Sabotage by deepnight

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Download (Windows)
About
You are Colonel Jean-François Hubert from the French army. As the most badass colonel ever, you take on your missions naked, without any weapon.
Improvise, adapt, overcome.
CREDITS
Music by David Whittaker, from the game Leatherneck (Atari ST version)
HOW TO PLAY
You start with absolutely nothing: use the environment to kill enemies.
Play using keyboard or a compatible game pad (Xbox controller recommended).
Keyboard
ARROWS – move around
F – grab an enemy or an item
SPACE – punch (if your hands are free)
SPACE – use item in your hands
R – restart current level
Gamepad (xbox controller)
LEFT STICK – move around
A – grab an enemy or an item
X – punch (if your hands are free)
X – use item in your hands
SELECT – restart current level




| Youtube | https://deepnight.net/games/sabotage/ |
| Youtube | https://github.com/deepnight/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/sabotage |
Ratings
| Overall | 5th | 4.425⭐ | 62🧑⚖️ |
| Fun | 1th | 4.533⭐ | 62🧑⚖️ |
| Innovation | 382th | 3.433⭐ | 62🧑⚖️ |
| Theme | 76th | 4.133⭐ | 62🧑⚖️ |
| Graphics | 14th | 4.583⭐ | 62🧑⚖️ |
| Humor | 10th | 4.342⭐ | 62🧑⚖️ |
| Mood | 59th | 4.121⭐ | 60🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
The art is lovely, from the palette to the bright/dark contrast and texture of the different surfaces. Simple but lively animations. The only thing it's really missing to make it feel more alive is sound effects.
Gameplay was a little fiddly to master using my keyboard, as the arrows/space/F keys aren't a comfortable mapping to me. I noticed WASD also works for movement, which I am more comfortable with, but then I am left either using the same hand for F or having both hands closely together on my keyboard. It took a bit to get used to, but I got there in the end.
As I've come to expect, a wonderful entry!
My only gripe with the game was that the Restart key was right next to the F key... happened a few times that i restarted the level instead of picking up an item - that could be frustrating.
But, I'm telling you - when a Ludum Dare game has me playing it 'til the end because I don't want to stop - that is a true sign that the game is great. Graphics and animations were wonderful. Music was great. And, hey! Who's wouldn't want to head into a war zone with their equipment out :)
Love everything at this game, the only cons for me is that there is no sounds, just music...
Also controls for keyboard non-ergonomic.
One of the best entries for me!
bothered me a little, in some levels i had to walk so far to kill an enemy.
if I could even slowly kill an enemy using the punch, I think it would improve that. But this dont make the game bad. Only one thing i thought. Congratulations!
In some way it reminds me of Indiana Jones and the last crusade from Lucasfilm...
Good job.
Would be nice if you could pick up dead bodies to throw and stun enemies, or if you could throw knives as well.
One thing I noticed though. This probably won't matter for most people, but if you run out of viable weapons to kill one of those big turrets, you're kind of screwed. I guess you could say that you deserve to lose the level at that point but it wouldn't be the most fun way to lose.
It's kind of a nitpick but I thought I'd point it out anyway.
a smooth and fast-paced gameplay with also suitable difficulties, main character can't get hurt by spikes and explosion add lots of juices in gameplay
However, a little bit leak on innovation
@hyperscope I tried something else for the controls that work much better, in a post-compo version. See: https://deepnight.net/games/sabotage-post-compo/
@eggshelldog You're right, I gave up on innovation on this one because I was really running out of time. I'll try to do better next time :)
What Haxe framework did you use for this? (just out of pure curiosity)
The levels are pretty fun to work through! I can feel your experience from all the other top-down room-based games (Proletarian Ninja X, Atomic Creep, etc) coming in. I never had to retry a level, but it was still fun regardless, and I think the way that they increase in size and scope works pretty well. You had a good mix of elements in terms of trying to make the player manage their resources, while still encouraging a lot of improvisation. The punch move felt a bit underutilized, not sure if there is an elegant solution to that though.
F was an OK key to use for me :)
I also love the texts (which say something since it's an action game) especially the intro text!! :smile:
An amazing entry really deserving 1st place!!!!
After all with amazing previous entries like Badass Inc and Memento XII (adventure fan here :smile:) is it really a surprise? :smile:
Keep it up