The 24th Century Surgeon by DeSpiciestBoi
The year is 2450, you are a surgeon who must tend to mortally wounded people. Using your your VISION.tm tool you can see exactly the organs and bones that must be replaced with cybernetic implants. Can you manage the patients rapidly dropping oxygen and blood and save them from death's door? Well that's up to you.


How to play - using your x-ray vision identify the organs and bones that need replacing. Once you find them drag them out the body with your mouse and place them into one of two regeneration pods. After a few seconds the regen pod turns the body part into a cybernetic which you then drag with your mouse back to its original position. Unfortunately, your patient is quickly losing blood and oxygen, and removing limbs speeds up the loss of either blood or oxygen. To negate this use blood packs and oxygen canisters and place them into pumps which increase their respective resource.
IMPORTANT - TO HIDE THE CLIPBAORD PRESS THE METAL CLIP ON THE TOP OF IT!
Ratings
| Overall | 805th | 3.103⭐ | 41🧑⚖️ |
| Fun | 759th | 2.987⭐ | 40🧑⚖️ |
| Innovation | 299th | 3.566⭐ | 40🧑⚖️ |
| Theme | 204th | 4.013⭐ | 40🧑⚖️ |
| Graphics | 818th | 2.949⭐ | 41🧑⚖️ |
| Audio | 672th | 2.711⭐ | 40🧑⚖️ |
| Given | 65🗳️ | 19🗨️ |
I had several successful surgeries, but also some failure. I think the pacing is nicely designed. The wait time on the regeneration pods is perfect. They are slow enough to bottleneck me, but fast enough that sometimes the body part is ready before I am. It made for a nice tension between "do I wait for the part now, or go back to searching for the next thing I need to replace?"
The clipboard was pretty useless, since it did not check off the fixed items, but I liked it that way. It meant that I had to move around the body exploring for the damage myself... altho maybe there is an even more turbo version of the game where I see the remaining TODO list without blocking my pods, and am able to (and required to!) work even faster. The only splinter that caught me was that sometimes there seems to be a weird offset between the mouse and organ, only rarely, and it snaps into the wrong place. It left me wondering why the surgery wasn't over, but it was because I'd mis-installed an organ.
Overall a really well put-together package. The art and sounds supported the play experience nicely.

For anyone reading that can't figure it out, use 1, 2, and 3 to switch between layers (really you just need 2 and 3).
Apart from that, very cool concept and a clean execution. I managed to save a guy ;D