plants can use stored water as ammo to destroy them. The basic sprout -> tree is pretty good for defense, but as you research at shrines, you'll unlock much more powerful options!
Every element of this game was so well-crafted. The gameplay in the day and night balanced out perfectly (and honestly, finding out that the night phase was a tower-defense was an awesome moment). A lot of games like this end up being too ambitious with all of the mechanics and the presentation is subpar, but this ended up being one of the best-looking and best-sounding games I've played too.
A lot of people are probably going to leave comments saying they didn't understand too much but it seemed nice, but learning to play this game was absolutely delightful. It seemed overwhelming at first but once I got it, I was constantly looking for shrines to learn from and having a wonderful time. I can't overstate how good this game is, and I can't believe I got so lucky to have it recommended to me.
If you make a post-jam version, here's just a couple thoughts:
- I'd suggest either making the game harder and giving the player more of a role at night, or letting time skipping happen at night as well. Especially later in the game, night felt more like a time to wait for resources than anything else.
- Add a little bit of variation to the trees? They look beautiful, but even a slightly different color could have helped a bit (my friend suggested putting lights on the mother tree?).
Sorry for gushing on for so long, but I'll be following your work closely from now on. Congratulations on making such an amazing game!
EDIT: I played it again and finished in 16 days
In fact, I may be able to complete the game in less time now after I had seen how to play. The game is not a challenge at all and I feel it easy to finish. This doesn't make it bad, maybe you can add difficulty options changing the amount of resources in the floor. In this way, you will need to be more caution with your actions in order to survive.
The night feels a little bit empty and you mostly need to wait for the day to obtain sun.
I have to mention the art, it's precious. I want to know how did you manage to do this game in 48h.
I was surprised with that big amount of content, mechanics, tree varieties, ... Congratulations, This is one of my favorites LD46 entries so far.
Such a pretty and pleasant game, and you even implemented tech trees. This is definitely one of the best games I've tried so far during this jam. Very well done ^^
@43sam I love the zoom out idea, I'll see what I can work in for the post-jam version!
@flamus Comparing the art and music to Crawl means a lot to me, I love that game!
@chaseplays Thank you so much for the kind words! I'll be reworking the night a little for the post-jam version, and I'll definitely give some of the existing plants an art upgrade! The Willow and Mother Tree will definitely get distinguishing features.
@hadesfury Thank you! Roots and plants will rapidly decay if detached from the Mother Tree. A spirit might have eaten an important root!
@uberpupy I'm going to rework difficulty a little bit for the post-jam version, and night will hopefully feel more important and less idle. It was definitely a stretch getting it into the 48 hour window. I may or may not have slept ._.
@gaminghamster Thanks! I had a lot of fun making the tech tree, but expect it to be much larger in the post-jam version!
@donboose Always great to hear from you! Thanks so much :)
The overall strategy felt a bit one-note (first get some nutrients going, then sunlight sunlight sunlight sunlight sunlight) and I hardly even noticed the attacks, so maybe there's a bit of tweaking to be done. It felt like the spirits were very hard to notice given that the map was so large and everything was off-screen. If there were some way to consolidate the action into a smaller view area somehow, it feels like might streamline things a bit.
Still had fun regardless!
@ddrkirbyisq The resource balance is definitely a little messed up. I tried to improve it in the post-jam version a little, but by adding so many new plants I probably messed it up even more XD. Also, the spirits now spawn in clusters to make focused attacks. The game also shows you where they are coming from, so you have time to go to the area they are attacking and witness your defenses in action. I've also added a map so you can watch all the action at a glance. Hopefully these changes are for the better, but please let me know what you think if you try the post-jam version out!
**https://github.blog/2020-05-15-ludum-dare-46-staff-picks** `<3`